Chris Greenhough writes "Three senior members of the Fragile development team have chaired a panel in Japan to answer questions about the RPG.
Between them, producer Kentarou Kawashima, art director Keiko Harada, and head programmer Munehito Yasui revealed that Fragile would take a meaty 30 hours to beat, that developing the game has taken two years, and that the entire process (including advertising) will cost "quite a bit of money" (NeoGAF's translation). Apparently, they also toyed with the idea of basing the game on exploration, with no combat at all -- a daring design choice that didn't come to fruition."
MonsterVine: "October is the month of Halloween, so what better time to sit down and play some spooky games? Here are a few of my top picks (in no particular order) for spooky games–which are not necessarily all horror games–to play this month. "
Join Amras89, Hardlydan, and Djleeroy85 for game talk and fun! This time, The Gamesmen make three word associations for many of the games that have come out in the first half of 2014. Games discussed are Assassin’s Creed 2, Abe’s Oddysee, The Wolf Among Us, Planetary Annihilationy, Cards Against Humanity, Yoshi’s New Island, Call of Juarez Gunslinger, Shovel Knight, Guild Wars 2, Pacman and the Ghostly Adventures, Fragile Dreams, Minecraft, Star Citizen, GRID Autosport, Lego Lord of the Rings, Fable – The Lost Chapters, Putt-Putt Goes to the Moon, Murdered: Soul Suspect, Crash Time II, Enslaved: Odyssey to the West, Iron Sky Invasion, and Dust: An Elysian Tail.
oprainfall writes:
“If I had to describe Fragile Dreams in one word – and you can probably guess it – it would be ‘subtle.’ The all-around design of the game is subtle and it is an incredible experience because of it. It has its flaws, but they shouldn’t detract from your overall enjoyment of the game.
“If you’re someone who prefers their games to be action packed with quick pacing, this is not a game for you. However, if you are someone who loves to soak in the atmosphere of a game, I cannot recommend Fragile Dreams enough.”
Amazing game, one of the best Wii games ever, the mood and the story were a bit too sad but i really enjoyed every minute of it
a really amazing game, story, characters and most of all music...I still listen time to time music and I will finish game again one day..it was like playing anime movie, amazing, I really highly recommend a game, though gameplay was simple I still enjoyed it very much..oh, did I mention that game has amazing graphics? :)
Definitely one of the games I truly enjoyed playing~
Its not perfect but its definitely different on the positive side.
I really hope all this money into the game pays off in the end......this game looks to have the polish most wii users want in a wii game.30 hours?is that the most for a wii game right now?
So uh... did any of the development money go towards developing a secret good combat system? Cause from what I've seen of the combat system so far, it's really turning me off from the game.
Still looks the same as a N64 game.
Well like the developers said they wanted to make a game with no combat but now there is sooo that's the kind of combat you get from devs who didn't want it in there in the first place ;)
Fragile looks like a great game and 30 hours is a nice number. Now hopefully they bring it to the states!
Its all about the story for me. again, combat system can't be worse than Mass effect. It reminds me of Trace Memory (which had no fighting) and Spirited Away. So I'm interested. If you miss out, its your loss, but I understand that maybe its not your type of game. As long as we can hit Brawl and Conduit up online together, we cool.