In 2007, Square Enix president Yoichi Wada announced that Last Remnant would form the cornerstone title in the company's efforts to build a new global audience. Designed to appeal to both eastern and western markets, the RPG has ambitions beyond the usual boundaries of its genre. Edge talks with Hiroshi Takai, the game's director, and Yusuke Naora, its art director, to discover what Wada's vision has meant for the development team on the ground.
Many overlooked RPGs lie dormant in the catalogues of gaming, but players can pick up their swords and shields with these amazing JRPG hidden gems!
Game Rant - "From Star Ocean to Final Fantasy, there have been a number of JRPG's that have been unfairly undervalued by their Metascores. Here are 10 examples."
While I agree that the combat in Star Ocean 5's combat is pretty fun, saying that its story is more enjoyable than its predecessors is highly debatable. Also, it's not just the technical issues the game suffers from.
Completely disagree the games I played from the list all deserve their scores (Star Ocean, Nier, Tales of Zesteria, Type-0). While there are certainly people that love these games, they have flaws in many categories, that justify those scores.
Star Ocean especially bored the hell out of me. Lame story and face roll battle system (I finished the game anyway). These games are really niche and when rated by a broader public, fall short. In my opinion even in their own genre.
In this episode, we explore The History of The Last Remnant. A game the recently received a remastered release and had an interesting development cycle.
It's a good game, but the story is only okay. The gameplay is where the game really shines, but the game itself does an atrocious job of explaining it's own systems. Basically, you need to read a "what I wish I knew before I started" somewhere online, and then the game becomes great.
From the article:
"Yusuke Naora: It was the first time we’d used the Unreal Engine, so work was certainly slow going at first. But as we got the hang of it we were able to do a lot of things that would’ve been harder with our traditional tools."
- Well if that's truly the case then these guys need some damned help. If the tools they have been using and are familiar with would have been harder then they REALLY REALLY need help developing with the UE3.
"We aren’t looking for a certain sales threshold before we’ll consider doing a sequel. We just want Last Remnant to do well at retail and to be critically well received."
- Well neither has been achieved, that being the case I don't see a sequel coming.
A cornerstone it isn't. If anything it is more like a headstone.
"In 2007, Square Enix president Yoichi Wada announced that Last Remnant would form the cornerstone title in the company's efforts to build a new global audience"
Cornerstone eh? More like headstone, that game needs to be put 6 feet under my friends. Surely some more effort could be put in to make it less of a buggy piece of crap.
This is not the Square i used to know and love
insert cornerstone = headstone joke here
biggest crap i ever loaded on the 360.
there were framerate issues during the cutscense. and the gameplay battles are click and cross your fingers.
on the 360 the best rpg developer is mistwalker. both lost odyssey and blue dragon dont get enough attention for everything they did right and how well both games played.
Western RPGs have destroyed anything Square on next gen consoles so far. Last Remnant was a joke, I'm not expecting FF13 to be anything great either but hopefully I'm wrong