260°

How to Download the Ninja Blade Demo Right Now (Worldwide)

Yesterday Major Nelson informed Xbox 360 owners that a demo of From Software's sword-thrashing, acrobatic action-game, Ninja Blade, had been released onto the Xbox Live Marketplace in Japan; find out how to download it right now. Use the instructions available by clicking the jump to PlanetXbox360.com to create a Japanese Xbox Live silver account and log into it, the Ninja Blade demo will be the first choice on the main XBLM screen.

Let us know if you enjoyed the demo or if you have any questions by posting in the comments section below!

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planetxbox360.com
ukilnme5619d ago

Aww come on. Why does this stuff get posted when I'm at work? By the time I get home MS will have it locked down.

UltimaEnder5619d ago

It won't be locked down, it's officially region free so bookmark this page and DL it when you get off work. I played the demo for about a hour earlier today and while the game is really early it still shows a lot of promise and could be one of the better action games being released next year!

ukilnme5619d ago

Cool, that works for me. I hope the game turns out good. I need another Ninja fix. Hopefully there will be a NG3 sometime in the future.

Fishy Fingers5619d ago

Flat mate is playing it now thanks to this guide (bit of a noob) and he seems to be enjoying it. Not really my thing but I do like how cinematic everything is, even if it feels like a Dante/Ryu mix mash.

UltimaEnder5619d ago

Ya, the timed button scenes are really fun but the normal combat needs a bit of work before it's released; still nice to see something exclusive coming together for 2009 on the Xbox 360!

hoplo5619d ago

nice, i'm looking forward to this. thanks px360!

N4PS3G5619d ago

woots! Give it a try guys! I'm playing it again right now and i like it a lot! .The demo is short as hell..so be sure to play it more than 1 time so you can see how the combos work for every weapon, doing QTE during fights and try each weapon special attacks.

Enjoyed the hell out of the demo! Reminds me a lot of Otogi and Shinobi ..the gameplay is fast! and fun!

I was really unsure about this game..and after playing it everything changed.

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220°

Sekiro Is Not From Software’s Best Ninja Video Game

Ninja Blade is From Software’s best ninja game of all time, including Sekiro: Shadows Die Twice. At least it’s the best version of a specific type of ninja game.

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escapistmagazine.com
1866d ago
Vanfernal1865d ago

Well aren't you cool? Taking a game that was pretty much universally acclaimed and then saying that one that received mediocre to bad reviews across the board is better... There's always one "hipster" out there with a contrarian opinion.

1865d ago Replies(4)
AK911865d ago

I don’t remember much of it but wasn’t it a QTE heavy game like Asura’s Wrath and GOW3?

NecrumOddBoy1865d ago (Edited 1865d ago )

It was like the Xbox Ninja Gaiden with an insane amount of QTEs. Not bad but not innovative.

SamPao1865d ago

Asura's Wrath and GOW3s QTE usage are planets apart though :D

Youngindy211865d ago

Both of those games were good so....

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30°

5 Games You Didn't Know Were Made by the People Behind Dark Souls

FromSoftware is a game developer that has found popularity in the gaming industry thanks to their widely popular and best-selling series, Dark Souls. They may have gained notoriety from this series, but they have been around since 1986 with their first video game published in 1994 and have produced many popular games. Here are 5 games they have made that are not Dark Souls.

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bitcultures.com
Chaos_Order2957d ago

The Adventures of Cookie and Cream (Or Kuri Kuri Mix as is known in PAL territories) is actually a pretty good game, and gets damn hard in the latter stages.

I'd love to see FromSoft make King's Field 5, or maybe another Armoured Core. I love the Souls games, but I don't want to see it milked for all its worth.

Duke192957d ago

Didn't they also make the 3D Dot Game Heroes (or something like that).

I actually enjoyed that a lot on PS3

eyoung252957d ago

They actually only handled publishing in Japan. It was developed by Silicon Studio.

eyoung252957d ago

I wanted to keep the entries to their own respective genres. Chromehounds and Armored Core are both mecha. I almost included it though.

DarXyde2957d ago

I came here to learn something new and left disappointed.

DarXyde2957d ago

...I'm saying I knew FromSoft had a hand in all of these games. I would know, I own/ed most of them.

WhyWai882956d ago

Armored Core series producer left From Software.
My guess is the company shifted all focus to Souls series... :(
RIP Armored Core....

eyoung252956d ago

I would love to see them come out with a new IP in the mecha genre. Armored Core was cool, but I think they have expanded their skills to make a more unique game.

80°

Should Quick Time Events Go Away?

"In Mortal Kombat X, Most of the cut scene fights are just there for you to watch, then every once in a while unannounced, the game goes to a quick time event." -Play Legit

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playlegit.net
johndoe112113310d ago (Edited 3310d ago )

Play Heavy Rain and the walking dead series then see if that question is even worth asking.

Roccetarius3309d ago

Remove the button prompts and release it as a movie, then see if the question is worth asking again.

SamPao3309d ago (Edited 3309d ago )

Well I guess every game that is ever beeing watched on any videoplatform and peoplr enjoy it, should then not be a game. Very thoughtful

xHeavYx3309d ago

Lol, people complaint that all games are similar, and when a game comes out that's different, people complaint that it's different.

Summons753309d ago

You mean remove the gameplay, take away all the player choices that make each playthrough unique, and release it as a movie....it would be a terrible movie. One of the best things about Heavy Rain was that all my friends had different playthroughs and endings making the game unique and fun to talk about and replay. Terrible argument, you can say that about any game.

DragonbornZ3309d ago (Edited 3309d ago )

For me it depends on the game. TWD, Beyond two Souls, they're fine and they work really well. And I don't mind QTEs in other types of games as long as they aren't heavy.

gangsta_red3309d ago

QTE's are an old tired design and Heavy Rain is definitely not a good example to use in defense of QTE's.

QTE's in a lot of games have become pointless and a cop out for boss battles (Dying Light, ugh) or unnecessary for mundane actions during a cut scene just to make sure the player is paying attention.

It's time for developer's to come up with something else or just drop this tactic all together.

johndoe112113309d ago

Heavy Rain is THE most perfect example to use in defense of QTE's. That entire game was QTE's and these were the review scores of that game:

1UP.com A-
Edge 7/10
Eurogamer 9/10
Famitsu 37/40
G4 4/5
Game Informer 9.5/10
GamePro 5/5
GameSpot 8.5/10
GameSpy 4.5/5
GameTrailers 8.9/10
GameZone 9/10
IGN 9.0/10

That game was critically acclaimed by reviewers and users alike and made the entire world know the name Quantic Dream.

Also The Walking Dead series and The Wolf Among Us are 90% QTE's and they have also received critical acclaim from reviewers and gamers alike. There is no justification for getting rid of QTE's except for gamers whose brains are incapable of comprehending anything other than aiming down their sites and pulling a trigger.

Revolver_X_3309d ago

Heavy Rain was a commercial and critical success. If I recall, TWD Season 1 was also a dominant GOTY winner. I have no problem with games designed around the concept. There is room for games of all kinds in my library. Now when QTE's are shoved in like RE6, Dying Lights' boss(you mentioned), and Shadow of Mordors' boss, it does get disappointing.

kneon3309d ago

Most of what people are calling QTEs in Heavy Rain aren't even QTEs. They are simply dialog choices that seldom have a time limit, and even when they do the timeout is usually quite long, certainly not quick. If they had used a different UI for dialog choices then there wouldn't have been any discussion about them.

The real QTEs in Heavy Rain are primarily in the fight scenes and there their use is perfect. Because there are no do-overs in Heavy Rain using QTEs is a great way to build tension. Every time you miss one things get more desperate because you know if your character dies then they really are dead for good.

3-4-53309d ago

QTE's are insulting to peoples reactions times.

* Imagine if EVERY single jump in a Mario game was a QTE......

They had their 15 minutes.....lets move on.

gangsta_red3309d ago (Edited 3309d ago )

Heavy Rain was critically acclaimed for that time, but the more recent Beyond Two Souls wasn't, The Order has just been ripped for having too many QTE's, a lot of people were disappointed with a certain handling of Dying Light. And I remember Heavy Rain was also criticized for its over use of QTE's also by a lot of reviewers and gamers.

More games recently have been criticized and reviewed harshly for having to rely too much on QTE's. Sure their are a few games that are the exceptions like the Walking Dead or Wolf Among Us where the story trumps all but that is a small percentage with other games that have you press X to pay your respect, or repeatedly press X to open a door, or press Y, A, B and the end boss is defeated.

"There is no justification for getting rid of QTE's except for gamers whose brains are incapable of comprehending anything other than aiming down their sites and pulling a trigger."

How is that anymore braindead like then hitting the shiny red button when the big TV says so? Just recently I was playing the MK X storyline and right off the bat Johnny Cage starts fighting Scorpion in a cinematic, all of a sudden...press X...why? The real gameplay didn't even start and there was no reason or warning that a QTE was going to happen in the very beginning of the game.

+ Show (2) more repliesLast reply 3309d ago
ZaWarudo3309d ago

Yes, they absolutely should.

johndoe112113309d ago

Obviously you never played heavy rain or the walking dead series.

magiciandude3309d ago (Edited 3309d ago )

I have Heavy Rain and it's only fun playing through it once even though the game has multiple endings. The game is a novelty, but that's about it.

Personally I want more control over the action rather than press X O X ◻ ◻ O △ X X △ or die, fail, branch out, etc. Now, I forgot quite a bit about Heavy Rain since that was many years ago, but I do remember the entire game being QTE laden.

Mikefizzled3309d ago

Thats like 70% of a David Cage game.

WizzroSupreme3309d ago

Yes, yes they should. They've always been an excuse to escalate drama through lazy button prompts than any game design.

The_Sage3309d ago

Should quick time events go away?.... Yep.

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