430°

Razer Unveils Pro-Style PS5 Controller, And It Has Offset Sticks

The Razer Wolverine V2 Pro has premium components and a ton of customization features.

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gamespot.com
leemo19563d ago

That is a ugly looking controller, let alone just looks exactly like a xbox one controller but with ps plate cover

darthv72563d ago (Edited 563d ago )

it certainly isnt much of a looker. I've used plenty of ugly controllers that turned out to be really comfortable and responsive. Razer does some good stuff so this could be worth a shot.

That price tag though... ugh

crazyCoconuts562d ago

Doesn't have any DualSense capabilities even. I'm a little surprised PS licensed it

SullysCigar562d ago

All of a sudden the DualSense Edge is looking pretty good value, on the basis it also includes everything on the basic DualSense, unlike monstrosities like this Razor effort.

anubusgold562d ago

All that rumble kills your battery and most pro players turn it off because its annoying.

VenomUK562d ago

@SyntheticForm. The controller doesn't just bad but it looks 'unwholesome', morally wrong! 🤣

Jin_Sakai562d ago (Edited 562d ago )

The controller is ugly and i especially don’t like the standard white and black colors. Changed my PS5 to all black and looks so much better. Also have the black DualSense to match.

https://i.ibb.co/SQ73xwF/B2...

S2Killinit562d ago

I personally love the white/black. Two friends who have come over and hadnt seen a PS5 in the wild thought its gorgeous which I happen to agree.

+ Show (1) more replyLast reply 562d ago
Orchard563d ago

This looks ugly and doesn't even look like it would be comfortable to hold, the bottom protrusion of the grips looks far too small.

Offset sticks are king, but that doesn't make up for the above.

Jin_Sakai563d ago

I’m fine with both layouts but I highly prefer the DualSense over the Xbox controller.

Orchard563d ago (Edited 563d ago )

I prefer the PS5 controller to Xbox minus the stick positions and built-in battery.

I find the offset stick position far more comfortable for long gaming sessions. Also find it gives me more control for first person games. But that's also personal preference, so people will differ.

Gamingsince1981562d ago (Edited 562d ago )

I'll use offset thumbsticks when I have offset thumbs , it makes no sense to have them that way at all. The only reason they are like that on xbox is because they couldn't copy Sony, there is no ergonomic reason for it.

darthv72562d ago

@1981... that's not why, at all. The introduction of movement in a 3d space dominated the control scheme at the time. Making 2d controls less of a primary input method. Hence the shift of the dpad in the first position to the second position and the analog stick took first position.

It had nothing to do with copying sony and more to do with comfort and control. you can tell the shift was wide spread as the likes of Sega and nintendo also moved the left analog into first position and the dpad into second. Sony stuck to using their existing design because they already had everything molded to use that layout. only changing the internals of the board while keeping the exterior the same (sans for a few cosmetic tweaks).

Many had wondered why Sony even chose to put the stick in the lower center in the first place. Again it comes down to the molds and tooling. it was easier to use the unused space in the center than to move things around. It just made sense as the easiest way to add analog support to existing 2d based controller designs. Like the saying goes, if it aint broke... why fix it.

Pocahontas562d ago

@Darth That is one of the biggest fallacy’s in the industry. They did it to be different. Both sticks are used continuously for 95%of games so both sticks would be offset or where left Xbox stick is do to “comfort”. Bottom line hold both and play both and the dualsense is clearly superior in almost every regard. This fallacy from the 360 era needs to die.

darthv72562d ago

@pocahontas maybe you missed the part where sega was first to put the analog stick above the dpad? It was their saturn 3d pad, then did the same for dreamcast. XB was just following the trend based on feedback. Sony stuck to what worked for them.

Gunstar75562d ago

@gamersince1981

Considering how long you've been gaming you have failed to realise that the Sony controller is an evolution of the original which didn't have analogue sticks. They had to put them somewhere. Xbox's always had analogue sticks and was designed that way. It was more of a copy of the Dreamcast layout but with an additional analogue stick

As for not having offset thumbs... Do you never push buttons? The button layout is adjacent to the analogue stick which makes sense for a lot of games. Not many games just require the use of analogue sticks only.

I therefore declare your comment silly haha

sinspirit562d ago

@Darth

Quit making things up as you go.

The analogs are in a natural position. When you just have your hand in a resting position and your thumb naturally extended it lines up with where a dualshock grip will be and where your thumb hits the analog. Just because they reused the same layout doesn't mean it sacrificed ergonomics to do so. The totally reinvented, and cancelled, PS3 controller did not alter the stick placement. The higher thumbstick makes your thumb reach closer to your index finger which is the opposite of where it's supposed to go, hence the term.. opposed thumbs. I find most people that played 360 back in the day had a very tight grip on their handles which made their thumb rest on sticks easier.

Also, to all the debates of comfort, long term strain, and ergonomics.. no one talks bad about the right analog on XBox being lower. You know, the analog that requires much more precise control and input for aiming than the movement stick in just about every game, but especially shooters. Which immediately points out crying wolf when the left stick is magically so much better but never an argument applied to the right stick. The argument is always offset is better but that makes no logical sense. Your hands are symmetrical. Most popular games use both analogs simultaneously and the face buttons and d-pad are accessories. I've also heard a silly argument before that offset prevents gamer confusion of what stick is movement and which is aiming. Which is hilarious. Because that's the difference between the left and right hand. As well as the argument that it's easier to know which way to hold the controller if you reach for it and it's pitch black in your room. Again, pick up the left side of a controller with your right. Tell me you don't know it's the wrong side.

Tl;dr quit with these ridiculously arguments and made up reasonsntrying to sound technical. Just enjoy what you enjoy and quit bsing others to think like you.

+ Show (5) more repliesLast reply 562d ago
zeuanimals562d ago

I can't imagine playing God of War Ragnarok on offset sticks. It's so useful being able to use the D-Pad and the sticks at the same time. I don't even have to use the claw for the down and right D-Pads, just the tip of my thumb while I'm still moving around with the stick. Now I'm imagining playing on a Wii-U design, with both sticks up top, meaning I also can't dodge and have Atreus shoot arrows while using the right stick.

Nacho_Z562d ago

I have no idea why people like offset sticks. Last time I checked my hands are symmetrical.

darthv72562d ago

yes but they dont do the same things in a game. one thumb is controlling movement the other the buttons for interacting with various items. Even in an FPS where you control movement and camera you will find your left is most always on that stick while the right is switching between the camera and the face buttons.

About the only games where symmetrical control makes the most sense is a twin stick shooter (ex: geometry wars). left is movement and right is fire. As you move around in multiple directions while firing in multiple directions.

MrNinosan562d ago

@darthv72
So you're trying to say that shooters use the buttons more than the right stick?
I rarely use anything else than both thumbsticks, L3, R3, L1, L2, R1 and R2 while playing shooters or first person games.

To be frank, most games I can think of right now, use the right analog stick more than the buttons.

With that said, I am fond of both my Xbox Elite controller ans DualSense controllers, even thou I prefer DualSense.

But saying only twin stick shooters benefit of symmerrical placed analog sticks is a far stretch.

darthv72562d ago

@nino... no Im saying that comparatively the left thumb hardly ever leaves the stick in an FPS while the right trades off between controlling camera and interacting with the face buttons. It all depends on the game and how you play.

babadivad562d ago

You've won the stupidest comment of the day. Congratulations.

gangsta_red562d ago

Last I checked my hands can do different movements at the same time

Duke19562d ago

This reasoning would be like arguing to have 2 gas pedals in your car instead of gas and break because your feet are symmetrical.

I personally dont really care either way, but im sure some engineers put a lot of thought (and reasoning) into stick placement (aligned or not)

+ Show (4) more repliesLast reply 561d ago
babadivad562d ago

I'm much more partial to offsets even though I started on parallel sticks. It's more ergonomic.

+ Show (1) more replyLast reply 561d ago
Snookies12563d ago (Edited 563d ago )

Is it just me, or does the D-Pad look awful? Always hated Xbox's D-Pad design, and this looks identical to that as well. I refuse to even play fighting games on Xbox because of it.

darthv72562d ago

Maybe... Ive never had a problem pulling off combos in fighting games on an xbox dpad. Even on the original duke. FWIW, its not about the placement but the design and responsiveness.

This one though is not an xbox dpad, it is a razer dpad. I would think they would have used the one they use on their specialized xb controllers. Esp for that price.

Snookies12562d ago (Edited 562d ago )

I just remember playing Killer Instinct on the X1 at my friends house. Played for about an hour and got a blister on my thumb from it. I've never gotten a blister in roughly 20 years of gaming. Couldn't believe it, especially since that was around the time I used to religiously play Blazblue. I'd spend 5-6 hours some nights without a break training on there with a Dualshock controller. Never had an issue like I did on Xbox controllers. Same goes for Nintendo though. Theirs are horrible as well...

redrum06562d ago

The D-pad on Xbox got updated since this gen.

GoodGuy09563d ago (Edited 563d ago )

No hall effect, no buy. Waiting for a ps5 controller that does.

Show all comments (65)
140°

10 Biggest Xbox Mistakes of All Time (So Far)

The Xbox brand has done a lot of good over the years, but their various blunders are pretty wild to look back on in their magnitude.

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culturedvultures.com
piroh1d 7h ago (Edited 1d 7h ago )

Ironically number 9 can save them at this point (releasing games on multiple platforms)

ChasterMies1h ago

By “save them” you mean make more profit for Microsoft. Xbox will still be a dying hardware platform.

OtterX13h ago

You could add the naming scheme for the consoles, it just confuses customers. I know they wanted to avoid traditional numbering bc it would always be lower than their competitor, but this whole 360 then One then Series thing is confusing af. Imagine a Soccer Mom trying to figure this stuff out. I still mistakenly call the Series X the One from time to time on accident.

RNTody13h ago

Don't forget about the Xbox One, Xbox One X and Xbox Series X! Good luck to Soccer moms around the world.

S2Killinit57m ago(Edited 49m ago)

They did that on purpose to confuse and direct attention away from the generational numbering.

MS doesn’t like reminding people that they joined the industry after others had already been involved in gaming.

For instance, they called the xbox “360” to combat PlayStation “3” because they wanted to seem like “more” than “3”, so instead of xbox 2, they opted for xbox 360. Also this had the additional benefit of selling consoles to uninformed parents who might purchase a “360” instead of a “3” by mistake, or because they thought 360 was more than 3. Kind of a disingenuous move.

They have been continuing with their confusing naming patterns for pretty much the same reasons. Frankly, it fits with who and what they are as a brand.

Cacabunga13h ago(Edited 13h ago)

Phil Spencer is the worst that has happened to Xbox.
They built a respectable brand up to Xbox one. Then this guy took over and things became a joke

Reaper22_8h ago

He still has his job. Something you can't say about Jim Ryan.

Cacabunga8h ago

Both bad execs. One is on job and one thankfully retired.

bunt-custardly3h ago

Phil Spencer was also on the team back when 360 was around, alongside Shane Kim, Peter Moore etc. I think the damage that did the most harm was the Don Mattrick "Always Online" console (ahead of its time basically). They handed Sony and Nintendo a free-pass when that was revealed. It went downhill from there. Then the corporate machine went into full swing to try and recover. They have to a degree as a games company for the masses, and less so for the core gamer. Outside USA, the Xbox brand does not sell as well as Japanese based consoles (citation needed).

Cacabunga3h ago

Want a decision maker. The always online and TV plans was a disaster yes, but they caught up by announcing 1st party games that gamers actually kept the hype going.. until this moron took over and introduced the PC day one release.. e all know where that ended..

S2Killinit51m ago

I dont think they were ever a respectable brand, not since the beginning, when their goal was never to be involved and share in the gaming space. I think the OG xbox was an exception because MS as a brand was still getting its foot in and so the people behind that were people of the gaming industry.

MaximusPrime_11h ago

Really good video.

I remember the days with RRoD was big news on here, N4G.

Microsoft had it turbulence number of years.

Looking at the success of Sea of Thieves despite being 6 years old, time to release Halo, Forza horizon 4 & 5 on PS5. It'll help their revenue

shinoff21838h ago(Edited 8h ago)

2 of the 4 games they did already sold really well. So it's definitely going down. Idk about halo or forza but I feel those studios they've bought in the last 5 years, their coming

ChasterMies4h ago

I found this video painful to watch. Can someone list them out?

Top 10 for me from are:
1. 2013 reveal presentation
2. Bundling Kinect 2 with Xbox One
3. RRoD or why rushing to market with hardware is always a bad idea.
4. Buying studios only to close them.
5. Ads on the Home Screen
6. Letting Halo die.
7. Letting Geard of War die.
8. Every console name
9. Charging for Xbox Live on Xbox 360 when Sony let PS3 players play online for free.
10. Cancelling release of OG Xbox games after the Xbox 360 launched.

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60°

CRKD and Limited Run Games Team Up for Special Edition Tomb Raider Controllers

CRKD, and Limited Run Games announced a special Tomb Raider edition of CRKD's popular NEO S, and Nitro Deck+ controller. - IS

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infinitestart.com
80°

The MSI Claw Gaming Handheld Sees Another Game Performance Boost Through New BIOS and MSI Center M

MSI is proud to announce that its gaming handheld, Claw, has achieved a significant performance increase of up to 30% through a new BIOS and MSI Center M update. Furthermore, the new BIOS and MSI Center M enable Claw to smoothly play all of the top 100 po

purple1011d 6h ago (Edited 1d 6h ago )

is this the one with the switch2 chip inside.?

this is Intels first try at the format

probs not though, as it's $799. so not good for switch actually

Huey_My_D_Long1d ago

Well thats nice considering Ive heard it consistently performs worse when it really shouldn't.

Now if only Lenovo would do the same for the legion go