520°

Why the return of 30fps console games is inevitable

Future games will be more ambitious - and they can't all run at 60fps.

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eurogamer.net
XbladeTeddy560d ago

This is certainly going to be a contentious issue. While I love the smoothness of 60 I've still been enjoying games at 40 (which is suprisingly smooth) and recently played and enjoyed Metro: Exodus at 30 on my Steam Deck. I know this sounds like blasphemy to say it but if it's not a competitive shooter not being played at 60+ isn't as bad as it sounds.

Cue the hate lol.

EvertonFC560d ago (Edited 560d ago )

I don't even look if a game is 30 or 60 FPS, I just play the games lol.
I play on resolution settings on ps5 over performance so I'm assuming I still play @30fps and my experiences with returnal, rachet, sackboy, HFW, gt7 etc have been awesome.
I'm sure some gamers go into playing games over analyzing things rather than just enjoying the games?

darthv72560d ago

Since im getting older, I know my eyes arent as good as they used to be. So why waste the quality mode... i choose performance now where available.

Bathory666560d ago

It’s about quality n performance. Your probably using a really cheap tv. There’s a difference in competitive gaming fighters shooters where 60-120fps make or break the game. Seeing what your playing, those games are not high responsive framerate games. No one’s using VRR for sackboy. Get real.

Master-Tonberry560d ago

No hate, but you have managed to dodge around the main issue somewhat.

40 as you say is a vast improvement over 30fps and is a reasonable compromise, and 30fps on the SteamDeck is indeed a decent experience but that's due almost entirely to the small screen.
The main problem is 30fps on a large screen which is for many (including myself) an unpleasant experience.

ABizzel1560d ago (Edited 560d ago )

One correction the screen size has less to do with it, but display type / software / refresh rate can. While 30fps isn't ideal it doesn't fell bad as long as a game has a locked 30fps, proper frame pacing, well-managed latency, a proper sense of speed, and good motion blur.

The issues happen when more than one of these isn't right, and something just feels noticeably off.

Constantly dropping frames causes frame time spikes, screen-tearing, and stutter.
Bad frame pacing causes random stutters (Souls Games)
Bad latency makes controls feel sluggish and unresponsive
A bad sense of speed makes a game look off, and the 30fps is more noticeable
And bad motion blur or a lack thereof makes animation and motion more choppy

The introduction of 40fps modes is going to be a well-welcomed improvement for AAA games, that just can't stick to 60fps.

abstractel560d ago

I love the 45fps mode in Horizon, perfect compromise to me, but how many people own a display that supports VRR? If you game on a monitor y]ou're fine, but a lot of TVs don't support VRR so developers have to take that into consideration.

I've had this discussion with co-workers in development and hardcore gamer friends, and opinions vary. Part of the problem is that because we've been cross-gen for two years we're used to the 60fps option. Are gamers going to be willing to go back to 30fps? I hope so personally (for the right games) but we'll see.

R&C is one of the few PS5 exclusives and it looked next-gen/new-gen, and they were able to put in a 60fps mode. Insomniac also stated that it was just the tip of the iceberg of what the PS5 can handle from their point of view so we'll see as soon as we get some Spider-man 2 and Wolverine footage... Epic is also working hard on upgrading FSR and other systems to get 60fps running on PS5 and Xbox Series X (not likely for Series S though) so we'll see.

Eonjay560d ago

Nearly all of the games released this gen have supported 60 FPS. I really don't see why it needs to be contentious. Also this article states that a return to 30 is inevitable... But even now we are seeing devs moves on to 40 FPS when possible. What is inevitable are more devs going the WWS route and give 30, 40, 60 and 120 modes with VRR to boot the problem at the offset is building all of those modes into 3 different next gen platforms. That gotta be a lot of work.

Neonridr560d ago

problem is as games get more ambitious, the hardware can't quite keep up. Sure they are doing a good job now but how many true next gen games have we had? We are still living in a cross generation world right now where games are being designed for the lesser systems.

Neonridr560d ago

playing at 30 is tolerable, however once you start consistently playing at 60+ it's hard to go back. I have the luxury of having a pretty beefy PC along with my consoles, so it's sad being able to play games there at 4k/60+ fps only to have to possibly come back to 30fps on my console. That being said, I understand the price I paid for my PC so it's understandable that consoles can't deliver that same level all the time.

-T9X-69-560d ago

While the first half is true, that doesn't excuse poor optimization and lack of fidelity/performance options. Sure my PS5 can't touch my PC in terms of power and performance. However, those options have been industry standard for next-gen.....errr current-gen. They can absolutely offer native/checkerboard 4K @ 30, or 2K @ 60. The same way we can alter our PC settings to match our hardware, the devs can do the same thing prior to shipping a product. Most importantly, optimize those settings for a locked 30 and at the very least, variable 60.

Maybe a few years down the road, that 2K 60 might be harder to achieve without implementation of things like checkerboard 2K. At least the option would be there though. There just haven't been a lot of true "next-gen" games to even start with the "consoles aren't powerful enough".

WB trying to justify their lack of options for Gotham Knight is just laughable. Oh it's CPU limiting due to the huge open world with un-tethered co-op. Yet even with a 3080+i7 10700k, I can't get a solid 60FPS on ANY settings even in SP, let alone co-op. I truly feel sorry for anyone who was really looking forward to this game and got it on consoles. As gamers, we've been fed (mostly 3rd party) unoptimized shovelware for far too long. Cross gen titles being canceled and moving to current gen only and still running like garbage is just unacceptable.

andy85560d ago

You're right. Before I would have turned my nose up at 40 but it's very playable and the exact middle point between 30 and 60 fps. If they do start to push the consoles hard I'd hope the 30 fps ones do have a 40 fps mode. Although I'd hope they just have a lower res option at 60 instead

seanpitt23560d ago

That’s why ps5 pro next year will give the extra power for 60fps

Neonridr560d ago

could you imagine if they tried to pull that? People can't even get a PS5 and then along comes a Pro model, lol

andy85560d ago

It wouldn't surprise me to be honest. But bringing out pro model would free up the regular PS5 for others. Although by the time that would be out there will be no stock issues anyway.

shinoff2183560d ago

I agree xbladeteddy.

I think 30 is fine. 60 is nice and I wont complain I also wont complain about 30. To much stock gets put into frames per second I swear

zeuanimals560d ago

Smooth frame pacing is the most important thing and plenty of devs keep missing this mark.

BioShockGX559d ago

Just because your standards are low doesn't mean everyone is. Give me 60fps or no buy.

559d ago
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Fritzwochel560d ago

Devs get lazier and lazier when it comes to optimisations.. Except for a wee few Switch devs.

SeTTriP560d ago

Has nothing to do with laziness and everything resolution.

Devs want they're games to be showed of and console are not p.c as it can't brute force results.

onisama560d ago (Edited 560d ago )

some are lazy like WB with gotham knights but game like plague tales is too beautiful and graphically demanding and in the future games will be more demanding its always been like this...last gen games started with 1080p game release and ended with 720p and 900p upscaled to 1080p
or was that xbox360/ps3? i dont remember time pass fast

EvertonFC560d ago

It certainly wasn't last gen lol although I think some Xbox one games were 900p twds the end ?

StarkR3ality560d ago

@everton

Both consoles dropped below 1080p, became more prevelant as the gen went on and DRS was introduced in more games to avoid frame drops. Pretty sure some (mainly on Xbox but PS4 too) dropped to 720p, that's why most last gen games look like you're staring through plastic film on a large 4K display.

CantThinkOfAUsername560d ago

Gamers get stupider and stupider when it comes to game development.. Except for a wee few who follow devs.

The3faces560d ago

I know I'm in the minority but I prefer 30fps with all the graphical bells and whistles.

MrNinosan560d ago

Same, always go for Fidelity before Performance, mainly because my TV is so huge that I want to get the best pixelcounts as possible.

obidanshinobi560d ago

A lot of 30fps games look worse the bigger screen you have though.
Horizon FW for example is awful at 30fps on a 50" TV, yet smooth as butter at 60fps.

CS7560d ago

I played Horizon at 30 fps on a 55” TV and loved every second

559d ago
gold_drake560d ago

i honestly just want a game that works without any major bugs.

CS7560d ago

Me too. Regardless of the FPS i stop noticing it after 5-10 minutes of play. Whereas, bad graphics or resolution I notice it the entire time.

Eidolon560d ago

Depends, idk if it's my C7 OLED, or bad optimizations/frame-pacing but some games just don't look good at 30fps. Spiderman: MM played GREAT at 30fps(at least I think it wasn't 40fps, never changed a thing since I got it pre-40fps patch, C7 doesn't have VRR), and actually Rift Apart was more noticeable at 30fps than MM. Dying Light 2 was unplayable af to me at 30fps, and so was HFW and Ghost Wire Tokyo. Demon's Souls was pretty good at 30fps for sure. Few other games I can't think of right now. But really depends on the game, and not necessarily First-person or third-person.

BioShockGX559d ago

Comments like yours is why devs will keep making 30fps games

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angelsx560d ago

I'm not buying any 30fps games for ps5 xbox x any more.

MrVux000560d ago

As always vote with your wallet. That is the best way to push a standards in the industry.

shinoff2183560d ago

You probably gonna miss out on some great games guy

559d ago
CS7560d ago

Plagues Tale looks so good and its from a small developer.

Better than alot of those cross gen games from much bigger studios.

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dazzysima560d ago

No excuse for this. There's no reason why there can't be a 1080p or 1440p option without the likes of RT so a 60fps target can be hit.

lucian229560d ago

Who wants to play 1080p? Lmao I rather 4k and beauty than 60fps any day.

I always choose graphics over frame rate

MrVux000560d ago (Edited 560d ago )

I'd rather take a supersampled 1080p with 60 FPS rather than checkerboard 4K with 30 FPS.

Also ''who wants to play 1080p?''

You do realize majority of people play on 1080p-1440p monitors/TVs?

Yui_Suzumiya560d ago (Edited 560d ago )

I play mostly in 720p though, lol .. Still getting used to 1080p.

BlaqMagiq1560d ago

I will never choose graphics over frame rate. Graphics do not affect gameplay, frame rate does.

Give me silky smooth 60fps over overrated 4K any day.

SurgicalMenace560d ago

As do I, fidelity is paramount. All these people sounding off about fps are only doing so because it's become a topic of discussion, recently.

thecodingart560d ago

Honestly, I’m confounded on people who still want < 4k resolution for 60fps…

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Profchaos560d ago

Why not give people options.
With the rise of vrr a 40 fps game for some means it's not really 40 more like 80

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70°

Best CPU for Hades 2 - AMD, Intel, and integrated graphics included

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70°

The Games Industry Continues To Wonder What Is The Point Of Its Own Existence

While many gaming layoffs are cruel, Tango Gameworks being culled after Hi-Fi Rush doesn't even make sense.

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thegamer.com
Psychonaut859h ago

Good read. I think the point is important. Cuz the message it sends is, make a bad game? Well shut you down. Make a good game? We still might shut you down. How the fuck are you supposed to feel any sense of job security under those conditions. The level of core incompetence at play in the upper levels of this industry is staggering. This is common sense shit. You can’t chase trends on a 2 year cycle when games take fucking 6-8 years to make. Just let artists fucking art for gods sake. They don’t understand the basic principle that they’re all haggling for the same slice of fucking pie and the market will not bear it. Find a different fucking pie.

TiredGamer5h ago(Edited 5h ago)

Might be a great game but it clearly did not make enough money to justify having the team make another game (under the MS umbrella).

It's never been just about whether your game is good or bad. The industry is full of great/underrated games that have a cult following or critical acclaim, but that fail to make great sales. Sad but true. It's a high stakes game, and at the end of the day, companies have to be profitable and make profitable investments. At the very least, there has to be the expectation of a long-term profit even if not profitable today. That goes for anything, no matter if the company is gigantic or a tiny mom-and-pop. We don't have to like it, but our buying habits played a hand in creating this monster.

I will keep harping that the industry has overreached its actual market and that it will implode. That implosion is already starting.

ApocalypseShadow57m ago

I partially agree with what you're saying in that companies need to sell well to make it in the industry. Something I've said again and again. Sony and Nintendo understand this about gaming by selling the game for as long as you can, then drop it on a service for additional revenue. It's why you won't see Sony and Nintendo expensively developed games on a service day one. It doesn't make business sense to do so.

The thing is about Tango is that they weren't given a chance after the acquisition when their game was shadow dropped on a console where gamers are told to not buy games but to rent them on a service for pennies. That kills day one sales even for small indie like developers who have big budgets for their company size.

Microsoft destroyed them in favor of pushing their services over investing in these developers futures or their games they created.

P_Bomb3h ago

“…make a bad game? Well shut you down. Make a good game? We still might shut you down.”

I got chills. It shouldn’t have come to this.

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