100°

The Medium TV Show Announced by Bloober Team

Bloober Team has announced that it will turning its psychological horror game The Medium into a TV show, though no details were provided.

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glitched.online
ReelBigMike612d ago

I wonder if the TV will lean heavily on that same split-screen mechanic. Not sure if it would work, but it would definitely be interesting.

rlow1611d ago

I think that would be the main selling point. It would set the show apart from others in its category.

coolbeans611d ago

Given techniques like split diopter shots (seen a lot in De Palma films) or splicing different takes in editing, there's way to incorporate a similar split-screen effect.

Deathdeliverer612d ago

For the first time ever I feel like a tv show could be infinitely better than the game. Man that game was a dumpster fire of boredom.

Petebloodyonion612d ago

I do think there's nice untapped potential for a Tv show with a six-sense vibe.
Call me crazy but I'm one of the few who did enjoy the plot of the game and finished it.
Was it perfect hell no but nice and refreshing hell yeah.

coolbeans612d ago (Edited 612d ago )

-"Call me crazy but I'm one of the few who did enjoy the plot of the game and finished it."

Don't let the most vocal of this site fool you: you're in the majority for those who actually played it.

monkey602611d ago

If you guys enjoyed it, then good for you but Bloober has a history of writing trauma themes into their plot and handling it horribly. The Medium was particularly problematic. People aren't advocating against Bloober for no reason.

coolbeans611d ago (Edited 611d ago )

@monkey602

-"...Bloober has a history of writing trauma themes into their plot and handling it horribly."

As someone who's played almost all of their recent main games to some extent (Layers of Fear 2 excluded), they are inconsistent writers. Blair Witch had some rough execution for example.

-"The Medium was particularly problematic."

It has moments of shock value that harm the overall experience, but there's actually meaningful subtext buried here. Whenever I see the term "problematic" I reflexively wonder how much that accusation is fueled by reddit's subculture or whatever. By today's standard, Silent Hill 2 would get dinged for being problematic despite that... being the entire point. Bloober's applying a 'trauma begets trauma' motif through its world by incorporating the ravages done to Poland by Nazis and Communists. There are legit reasons why all of these pieces are in place and how they're explored is done in earnestness. I've seen some otherwise solid people, like Gene Park, critique it but I think he misunderstands some of its crucial context.

Not the best of last year, but it was well within its right for '21 writing nominations.

monkey602611d ago

I'm definitely not trying to be the voice of a new generation here. And I'm definitely not against using sensitive themes for setting and plot. But the conclusion Bloober came to with their themes in The Medium was incredibly jarring and poorly crafted.

I'm not going to deep dive into it, it is spoiler territory and I wouldn't want to ruin it for someone who would enjoy it.
But I played 2 games last year that absolutely botched what they set out to achieve in narrative. The Medium was one, The Suicide of Rachel Foster was the other.

coolbeans611d ago (Edited 611d ago )

-"But the conclusion Bloober came to with their themes in The Medium was incredibly jarring and poorly crafted."

I guess there's just going to be a hard disagree between us then. It ranks up there with Observer as far as Bloober's storytelling goes and it gave me more optimism about their heavily rumored Silent Hill project/remake. I can understand not wanting to get into details here, but I'm down for an extended convo via PM. It just might take a while for me to respond.

-"But I played 2 games last year that absolutely botched what they set out to achieve in narrative. The Medium was one, The Suicide of Rachel Foster was the other."

It's weird b/c I'm with you on Rachel Foster and its "Legal Lolita" angle too. I'd almost argue there's a yin/yang disparity between them with regards to handling their themes. *MAYBE* not black and white difference per se - Medium has some issues, but something closer to a black and... beige.

+ Show (1) more replyLast reply 611d ago
porkChop612d ago

Hmm. That actually makes a lot of sense. I could see the dual reality split screen being used in some scenes. That would provide some pretty incredible visuals that we don't normally get in films or tv shows.

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90°

Personalized Spatial Audio Coming to Cyberpunk 2077 with Immerse Gamepack

Embody's Immerse Gamepack Cyberpunk 2077, created in collaboration with the CD PROJEKT RED sound team, is set to take audio immersion to a whole new level! Get ready to dive deeper into Night City's soundscape than ever before.

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everyonegaming.com
60°

Starfield Would Have Benefited from Daggerfall-Like Dungeons Proc-Gen Instead of Reusing Premades

OnceLost Games, developers of The Wayward Realms, believe Starfield would have benefited from Daggerfall-like procedural generation of dungeons instead of just reusing premade ones.

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wccftech.com
VincentVanBro19h ago

One of many low hanging fruit that would have improved the game

anast18h ago

Better tech, better devs, and Morrowind like freedom would have improved this game.

enkiduxiv17h ago

Wow, both options sound terrible.

40°

Nightdive would "love to remaster Deus Ex"

Nightdive would "love to remaster" Deus Ex, among a few other games. How can we make this happen.

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videogamer.com