"When someone first tries a game, they quickly judge whether or not it's fun. If you make them wait too long, they might put the game down."
Following a recent interview with Sony, Naughty Dog head Neil Druckmann claims the original intent was “unfortunately lost” in the process.
Glad he clarified it but i'm still somewhat skeptical. Plus, his comments about how Ai will revolutionize storytelling were still pretty iffy.
In a recent conversation with the fans on X, the CCO asked them for their opinion on a new Stratagem for Eagle-1. He engaged with the fans, praising their ideas, and everything was going smoothly until a fan named Nasdorachi shared their idea.
The Outerhaven interviews Francisco González of Grundislav Games about his passion for Point and Click games.
I enjoy a good introduction as long as it's crafted nicely. But yeah, I'm really excited to just get into the game, so spare me the long dialogues and stuff. Imo, a good introduction should long as last as the penultimate God of War (PS4).
I really love the FF7 OG's intro, it was precise and to the point, you had as much dialogue as you did gameplay and it threw you into the action almost immediately.
Dark Souls does it best
-" Here have a key to escape your prison, good luck lmao"