Shocking news: The half-naked human (elf, or cat-thing) female dancing for tips in the main city of your favorite MMORPG might actually be played by a real woman. The BBC reports on a study by researcher Scott Caplan at the University of Delaware, which examined gender differences in 2,400 EverQuest II players, and found that 40% of the gamers were female.
Although 40% does sound awfully high, it does help alter the stereotype of the genre which has a bunch of middle-aged men living in their parents' basements. Caplan says the perception of video games is in a "cultural time lag" and that people are still ascribing decade-old stereotypes to video game players.
Caplan also found an unusually high level of female bisexuality in the survey group, which was apparently "five times higher than the general population." Another thing Caplan found was that the women's self-reported exercise regimes and body mass indexes were better than the general population.
We suddenly imagine subscription numbers for EverQuest II going way up as boys clamor to hit it off with a glamazon.
Earlier this month, Everquest 2 announced a new loot box system that bypassed lockouts and provided the chance to buy more opportunities at raid gear through the cash shop.
Beta testing for the Visions of Vetrovia expansion of Darkpaw Games’ MMO EverQuest 2 is under way and now available to those who purchase one of the four available editions.
In a press release, EG7 Global announced to have entered into an agreement to acquire 100% shares of Daybreak Game Company for $300 million.
DC Universe? Is this the same company that left Sony, not PlayStation? If so, maybe PlayStation should have snatched them uo and fully integrate them into the fold.
Hope this means they’ll get the resources to keep improving. The DCUO broker economy has been broken for over a year. Can no longer share my millions between toons, meanwhile everything is overpriced. Worked hard trading legit. Bummer.