From The Gamer: "A Space For The Unbound's development team has announced the game has been delayed indefinitely. The studio is attempting to cut ties with the game's publisher PQube, claiming it is intentionally withholding diversity funds that were intended to go to underrepresented game developers.
Mojiken Studio, the team behind A Space For The Unbound, shared a statement detailing what it is alleged to have happened which you can read in full below. The claim is that PQube Games, the publisher it has been working with for a number of years, is refusing to release funds it obtained from a well known console platform. A Space For The Unbound was supposed to launch on all major platforms."
After its latest games didn't meet sales targets, Square Enix is going multiplatform but the company's track record isn't convincing.
Square Enix been multiplatform for decades, a few exclusively-deals doesn't make them any less multiplatform.
SE needs to go all in optimization. Broken PC ports won't help its case, especially with big releases like mainline Final Fantasy
It's actually simple. What doesn't inspire confidence is Square allocating their budgets on the wrong projects such as Forspoken, Avengers, Babylons Fall and Foamstars.
Square has always been multiplatform since PS3/360 days which 80 % of their games are. People kick up a fuss over PS exclusivity but not Nintendo which has more exclusive projects console exclusive from Square.
FF16 has done ok but not enough to fix the blunders that the past mistakes Square has made with some of their projects. FF7 Rebirth is unclear we'll see a PC release for sure so it's hard to say so far not as good as they would of liked.
Then again unrealistic expectations. If it weren't for Sony these games would at least had another 2 years development time. So some people need to be realistic in that regard.
Square Enix just really need to revise its expectations. Maybe consider a change in strategy on dev end as well. Multiplat will help for sure but only good games that are marketed well will sell
Arrowhead Game Studios CEO Johan Pilestedt explains how the studio name comes from a name translation, plus the background on the game title “Helldivers.”
Microsoft's Activision subsidiary announced today that it is opening a new game development studio to take advantage of the huge talent pool growing in Poland. It'll be the second Activision studio based in the region, joining Infinity Ward Krakow, although this studio is, in fact, not working on Call of Duty.