Jolt: "The latest NWN2 expansion is probably the closest a computer game has come to representing authentic pen and paper Dungeons & Dragons gameplay. It's a great concept, but with one notable problem: D&D games are designed for 4-6 players and this is a strictly solo experience. Whereas past Neverwinter Nights campaigns have given us a single character to customise and propelled us along on an immersive journey with the aid of AI companions, Storm of Zehir sees you create a party of four from scratch with the goal of making your fortune on the Sword Coast before eventually deciding to retire."
GamersGate are having a massive weekend sale offering 66% off Neverwinter Nights titles.
NWN2 has been patched to 1.23, which has finally added a multiplayer file auto-downloader, and many other in-game fixes.
Find the patch notes here:
http://nwn2patch.obsidian.net/files/beta/patch_Notes_v123_beta2.rtf
Great day for the NWN2 mod Community.
Hopefully people will make the transition from NWN1 who didnt join us before!
I've had a copy of Neverwinter Nights 2 signed by Obsidian dev team for a couple months now. /brag
I haven't played it, though. Maybe I'll try it out this weekend.
GameBanshee writes: "From reading the forums here, I know that there are some people out there who hate Obsidian Entertainment with a passion, and who for some reason think that Knights of the Republic 2 and Neverwinter Nights 2 are an affront to western civilization. I'm not one of those people. I'd much rather champion a developer who tries new and interesting things but sometimes fails, rather than simply going along with a developer who clones ideas and succeeds. But something just seems to be wrong with Obsidian. They usually come up with good ideas, but can they actually develop games? Can they finish a project on time and without a plethora of bugs? Recent evidence suggests that the answer to these questions is "no," and Storm of Zehir, their latest expansion pack for Neverwinter Nights 2, is at best a black eye for them."