250°

Final Fantasy XVI Is in Good Hands

After 2 long years, we finally have a release window for Final Fantasy XVI. But the names behind the title, are probably largely unknown outside of the Final Fantasy XIV bubble. So allow us to introduce you to the team of Final Fantasy XVI and why you should be excited!

pietro1212693d ago

The talent behind this game is what made me so hyped

PapaBop692d ago

Same, what has been showcased so far doesn't leave me excited but I have faith in Yoshi P.

Knightofelemia693d ago

I'll believe it when the game comes out.

-Foxtrot693d ago

That's like saying Cyberpunk was automatically in good hands because the Witcher 3 was amazing and GOTY

Each new project is a a blank slate, always expect the unexpected, not everything is going to be good because the last thing the team did was.

sinspirit693d ago (Edited 693d ago )

Agreed. Not that I wouldn't be excited about a future game from a renowned studio. But, I am already put off by the FF16 trailer. The combat just doesn't seem fun to me and I need to know more of the story. It doesn't seem exciting to me. It just looks like it's trying to be safe.

VersusDMC693d ago

Combat looks more fun to me but i like action game combat.

And a Final Fantasy game going with a Devil May Cry style combat system is nowhere close to tying to be Safe.

A turn based combat system would be the safest combat system to use.

pietro1212693d ago

But has Square put a out a game as bad as Cyberpunk was? No they haven’t not even with the likes of FFXIII and XV

VersusDMC693d ago

They haven't put out a FF game that bad...but they did release Balan, Quiet Man and Left Alive.

-Foxtrot693d ago

The point isn’t about if it’s broken

It’s about automatically giving a pass on a new game because the last developers game was great. So because FFXIV is great this is automatically going to be? Yeah it shouldn’t work like that.

DarXyde693d ago

Umm, to a point, I agree.

1. Of course, you must also realize the inverse is true. A terrible game made by a studio doesn't mean the next game will be bad. Even a bad track record doesn't suggest that the next game will be bad.

2. I would say it is moreso a matter of playing to a studio's strengths that matters above all else. In the instance of Cyberpunk, I haven't played it, but my sense is that it's a good game if it wasn't such a buggy mess. A high quality production wrapped in poor testing/optimization. I would also say that CDPR is probably much better at making open world fantasy RPGs than FPS games. I think they're similar to Guerilla in this context; Killzone was never a strong series in my opinion, but they really hit their stride with Horizon. FromSoft made Tenchu which I loved, but they also hit some rough patches until the Souls games, which have been pretty consistent in quality (DS2 is arguably the worst, but was still an enjoyable experience). For that reason, I see it as playing to one's strength. Some studios are far more versatile like Naughty Dog, Insomniac, etc. Others are kind of one trick ponies. So I would say that if the FFXVI team plays to its strengths, it'll be a solid game.

Just my thoughts on the matter.

BABI-PANGPANG693d ago

@Foxtrot I'm with you on this one.

Kingdom Hearts isn't what it used to be, Final Fantasy XV was very crap compared to what we've seen from vs XIII and like I said in another post about this game I think it just looks very uninspired.

I used to buy every SquareSoft/Enix game without a second thought, now I have the complete opposite.

GoodGuy09693d ago (Edited 693d ago )

Things are looking good. But really, we should all wait til we play it ourselves to tell if it's a good game. Ffs (not including the mmos) been needing a big W in a very long time. The remake of ff7 although good, wasn't anything amazing.
Yoshi-p did amazing with 14 but it doesn't mean they can do amazing with a sp mainline ff game.

Lahftel693d ago

There is always a chance! But most of the team behind XVI has also worked on FFIX, Tactics and XII. The team definitely has a certain style of game they want to make. Which I would mostly attribute to working with Yasumi Matsuno, after combing through heaps of interviews. Most of them cite him as a massive influence on them.

Show all comments (61)
60°

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90°

Final Fantasy 16's Two Expansions Put a Bow On An Already Great RPG

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LordoftheCritics5d ago (Edited 5d ago )

I don't know about ''great'' rpg.

Most epic fight sequences and presentation? Yes

Worst side quests ever? Yes
Boring traversal? Yes
Empty worlds? Yes
Demo is infinitely more mature than the actual game? Yes
FF16=MMO side quests + Devil May Cry Lite

Alos884d ago

I'd give it the great part, it's the RPG part I find dubious.

EternalTitan4d ago

There is no Roleplaying/decision making in this game.
No crafting there isnt even character builds because just like Dante/Bayonetta Clive has all skills and loadouts available to him.

CrimsonWing694d ago (Edited 4d ago )

What do you mean there’s no role playing? Also, I’m fairly certain I made builds with Eikon abilities and I’ve gone to the blacksmiths to literally select craft weapons and gear. 🤷‍♂️

EternalTitan1d 20h ago

How many 'builds' can you make?
Weapons and gear only increase numbers. Tell me about elemental weaknesses and status.

CrimsonWing691d 20h ago (Edited 1d 20h ago )

@EternalTitan

Elemental weakness isn’t an RPG defining end-all-be all element.

What statuses are you asking about? F*cking status buffs and debuffs? You talking about stats that increase with gear crafting? Because all that’s present in the game.

The fact that you even admit there’s builds and RPG elements contradicts your claim. No matter how limited they may be, they exist in the game, therefore it is an RPG. I think the correct critique is instead of claiming it’s “not an RPG” you really mean to say it’s an RPG not as in-depth as it’s contemporaries. Regardless, it’s an RPG nonetheless even without “elemental weakness” playing in combat.

EternalTitan16h ago(Edited 16h ago)

@CrimsonWing69
"Elemental weakness isn’t an RPG defining end-all-be all element"
Why not?
Where is your source for this?

CrimsonWing6910h ago

@EternalTitan

So you’re telling me if a game has all the elements and mechanics of an RPG except elemental weakness exploits in combat that they’re not an RPG?

C’mon man, how about you show me where it says an RPG must have elemental weakness mechanics?

+ Show (1) more replyLast reply 10h ago
CrimsonWing694d ago

Let’s be honest, this isn’t a “great” RPG. I am in the camp that it IS an RPG, no DMC game I’ve played is designed like this… but in terms of being a great RPG… well, I much prefer the RE-Trilogy over this.

That being said, I do think the DLCs have probably the best boss battles I’ve played in a game. Omega was crazy and the battle theme just amplified that for me. In the other hand, I’m struggling to think of a game that has a boss battle as great as Leviathan. Like, I played it on FF mode and it was sooooo intense and just a gorgeous and fun experience. The music was also top notch!

However, I really disliked most of everything of FF16. The Benedikta arc was fantastic, but after that the game was boring and a slog to get through. I think the boss battles were the best parts, but also inconsistent for me. Bahamut was peak for the base game, but everything else didn’t surpass that experience until you play the DLC bosses.

VersusDMC4d ago

The 2 DLC's were great. 2 new eikon ability sets (leviathan and...) and a survival/bloody palace mode with Rising Tide were great as well.

repsahj4d ago

The Base game is already great for me IMHO and the 2 DLC will even make it better.