The importance of GTA to Take-Two can't be emphasized enough. The publisher shared some revenue data about the franchise during the quarterly call.
by James Brightman on Wednesday, December 17, 2008
We all know the GTA franchise is hugely important to publisher Take-Two, which is why the company locked up Rockstar Games today with a new incentive compensation contract.
Take-Two posted record revenues and net income for its 2008 fiscal year, thanks mostly to the incredible success of GTA IV. On the conference call today, Chief Financial Officer Lainie Goldstein revealed that for the company's fiscal year, GTA IV (plus the catalogue for the whole franchise) accounted for a whopping $710 million in publishing revenues, or about 60 percent of Take-Two's total publishing sales. During the fourth quarter, GTA represented about $40 million in revenues, which is roughly 17 percent of the publisher's sales.
Imagine how much higher those figures could have been, though, had Take-Two decided to leverage the big installed base of the Wii too. Going forward, that could be the plan, according to comments by CEO Ben Feder.
"They want you to believe the devs under them are super stoked to work generative AI into their processes," continued Gaider, "but I assure you what they took as excitement was really a veiled wail of despair not unlike the time that team was informed of their new 'really cool' live service mandate.".
I think anyone with some common sense knew this, im glad i don't support their games anymore, what a sh!t company.
I said this yesterday. AI isn't what we want when it comes to crafting artistry. Alas, these soulless corporate morons don't care about their work, only about cutting corners as much as possible.
Has the rapid growth of Xbox made the ship too heavy? Following the closures of Tango Gameworks, Arkane Austin, and Roundhouse, we explore what the future of Xbox could look like.
This ship was never meant to sail, this ship was made from the get go to sink as fast as possible. It almost feels that they want to lower the standards of quality in the industry so that they can fit in
Xbox has no soul and Phil has no confidence, and it's impossible to say either do when they killed Tango and Arkane Austin.
Everything they've said since has only made them look worse to a point that they're actually less competent than Embracer.
Whe you release something like the series S and expect it not to hurt your business model, and developers have to have parity with games. Then you know Microsoft don't care. Series s is the final nail that broke developers,
While on stage with Dina Bass at The Bloomberg Technology Summit the President of Xbox, Sarah Bond, was asked about the Xbox studio closures of Arkane Austin, Tango Gameworks, Alpha Dog, and Roundhouse Studios
Of course she did. She's part of the problem and will just tow the company line.
I always wondered why xbox had multiple leaders with similar titles like Phil Spencer, Matt Booty, and Sarah Bond, like, how many heads do you actually need?
Seems to me it would be more cost efficient to cut 2 of them instead of all those studios.
Who knows Take-Two may want to make some more money out of GTA4 so theyl just do a port to the Wii and make some cash out of it ..
oo well already got it for the ps3 day it came out .. (didnt really like it i dont know i was hoping for something else more i mean like GTA3 was for last gen i was hoping for more on GTA4)
Just wanna say something .. is kinda sad wen REAL news dont go by and i see 3 sony is deing blue ray is gona fail and $hit but what ever .. what ever makes people happy ..
any ways nice to see our industry is doing fine in the stage our world is going ..