Running a virtual city is a daunting job. You've got to build roads, manage your population, oversee trade and commerce, decrease pollution, and occasionally work against the forces of God to prevent natural disasters. These and many other tasks have often caused players to shy away from city builders such as SimCity. With CITIES XL, developer Monte Cristo looks to change the perception of city builders from overwhelming, time-consuming, hardcore-only playgrounds to engrossing, easy-to-operate simulations that maintain the depth that genre fans demand while making sure newbies don't get lost.
In order to effectively build and manage a city, one must be able to walk the streets with one's populace, yet also step back to see the bigger picture when necessary. CITIES XL will allow players to do both with a flexible engine that blends attention to detail with a copious amount of statistics. Zoom in close to view the intricate details of your skyscrapers, suburbs, farms, and sweeping countryside. Zoom in closer still to watch cars pull out of lots and wait for a safe opportunity to merge with highway traffic.
This week’s Humble Weekly Bundle, Focus Home Interactive 2, features a variety of different games which will please RPG fans to city-simulator fans. Notably, unlike normal bundles there are four tiers (compared to the usual three) — when you buy into one tier, you can’t change the size of your order without contacting Customer Support.
In Episode 52 of the Game Under Podcast, Phil Fogg explains why he's taking 20 hours to finish Shovel Knights (he is an accidental platforming masochist), and Tom Towers declines to play anything: instead he joins Phil in an all encompassing discussion on videogame criticism!
CitiesXL Platinum gets a release trailer with buildings being build to the sound of dubstep music.
I like how they put "Build Huge Cities" in there. From what I see in Simcity. Cities are so small.
I don't want another Societies. It was utter crap. Give me budgets and complex planning please.