Historically, game production had always been a highly centralized activity. Hybrid work put a wrench in that and development teams like Hi-Rez Studios had to pivot. They moved quickly to shift development of post-launch Rogue Company updates to the cloud. Using Perforce and Incredibuild in the cloud, the team was able to reunify the dev process with cloud-powered game production workflows. With Azure, Hi-Rez Studios was able to successfully operate remotely while keeping a tight, fast iteration loop.
Watch this demo to find out how to take your first steps on the journey into cloud production.
The move away from written coverage of games is a problem for journalists and for the games industry.
What we need is a more honest games media. I'm sorry but if you're an outlet in bed with a publisher or getting goodies to attend preview/ review events then you can't be trusted to be objective. Very similar to the need for getting money out of politics.
Most game journalists are pariahs and low level marketing drones. They got too greedy and cannibalized their respect and trust. Something they learned not to do in their journalism schools. This is why we might as well watch gameplay critics on You Tube. Don't get me wrong, I love reading, but for every genuine article there is a thousand game journalist trying to gloss over monetization schemes so they can sell the game to gamers in order to get free games to do their jobs. It gets old. Even this piece doesn't address the problem.
"Nordic Game has revealed the winners of this year’s Nordic Game Awards, which took place on Thursday, May 23, during NG24 Spring and streamed live from Slagthuset in Malmö, Sweden." - Nordic Game.
The weekly freebie from The Epic Games Store is ready and waiting for you to redeem.