160°

Skull & Bones Lead Designer Left Ubisoft Singapore - The 9 Year Old Long Curse Continues

The lead designer and associate game director of Skull & Bones, Antoine Henry, left Ubisoft Singapore after working with Ubisoft for 15 years. This further reinforces the notion that this project started by Ubisoft in 2013 is truly cursed.

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immersedgamer.com
Mazgamer883d ago

Many jokingly refer to "Skull & Bones" as being simply a cursed game because of the amount of development problems the project runs into on a nearly yearly basis.

mudakoshaka882d ago

I remember when this was announced several years ago. I thought then, "Looks fun! The type of pirate game that appeals to me when compared to Sea of Thieves. Can't wait to try it out in a year or maybe two TOPS!"

Marcello882d ago

Beyond Good & Evil 2 is in development hell aswell. Its totally fallen off the radar, not seen a thing in years. Game was first shown at E3 2017

traumadisaster882d ago

I think it’s a combination of poor management - some parts incompetence, laziness, inexperience, and it’s difficult to start with.

Mix in a little of the same for devs, including some purposeful wasting time as they get paid for years while screwing off half the time. And it’s difficult work to start with.

Some mid level and most low level devs get screwed on projects and then look for ways in future projects to recover.

Terry_B882d ago

Ubisoft is just an ugly mess right now.

Magog882d ago

Ubisoft needs games with deeper mechanics. Their games are so simple there is little joy in beating them especially considering how long most of them are.

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40°

Starfield Would Have Benefited from Daggerfall-Like Dungeons Proc-Gen Instead of Reusing Premades

OnceLost Games, developers of The Wayward Realms, believe Starfield would have benefited from Daggerfall-like procedural generation of dungeons instead of just reusing premade ones.

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wccftech.com
30°

Nightdive would "love to remaster Deus Ex"

Nightdive would "love to remaster" Deus Ex, among a few other games. How can we make this happen.

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videogamer.com
70°

Behaviour Interactive Is Laying Off 95 People

Behaviour Interactive is facing redundancies, with almost 100 people affected, mostly affected in Montreal.

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consolecreatures.com
just_looken2d ago

Man this studio got hit with another round? it sucks there know for dead by daylight not saying that its a bad game because its not but because its from 2016 and this team has tossed a game out almost every year sense then but each game got worse and worse sales/notice.

meet your maker all done by them has 8 players playing on average via steam
https://en.wikipedia.org/wi...
https://steamdb.info/app/11...

https://www.youtube.com/wat...

Stuff like this looks like alot of work was done but so few sales this is what no doubt is causing all the layoffs.

January this year they laid off 45 people
https://www.gamesindustry.b...

95 is this week so this news is new
https://www.msn.com/en-us/m...

Just back to back waves of layoffs.