andPOP writes: "What kind of sick sadistic mind comes up with the idea behind Viva Piñata? Let's take a Latin themed doll who's only purpose is to be beaten and broken at parties filled with candies, and make it into a cartoon about where and how they live while they patiently wait to be shipped to parties where they receive their reward? It seems to me that this sadistic concept is an awful lot like the Ewan McGregor movie "The Island"… but a lot more colorful.
Developed by Rare and published by THQ, Viva Piñata: Pocket Paradise was released on September 8th, 2008. In this game, there is no story, no adventure, no real 'end', instead you tend a garden, satisfying requirements to get new kinds of piñatas to visit and then satisfying more requirements to make them stay as residents. From here, you satisfy a few more requirements to make them 'mate' (complete with video of disco party) and hatch an egg. As you increase the number of residents and requirements, you will gain new abilities and your garden will grow in size. If this sounds familiar, chances are you've played the older XBOX 360 version in which, you guessed it, you tend a garden, satisfy requirements and expand."
Viva Piñata could well make a come back after Microsoft moved to renew the trademark, along with Blast Corps.
Rather see Banjo-Threeie
Hell a remake-revamp of Grabbed by the Ghoulies, great concepts, not executed the best but having everything around you as a weapon was great, with new tech they could get more creative
This game rocked. It was so relaxing making a little garden and getting pinatas to... Dance with each other.
Jared writes: "With the Battletoads having made a triumphant return, let's look at the rest of Rare's back catalog for which series deserves a return to form next."
Donkey Kong Country is probably my favorite game of all time but I've not connected with much else Rareware has made since other than maybe Killer Instinct. Sea of Thieves has got to be close to my worst $60 purchase I've ever made.
Kaan writes: "Rare is easily the most historic Xbox Game Studio. Founded in 1985, Rare may have begun life churning out middling titles for Nintendo but in the '90s Rare became a juggernaut within the games industry. They released classic after classic in quick succession and the most impressive part was the variety in titles. Beat 'em ups, Kart racers, platformers, first-person shooters, third-person action games; Rare did it all. But they need to bring some of these games back. Now."