580°

Ninja Theory dev on Hellblade II demo It's all real-time, no tricks

Hellblade II Audio Director David García says that the gameplay demo which the
team showcased at TGA is real gameplay without any tricks.

PrinceOfAnger889d ago

A lot of people thought it was all CGi, maybe they didn't play the first game.

isarai889d ago

I thought the reveal trailer wasn't real time, and looks like i was right cause this trailer doesn't look as good. Still looks amazing, but that reveal trailer was misleading, and a lot of people ate it up.

Lightning77889d ago

You should of done research because that's where your wrong.

https://gamingbolt-com.cdn....

The first trailer didn't show any gameplay just the graphics. So no character models running around or advanced physics at play just the world unlike the new trailer. I wouldn't call it any kind of downgrade, when Senua talks her mouth and teeth still have the same sync and detail like the first trailer. The fire has the same detail.

You sound very disappointed this was real in game trailer as you attempted to revert back to the original trailer as being fake in order to downplay. I guess you wanted it
to Be fake or something?

MadLad888d ago

@lightning

They don't actually care about being right. They just want people to think they're right, so it downplays the showing.

bouzebbal888d ago

It did look good but felt like a movie the only thing she was doing was throwing arrows

mkis007888d ago

I mean it wasn't very interactive as far as intertwining gameplay systems go, but not all games need that kind of thing. Some games can just be art with interactive elements.

Babadook7888d ago (Edited 888d ago )

Yes. I agree with you. The character faces and lighting in the first "trailer" were too good to be true. DF agreed as well. This new one is good but no where near the top graphics of today.

gravedigger887d ago

It is a clearly downgrade, especially in character design, little less in environments. First trailer was a real-time, so, it used a gameplay assets, so, yes, it is a downgrade!

+ Show (3) more repliesLast reply 887d ago
SeTTriP888d ago

Why would they? the series x is more then capable of producing this type of fidelity in real time and the game is linear.

Godmars290888d ago

But so linear and static gameplay can be mistaken as a cutscene?

Old McGroin888d ago

@ Godmars290

Just started playing the first Hellblade a couple of days ago. It's a very linear, narrative led game, no HUD and looks fantastic. Having played it I had no problem believing the Hellblade 2 trailer was in real time. You should give it a go, it's a great game.

frostypants888d ago

People apparently missed the Matrix tech demo, too.

Godmars290887d ago

@frostypants:
And notice there's clear distinction about what is and isn't gameplay.

+ Show (1) more replyLast reply 887d ago
itsmebryan888d ago

I think the game looked great even though I couldn't get in to the first one I will give it a try.

Also what happened to all those people that Unreal 5 could only run on PS5 because of it's "super fast SSD" . This game and Matrix awaken proves them wrong again. People really need to stop jumping to conclusions before they get all the facts and stop making things up.

dumahim888d ago

I don't remember anyone saying UE5 would only run in PS5. That'd be shot down immediately. I don't think anyone thought Epic was going to make UE5 exclusive. Whether or not Xbox could run Lumen in the Land of Nanite could be up for debate though, since no one knows what HD speeds would be needed, especially for the last part when she's flying.

itsmebryan886d ago

@dum
Look it up. When the first UE5 demo came out on on PS5 fans of PS5 were saying only the PS5's super fast SSD would be able to run UE5 as well. I tried to tell them that that made no sense and the UE5 was for all platforms. But, they told me I was wrong and downvoted me.

Look it up to see how silly fanboys can be.

Flewid638888d ago

There are a lot of games they clearly haven't played.

FlavorLav01888d ago

It’s a “next-gen” linear walking Sim. It should look that good! Anything less would’ve been a disappointment after this much time.

itsmebryan888d ago

@Flavor
"Walking sim"? I thought it had alot more going on than just "Walking ". Please explain.

FlavorLav01888d ago

@itsmebryan, based on the 1st game. We all know that combat was more than basic. Ryse son of Rome had “complex” gameplay compared to Hellblade. It’s a plague tale type game. Heavy on atmosphere, super light on actual combat and gameplay mechanics. Therefore, if it weren’t pretty it wouldn’t stand out. Graphics are what this game has going for it, just like the 1st game.

SPEAKxTHExTRUTH888d ago

Have you played Hellblade 2 yet? You seem to have some inside info about the game.

Atom666888d ago

That's not what a "walking sim" is though. Why does that get thrown around so much?

And the stand out feature from the first game was the audio more than the graphics. It was pretty, especially for its budget at the time, but that's not what made it special.

The bigger budget, resources, time, and power certainly is helping improve those graphics, though. I'm also excited to see that updated combat they've discussed. We haven't seen what all of this work produces yet:

"Melina Juergens, the actress who plays Senua, has also been training hard with Smiff, the swordmaster for Star Wars and Game of Thrones. The team is capturing every move, Senua and enemy AIs alike, via motion capture which gives the impression that they plan on making combat more complicated and realistic than it was in the last game."

Old McGroin888d ago (Edited 888d ago )

@ FlavorLav01

Wouldn't say your description is accurate. The combat isn't basic as you say. There's light and heavy attacks as well as kick back/melee which can be mixed and matched for combos as well as dodging, blocking and parrying. You fight multiple foes together and get audio warnings from the voices in your head if an attack is incoming from behind etc. There's also your Focus mode and bosses for each area. So no, the combat isn't basic.

The meat of the game revolves around puzzles, most of which I've come across involve clever audio and visual clues to progress. On top of that, the graphics and voice acting are on another level.

Guessing you haven't played it because even though I'm only about half way through it I can see your description is way off.

Lightning77888d ago (Edited 888d ago )

I guess you hated The Order, Detroit, The Last Of Us, Death Stranding then?The games that Sony is heavily known for or is that different some how?

+ Show (3) more repliesLast reply 888d ago
CaptainHenry916888d ago

Going to be waiting for a long time ⌛️ on this one https://www.techradar.com/n...

Godmars290888d ago (Edited 888d ago )

All I'm hearing is that as a budget title the first Hellbalde was little more than an interactive graphic novel. That this sequel, while having access to more resources and UE5, isn't going to be much more.

And that regardless of that, the Xbox camp will defend it as only being ground breaking. Something that's been imposed upon if not promised by NT but never delivered.

Saranya887d ago

If it were Sony games, "Oh it's must be realtime."

Godmars290887d ago

If it were Sony, they'd not only have a reputation behind such claims, but like with the KZ2 demo from back in the day that later proved to be more mock up than actual gameplay, clear suggested indication of what was and wasn't gameplay. A graphical breakdown after the fact that further aimed for representative gameplay. Not just a dev saying it was real.

+ Show (5) more repliesLast reply 886d ago
darthv72889d ago

I could tell when it would shift from non-player controlled sequence to player controlled. Many expressed how it didnt seem like game play due to the lack of a targeting reticle or any sort of on screen hud / command queues. I figured for this slice, they just turned that off so you could focus more on all the details of the demo.

Obelisk92888d ago

To me it just looks like an in-engine trailer. Yeah it's real time, but I highly doubt it's actual gameplay, the camera is way too scripted.

Still looks very good of course.

Powerhug888d ago

If you look closely you can see the transition between scripted events and the player taking control over the character. They sort of look like micro stutters.

Neonridr888d ago

it was reported by one of the people at the studio that it was being played by a dev.

Jericho1337888d ago

We’ll the first game didn’t have a hud either.

jukins888d ago

Only time that looked player controlled was the the running away from the troll. You could see a little hitch before the running started.

dumahim888d ago

I think when she aimed to throw the spear was controlled as well since it seemed like the screen was locked to her aim. It was pretty short through since they didn't spend much time aiming.

oldenjon888d ago (Edited 888d ago )

Wrong, this game is super basic. There is no hud because there is no complexity to the combat system. These games are just a vehicle for story, and the combat is only there for immersion. It's niche AF, first game was priced at $30 sold 1 million.... I don't know why people are getting so hyped or why Microsoft is trying to hype it so much. Also, the trailer is an in-engine story sequence with a few parts where you control movement. I doubt you control spear throwing but as you can see they're totally ineffective against the giant, and just part of the story anyways.

1nsomniac888d ago

While you’re right about the second half of your comment the first half proves you’ve never actually played the first game.

oldenjon888d ago

@1nsomniac care to tell me how the first half is wrong or how you would know I didn't play the first game?

wiz7191888d ago

Crazy thing the first game didn’t really have a HUD , unless it’s turned off by default

+ Show (2) more repliesLast reply 888d ago
ApocalypseShadow889d ago

It's not impossible to see. Both consoles can display graphics at a level beyond cross gen games. We just need the shift to current consoles by developers a lot sooner. When that happens, graphics like this or better will just be common place just like every gen from first party engines. Even the third party Unreal Engine demos(plural) past and present, proved that.

CS7888d ago

100%. People are highly underestimating how much cross gen games are really holding us back.

The SSD is a complete game changer in video game design and yet we have to wait 2 years for it to be used consistently.

GOW2 and Horizon FW while I’m sure will be great I can help but imagine what it would have been like without cross-gen.

To all who are struggling to get a PS5 at MSRP. Go on Twitter and follow the PS5 supply drop accounts.
Turn on notifications. Immediately as they are posted go to the retailers site and order. You would get one within a week.

Flewid638888d ago (Edited 888d ago )

Cross gen games holding what back? The Order came out a gazillion years ago and still looks like CGI. Death Stranding has photorealistic characters across all platforms, and it still runs at heightened framerates on stronger hardware.

Literally every modern Quantic Dream game since Beyond 2 Souls on PS3 look like this as well. Law of diminishing returns on visuals started last gen.

Teflon02888d ago

Horizon looks fantastic. GoW looks like the last game with more detail. But Horizon is a pretty big leap. They're just not using the same lense tricks as it's not needed in it. Personally I'd rather the artstyle they're using over photo realism. Hellblades style words for it since it's a mind game

AKS888d ago

I spent months following supply drops with trackers and was up in the middle of the night for hours before I actually got a PS5, and that was in an expensive bundle. I started trying to grab one essentially the second the supply became available. Often websites just locked up and continuously loaded in the checkout/ shopping cart for 15 minutes, which is long after they were gone. I have a 1 Gbps connection. It wasn't something I was doing wrong. You were just very lucky if you got one within a week.

jukins888d ago

Cross gen games dont hold back. . . Plenty of examples. . .Spiderman miles, forza horizon 5, horizon forbidden west all look amazing. .

Muigi888d ago

Exactly and I wish people would stop defending them, just because they can’t get their hands on a next gen console.
Cross gen 100% holds back these consoles. Those old consoles are from 2013 with slow HDDs and cellphone cpu’s. Yes they’re are good looking games from the PS4 era, but its not just about visuals when we talk about the limitations the last gen brings.

CS7888d ago

To all who are saying oh the graphics look great on cross gen games.

YOU ARE MISSING THE POINT.

The SSD allows for exponentially different entire game structures.

For example lets say GG wanted to make a triple -layered city bustling with people in Horizon FW. The city would need to be structured in a way that gives the PS4 HDD enough time to load so they would need to build the city with repeating assets. There would be long elevator rides and winding roads to hide that the PS4 is loading. This seamless city cannot be built on PS4.

In Ragnarok, let’s say there was a 2,000 person army battle, with you flying over the fight and fighting a giant. Sorry! The PS4 can’t load all of that at the same time. So that idea would need to be scaled back to what the PS4 can handle and then just look pretty on PS5.

It is not just the graphics. It is so much more. Last gen is holding back nex gen.

iplay1up2887d ago

Thank you! I didn't know that!! Will give it a try! Luckily we have a temporary roommate. She is playing my Series X, and I am finally getting hands on with PS5. Both consoles are great!

I definitely will miss her PS5 when she is gone. Been looking all year for one. I will gladly take your advice!

Flewid638882d ago

People will sit there and say cross gen games hold visuals back, while literally nothing next gen looks as good as games like TLOU2. lmao

+ Show (5) more repliesLast reply 882d ago
walken7888d ago

Looked neat, but the constant screaming was overkill.

My_Name_is_Earl888d ago

Right? Whisper when fighting a giant monster who is eating your friend.

Michiel1989888d ago

whisper in a battle? its a battle not a sexual encounter....

CrimsonWing69888d ago

@Michiel1989

I’m pretty sure that was his point…

My_Name_is_Earl888d ago

My bad Michiel, I forgot some people have a hard time detecting sarcasm.

4Sh0w888d ago

lol, that was a funny exchange but on another note I really like what their doing cinematically with this game....not every game has to appeal directly to me, I dont want to ruin it for the fans of the last game but I cant help but hope this one has more gameplay action for me. The graphics and story telling is phenomenal tho'.

+ Show (1) more replyLast reply 888d ago
Magog888d ago (Edited 888d ago )

Yeah that's gonna get old fast. If you've played any Ninja Theory game you know overacting is their signature.

HardKnockKid24887d ago

So stop playing their games?

Binarycode888d ago

Kinda reminds me of The later Tombraiders grunts and such. Overkill. Did my head in.

My_Name_is_Earl888d ago

Your kin here on N4G. Don't play daft.

MadLad888d ago

The downplay mob of the usual sorts were really, really playing hard after the game awards.

mkis007888d ago

How many are people with avatars that you see daily on here though. There are many throwaway accounts that only show up to fanboy for one side or another.

generic-user-name888d ago

Nothing about this trailer made me think it wasn't gameplay, well 'gameplay'. The first trailer on the other hand, the one that supposedly showed off how strong the XSX is, yeah I'm not surprised that one wasn't real.

Show all comments (139)
60°

QubicGames' "20 for 20 Anniversary Bundle" is now available for PC via Steam

"To celebrate its 20th anniversary, QubicGames is bringing a curated collection of its top titles on Steam. As a launch gift to players, there is even a "20 for 20 - Anniversary Bundle" that will be heavily discounted to allow gamers to purchase their favorite titles at irresistible prices. Players who purchase the entire bundle at once will pay less than $20!" - QubicGames.

60°
8.5

Hellblade 2: Senua’s Saga Review – Giant Voices of Psychosis | MP1st

Hellblade 2: Senua’s Saga: Review – A sequel that builds upon the original's psychosis theme, but still lacking in gameplay depth.

150°

Microsoft to Add Copilot AI to Video Games

Microsoft recently revealed its plans to incorporate Copilot directly into video games, with Minecraft being the first showcased example.

Read Full Story >>
xpgained.co.uk
Fishy Fingers1d 2h ago (Edited 1d 2h ago )

F*** AI

"Hey Copilot, what's a good meme to prove I dislike AI".... https://giphy.com/clips/sou...

Einhander19721d 2h ago

Two trillion dollar company that just can't wait to put as many people possible out of work as fast as possible.

It feels like every single thing they do is making gaming worse and destroying the industry.

1d 2h ago
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darthv725h ago

....you know it takes people to program the AI.... right? It isnt like it is sentient. We haven't reach skynet level of situation or anywhere close to the matrix just yet.

That's next Thursday.

+ Show (1) more replyLast reply 5h ago
CaptainFaisal15h ago

Why all the hate? Im actually excited about this! Always wanted this kind of immersion, and an AI companion with me all the time helping me out knowing the status of my skills/inventory/progress and giving me tips on the best approach or how to craft something specific is game changing for the industry.

Hate all you want about AI, but this is just the start and I can see the potential already. You wont be complaining in the next 5-10 years about this, but rather complain if a game hasn’t implemented it.

MrDead14h ago

Yes we can't wait for the work of others to be used without the need to pay them so that MS can profit even more from the people they fire.

I_am_Batman14h ago(Edited 14h ago)

There is no chance I'd ever use something like this, especially if it's not part of the core game design, but a layer on top of it. It's way too much handholding. Many games already feel like busy work, because they don't let the player figure things out on their own. Having a real-time interactive guide defeats the purpose of playing the game in the first place in my opinion.

If this were to become the standard like you predict, we'll see more and more video games get away with bad design, because people will just be used to ask for help from the AI companion anyway.

Number1TailzFan13h ago

Well Nintendo don't need this with some of their games these days, with invincible characters, items, easy bosses etc.. they do the hand holding built in

helicoptergirl14h ago

Takes "hand holding" in games to a whole new level.

Show all comments (16)