10°

1Up Exclusive Wolfenstein Developer Interview

1Up writes: Yes, we know that Wolfenstein's release date follows the id Software convention of "when it's done," but we'll be surprised if it doesn't manage to hit shelves by the holidays next year. It's been a bit of a while since we've seen anything on Raven's installment of the legendary franchise (remember, pretty much all first-person shooters trace their lineage to the goofy pseudo-3D FPS where you fight Mecha-Hitler at the end), so we sent some questions to Creative Director Eric Biessman over at Raven. Here, he touches on topics such as where the heck the supernatural dimension known as the Veil came from, what's it like to give the player special powers, and how id and Raven are totally best friends forever.
1UP: Can you talk about how much id contributes to Wolfenstein's development? Is it pretty much 100 percent Raven, with id providing a John Hancock or two when needed, or is id more intimately involved?

Eric Biessman: Raven and id have worked very closely throughout the development of Wolfenstein. There's a rich history in the license, and we've worked hard to push forward new ideas and gameplay while still retaining the flavor and characters that are a part of the world. We're lucky, because id and Raven have a great history of working together. Some of Raven's first titles were done hand-in-hand with id -- from Heretic to Hexen 2 -- and we've had the pleasure of doing many projects on id technology. Because of this, we've got a really good chemistry of openness and an ease in communication -- it's a great collaboration. If I have a question for [designer] Kevin Cloud at id, I'm always open to drop an IM, e-mail, call, or even set up a videoconference so we can look at the game together. It's worked out great, from brainstorming new ideas to getting solid feedback as we implement things into the game.

OGharryjoysticks5634d ago

I have a feeling Microsoft will step in and attempt to secure exclusives on this game, Duke Nukem, and the other PC shooters from the past.

90°

Wolfenstein: Killin’ Nazis Never Gets Old

Sometimes, you want a relatable villain who makes you question your own morality. Other times, you want Frau Engel.

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dualshockers.com
IamTylerDurden1395d ago

It got old tbh. Machine needed a break from the IP. Indie is a good reprieve.

90°

Best Wolfenstein Games - All the Wolfenstein Games Ranked

BLG writes, "There can be only one best Wolfenstein game. Since the franchise’s debut in 1981, the Wolfenstein series has graced our gaming platforms for over forty years. It’s hard to believe, but it’s true! In honor of that legacy, we’re going to list some of the best Wolfenstein games and the worst. That’s right: it’s the Wolfenstein games ranked."

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bosslevelgamer.com
RaidenBlack649d ago

Scheiße! Nein.
Return to Castle Wolfenstein is the best in the series. After that:
New Order
New Colossus
Old Blood

Harryvok648d ago

I really wish they'd remake Return to Castle Wolfenstein from the ground up. Easily the best of them all.

642d ago
70°

MachineGames Proved It Was Worthy Of Wolfenstein By Fixing Bugs For Id Software

Speaking on Wassup Conversations, Matthies told the host that once MachineGames was founded, it didn't have enough money to hire a full development team and pitched around ideas for a while. Eventually, Id Software offered the team a chance to work with their IP, but first, they needed to prove themselves.

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thegamer.com