Game Vortex writes: "I can still recall the fanfare with which my family greeted the arrival of our new Laserdisc player, back in the '80s. I always think of this glorious, but short-lived gadget in moments when I see something being revived that should probably remain interred. Revered objects often have the veil of time hanging between them and us, and flaws tend to occupy those opaque areas of our vision. We want to remember the romance and excitement, not the problematic stuff. When faced with a relic, do we marvel at it like some Jurassic Park monster, or cringe... "
This is a nice collection of classic. EA has opened its vaults and released a series of classic PC games to Steam for the first time ever.
C&C Red Alert 3 and The Saboteur were two different yet completely unforgettable games to me from a better era of EA.
In his first major interview in over a year, Molyneux opens up about his legacy, his empathy for the 'No Man's Sky' team, and redefining himself.
I miss this crazy fool. Microsoft could use a game developer like Molyneux again.
He sure talked big about his games. As for them hitting the mark, at least he has an ambitious imagination. He walked the line of what is barely acceptable to promise to gamers without getting huge backlash. Unlike a certain game publisher with their procedurally generated universe.
Carl Williams writes, "Sure, today playing god in a game is nothing new. We have plenty of options if this is your one and only goal in your electronic entertainment. Back in the late 80’s and early 90’s though, options were much more limited. Populous took the idea of a sandbox game, mixed in plenty of “god like” elements and let loose on computers. Fans ate it up. Bullfrog and Electronic Arts, when they were not totally evil, did their best to port Populous to as many platforms as possible."