480°

Obsidian rejected an acquisition offer prior to Microsoft buyout

"They have to be people you can sit down and have a beer with".

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gamesradar.com
GamingSinceForever934d ago

Or cut us a check that we couldn’t refuse.

Notellin934d ago (Edited 934d ago )

Your uneducated way of thinking would have to assume both offers were at the same time and he just chose the most money.

These events likely happened months to years apart. He didn't like the deal and he made the right choice judging from what was offered.

GamingSinceForever934d ago

Uhh the article clearly indicated that the acquisition request was some time before they went with Microsoft so not sure where you are getting that I thought it was happening simultaneously.

My response was to his comment about making a deal with someone that you could have a beer with.

So I think that makes you the uneducated 🤡.

Angyobangyo934d ago

"Your uneducated way of thinking" Stopped reading right there. Calling some stupid for stating the obvious. MS made them an offer they could not refuse.

lelo2play934d ago (Edited 934d ago )

I'm sure the studios acquired by Sony and Nintendo are all about love... and not about money.

Christopher934d ago

Not sure where he said they weren't. It's business. It's all about profits in the end.

TheDoomedGuy934d ago

I guarantee you that partnerships that show a record of great work being done together is equivalent to money in these talks. There's a big difference with say offering simply tons of money and resources...and offering money, resources along with a track record of great projects that both have worked in together.

VenomUK934d ago

@lelo2play. Not everything is a console war discussion! What this Obsidian exec is saying is that Microsoft wanted to buy the team and keep it intact, not, like the unnamed published wanted to do which is break it up so it could acquire the staff for pre-existing projects. So yes money is important but it isn't everything, so that's why he sold to Microsoft because it would retain his team and its culture. Sony has bought studios recently too, including Insomniac, Housemarque and Bluepoint specifically because it too wants to keep them as distinct teams.

dbcoops934d ago

Sony bought Insomniac for a song considering just how good of a developer they are so yeah I guess love must have a lot to do with it.

MadLad933d ago

@dbcoops

Insomniac always stated they wished to stay independent so they can make whatever they want.
Then Spiderman happens, and they're a Sony studio soon after.

Nothing to do with money. Sure.

VenomUK933d ago

@TheRealTedCruz I can't say if Insomniac was forced to work on Marvel's Spider-Man or if the studio had the option to decline the project. But I would think that as a development team there is something so alluring, so exciting, about being able to work on one of the biggest, best loved comic book franchises ever and facing the challenge of putting your own spin on it and making a great product that the public might love... or hate! The game turned out alright! It received much praise from critics and became the best selling first party game on PS4. I would think that the individuals who worked on it feel a lot of pride from helping craft this.

dbcoops933d ago

@TheRealTedCruz

I never said it didn't have to do with money I said they got Insomniac for a great deal cause they did. Sure it had to do with money just like it did with MS buying Obsidian.

Someone you can sit and have a beer with. Sure.

+ Show (4) more repliesLast reply 933d ago
343_Guilty_Spark934d ago

That doesn't sound like that's what Obsidian said.

OptimusDK934d ago (Edited 934d ago )

Whats is your number? like money
What do they want to do with it - the aquasition?
Whats the cultural fit? - do you want to have a beer with them.

Yeahh you just had to reduce it so sole money. Even though it is part it is not all. But I guess it hurt some people that developers actually like MS aproach to these aquisitions and have Minecraft to show for it.

esherwood934d ago

English your second language?

rlow1934d ago (Edited 934d ago )

Sure when does money not play a role in any buyout? But in the article, he turned down money because it wasn't a right fit. So obviously their was more going on with MS than just money. I would imagine, working on games they want to make, keeping there own culture, making their own decisions, and staying put were also major factors.

jznrpg934d ago

Yeah like GoTY studios and making the best games in the world right? Oh wait . It was money .

dbcoops934d ago

100% that was the reason, this beer thing is a bunch of bull butter,

DJStotty933d ago

The beer statement is a figure of speech, in other words, it has got to be someone you can work with and get along in a business and also friendly mindset.

Pretty sure he doesn't mean he wanted to sell to someone to go to the pub lol.

dbcoops933d ago

@DJStotty

No he wanted to sell to whoever sent him to the bank with the biggest bag of cash. lol

blacktiger933d ago

that's what he said, it's all about the math, what make sense

ScootaKuH933d ago

That's probably closer to the truth

+ Show (5) more repliesLast reply 933d ago
IanTH934d ago (Edited 934d ago )

Hope they got a good sense of a lot of people they would like having beers with, then, given that big corporations always have fairly cyclical turnover. Phil seems like a guy you could grab a beer with, but he could be replaced at any moment by a Peter Moore or Bobby Kotik type who don't seem much like they'd as easily fit that description. Not uncommon for figureheads to change and cultures to shift from when initial acquisitions happen and sort of getting the rug pulled out from under you.

You kind of hope someone takes that kind of offer if they are struggling financially - either in terms of doors potentially closing, or simply just not having enough to achieve the vision you have for projects. I certainly don't blame anyone for taking offers they otherwise wouldn't when the money is just too good. Sort of feels like that happened this time, but I can only call it as I see it as an outsider. Regardless, hope it works out for everybody in the long run.

Zeref934d ago (Edited 934d ago )

I think they're probably already grooming the next head of Xbox and I think it's gonna Sarah Bond

934d ago
FlavorLav01934d ago (Edited 934d ago )

They need to. Phil sucks. It must be exhausting hyping non-stop “best ever e3’s” every damn year without anything substantial to actually show for it. Microsoft stopped pushing the medium forward outside of Forza a long time ago. Now it’s just the best place to play top downs and sports titles. Lol. I’d love one good AAA narrative experience, just ONE. Finally another Halo campaign coming out that sounds promising. Without that this Christmas, my SeriesX would make a better book-end or space heater.

HardKnockKid24933d ago

@flavorlav01 maybe we can join a game. What’s your gamertag?

NeoGamer232934d ago

Definitely you are not wrong.

But, in the video they actually talk about why they refused the previous offer and they accepted the MS one. And it sounds like the reason they refused the first one, was that the publisher was just looking for them as people to work on the publisher projects, whereas MS is letting them work on the Obsidian projects. Seems like MS just relieved financial burdens from them so that they can be the type of studio they are. In Obsidians case a RPG studio. This has been a theme that we have heard on all the MS takeovers since Mojang.

OptimusDK934d ago

@GamingSinceForever

In the video he said things like:
Whats is your number? like money wise that is your first thing.
Then what do they want to do with it - the aquasition?
And lastly Whats the cultural fit? - do you want to have a beer with them.

Yeahh you just had to reduce it so sole money. Even though it is part it is not all. But I guess it hurt some people that developers actually like MS aproach to these aquisitions and have Minecraft to show for it.

aaronaton934d ago

"They have to be people you can sit down and have a beer with"

The bloke in the video looks like the last person you would want to have a beer with, he looks boring af.

934d ago
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90°

It Looks Like Kerbal Space Program 2 Dev Intercept Games Has Been Shut Down

Intercept Games, the developer of space sim Kerbal Space Program 2, appears to have been shut down by parent company Take-Two.

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techraptor.net
150°

Take-Two Interactive is closing two studios, including Rollerdrome developer Roll7

As part of previously-announced layoffs, Take-Two Interactive is closing Intercept Games and Roll7.

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windowscentral.com
LucasRuinedChildhood12h ago(Edited 12h ago)

I loved Rollerdrome and was looking forward to a Rollerdrome 2. 😐

Don't want to be melodramatic but as far you can be upset over video-game news ... bit heartbroken.

I feel like there's a trend of well made games like this going largely ignored by the gaming audience. It's quite frustrating. I hope the devs form a new studio but I suppose they'd have to start again from scratch.

JEECE9h ago

"I feel like there's a trend of well made games like this going largely ignored by the gaming audience."

Yep. I'd love to know how many of us actually bought this game, rather than just getting it on Gamepass or PS Plus. Probably a shockingly low number. Steam concurrents topped out at 419.

I know it's anecdotal, but when I think of my favorite indie games, I still largely think of titles that came out in the 2009-2015 range. Maybe with less competition it was easier to stand out then, but I just felt like at that time there was more recognition of the really great indie games that were worth your time.

senorfartcushion7h ago

Plus would have gotten them some extra money.

TheLigX12h ago

Olliolli 2, olliolli world and rollerdrome are some of my favorite indies of all time. This industry is disgusting lately.

solideagle11h ago(Edited 11h ago)

it's not industry's fault, it's the consumers fault. Audience just wants to play shooter/Battle Royale etc...

Christopher10h ago

No. It's the publisher's fixation on profit margins. They only want the most profitable of products. It's greed.

Inverno10h ago

I wouldn't blame consumers entirely either. If shooters and Battle Royal is all we're given then it's all we've got to buy. If the AAA industry wouldn't follow trends so obsessively it'd be better varied.

JEECE9h ago

There is fault to go around. Some of it is on consumers for sure. We whine constantly about live service games, but then we play them anyway and ignore better smaller titles.

But publishers and platform holders bear some responsibility too. You hear stories come out from indie devs who had big hits in the late PS3/360 to early PS4/XONE window who can barely move units now, and some of that is definitely failure to advertise and poor discoverability. During that era I felt like I reliably heard about the worthwhile indies, and now I don't.

Then there is the game pass effect (and PS Plus to a lesser extent). So many consumers have now been trained to expect to get indies with their subscriptions, they don't want to pay $20-$40 for them anymore.

ZeekQuattro7h ago

When voting with one's wallet goes wrong. I prsonally have no problem with AA or indie games. Often times those are some of the best experiences to be had in gaming. Unfortunately a lot of gamers thumb their noses at indies however. There are success stories but there are just as many casualties or at least it feels that way sometimes.

LordoftheCritics4h ago

It's the game.

Was fun for 10 minutes

JackBNimble3h ago

Has anyone actually taken a look at the economy? If you're really looking to blame someone for layoffs and closers, then maybe blame the people at the top making the bad decisions tanking the economies.
It's like some of you live in a little bubble oblivious to what's going on around the globe.

+ Show (3) more repliesLast reply 3h ago
Gamble2011h ago

If the games made money the studios wouldn’t be closing. Blame consumers for not supporting “indies”

Killer2020UK10h ago

I've got to disagree with the comments blaming consumers. Yes that is a part of it but by and large the money men are closing studios and sacking staff to increase profitability. Let's not forget the obscene salaries they're on compared to the people who actually make the games. Take 2 are not short of cash, this didn't have to happen.

JEECE9h ago

The thing is, some of the Indie devs closing are really independent. In other words, we can blame Take 2 here, but who can we blame other than the consumers when a fully independent dev shuts down because their games aren't selling? There is an answer to that question, it just isn't greedy publishers, even if they are the most fun to blame.

CantThinkOfAUsername1h ago(Edited 1h ago)

Last year, Take-Two president and CEO both got paid 72M combined as a bonus. They could have paid the 600 employees they laid off 60K a year and still get half of that (36M). Strauss' compensation alone is 578:1 compared to a T2 employee's.

TiredGamer4h ago

We created the industry by our purchasing decisions/actions. The industry is slowly imploding. At some point we may be left only with safe mainstays (COD, Fortnite) and franchise/movie tie-ins (Indiana Jones, Spiderman, Batman, Star Wars), along with a contingent of very low budget indie stuff if it can turn a profit.

Sad.

+ Show (1) more replyLast reply 1h ago
notachance11h ago

ah damn, I loved olliolli series

monkey60210h ago

I loved Olli Olli.

I wanted to like Rollerdrome a lot more than I actually did. Shame about the studio though

Show all comments (20)
320°

Batman: Arkham Shadow - Official Teaser Trailer

Watch the Batman: Arkham Shadow teaser trailer for the next game in the Batman: Arkham franchise, releasing exclusively on the Meta Quest 3 in late 2024.Evil stalks the streets. Gotham City is in danger. And you’re the only one who can save it. Check out the teaser for the upcoming Batman VR game.Tune into Summer Game Fest 2024 on June 7 at 2pm PT/ 5pm ET/ 10pm BST/ June 8 at 7am AEST for the official Batman: Arkham Shadow world premiere reveal from Camouflaj and Oculus Studios, in partnership with Warner Bros. Interactive Entertainment and DC.

Petebloodyonion1d 2h ago

Nice to see some VR games following Batman Arkham!
Was a huge fan of Batman Vr on PSVR :)

Cacabunga17h ago

Quest 3 only is a letdown.. need to see what the experience will be like.

Looks like Ratcatcher will be the main villain in this game.. you gotta love thos rat waves in VR. Was already too much with A Plague Tale Requiem…

Also gives hope WB is not giving up on Arkham series.. hopefully a Rocksteady full blown Batman game after the suicide mission they just got..

Petebloodyonion13h ago(Edited 13h ago)

I would not be surprised if a PSVR2 version is announced after.
If there's none, It would mean that devs truly believe that PSVR2 is dead.

And really loved Plague tale Requiem (feel bad about the ending)

Babadook78h ago(Edited 8h ago)

"If there's none, It would mean that devs truly believe that PSVR2 is dead."

Not really. It would mean Meta pad for exclusivity.

Regarding PSVR2 dying don't believe the FUD, it's healthy, has a lot of great things coming, and won't die for many years.

But that being said it looks like a great game.

Petebloodyonion6h ago

@Babadook
Not every company uses Sony's tactics of paying with the idea of removing content from others platform
case in point of Meta releasing a " Free" update PSVR2 patch for Beat Sabers while publishing games like Starwars Tales from the Galaxy.

But since we should not listen to the FUD how about listening to the devs of Rec Room the most popular social VR app about the PSVR 2 version of the game

"No current plans to bring RR to PSVR2. We’ve looked into it, it’s a non-trivial port, and we haven’t found a way to make it make economic sense. In an ideal world we would love to bring RR to PSVR2, but we just can’t justify the cost based on the numbers. Sucks I know, but that’s the truth.”

https://www.roadtovr.com/re...

shinoff218323h ago

Shame that something like this won't be on psvr2. Sony really has to step up on this front. There's a bunch of neat and nifty games out there for it. I'll end up getting one once I get caught up buying all the rpgs I've missed these last few years. Anyway I can't justify spending money on this with only a couple major vr titles. Re4 doesn't cut it for me since I was never a huge fan of the game. To see this batman as an exclusive, unless I'm wrong. Sony gotta pump something up

mooreneco2110h ago(Edited 10h ago)

Sadly Camouflaj was acquired by Meta in 2022 when Sony allowed the psvr Iron man game to be ported to the quest, but given the amount of cash meta is losing never say never…..

Profchaos2h ago

It'll be a timed exclusive the VR market is far to small to have true exclusives unless meta or Sony shell out millions of dollars to develop them exclusively.

Extremely common for VR studios to run very lean staffing wise take smaller projects and aim for mobile, and psvr2 and possibly PC.

Probably also why so many VR games get released so buggy to

Toecutter0013h ago(Edited 13h ago)

What if Gotham Knights was a direct sequel to the Arkhamverse and was a battle for the cowl storyline, but the the traditional fighting mechanics while still being coop optional? What if SSKTJL wasn't set in the Arkhamverse and a wholey elseworlds story? What if this new batman game wasn't just VR cobblygook?

thejigisup7h ago

All vr games need to be muliplatform. In order for the medium to grow we need as many hands on the software as possible. Dick around with exclusives once vr as a format it's established and the general public perception is more accepting.

EternalTitan6h ago

Why cant we have a BATMAN BEYOND GAME, you corporate jabrronis?

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