70°

Cloud Gaming Market Will Hit $6.5 Billion in Yearly Revenue in 2024

Newzoo's latest report indicates that the cloud gaming market will continue to steadily grow thanks to growing emerging markets and other factors.

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wccftech.com
NeoGamer2321003d ago

That is assuming it improves to where it needs to be from a lag, resolution, and framerate perspective.

Outlawzz1003d ago

I think In twenty years cloud gaming could take over

70°

Is Cloud Gaming the Next Big Thing for Netflix?

Shaz from GL writes: Netflix are going to start beta-testing their new cloud gaming technology. Could they potentially be what Stadia couldn’t and compete with Xbox?

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gameluster.com
110°

Cloud gaming firm Blade seeking investment after filing for bankruptcy

Company behind Shadow service has also been placed in receivership in France, claims it is a "victim of its own success"

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gamesindustry.biz
ABizzel11173d ago

Cloud gaming just isn't ready yet. The people around the world with expendable income would rather own their platforms than pay for a cloud service currently. Everyone is trying to go for the cellphone gamer, but the cellphone gamer is playing Candy Crush, Clash Royale, mobile RPGs etc..., not Halo, COD, God of War.

And they're doing it on cellphones which are significantly closer to a necessity than a console or PC, out of convenience (since they have their phone with them close to 90% of the time), because their mobile network is often better than their home internet, and because the content they play is overwhelmingly geared towards free to play.

ThinkThink1172d ago

Yeah, cloud gaming and VR and in the same boat. I wouldn't expect either to be mainstream for a very long time.

80°

Video Games Subscription Revenue to Exceed $11 billion by 2025

A new report from Juniper Research has found that video games service platforms, such as EA Play and PlayStation Now, will grow to an $11 billion sector by 2025, up from an estimated $6.6 billion this year. These platforms represent a strong new revenue stream for an industry experiencing a revenue decline of around 3% per year over the next five years.

However, Juniper Research expects cloud gaming subscriptions to comprise of only 25% of this revenue over the forecast period, as more general service platforms have fewer limits on their adoption.

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juniperresearch.com
EasilyTheBest1329d ago

This is the reason Microsoft is spending big on Gamepass.

sprinterboy1327d ago

I'm guessing that 11billion will mainly grow from mobile gamers but tbh I think those kind of gamers will just be happy with 5/10min game sessions with what there playing now.

agnosticgamer1327d ago

A big reason why MS is all in on GamePass and securing a huge amount of 1p content for it and 3rd party deals... Microsoft just snagged EA Play for the Ultimate edition of GamePass at no extra cost for the subscriber starting November 10th. With that and the Zenimax deal adding tons of new 1p games and new 3rd party content rolling in and out... GamePass is the subscription service to beat hands down.