The new graphics brand will cover hardware, software and services. The first silicon will appear in products in the first quarter of 2022, in both mobile and desktop form factors.
During Sony’s recent business segment meeting and investor presentation regarding its game and network services, the PlayStation company revealed that PlayStation 5 is the company’s “most profitable generation to-date.”
It’s the top slide of the presentation, showing that in its first four years, the PS5 generation has already hit $106 billion in sales, having almost caught up to the PS4’s total $107 billion generated.
Operating income for the PS5 generation has also already surpassed that of the PS4, having now reached $10 billion.
I wouldn't doubt it. They released a high quality system. A lot of high quality games from themselves and their support of 3rd party developers and indies. They released many high quality remakes and remasters. They released a high quality GaaS game going against the naysayers thinking Sony would abandon single player games. And they most likely are profiting a lot more than PS1, PS2 PS4 and the loss leading PS3 that drained all their profits.
Now, I'll wait to see what's cooking tomorrow. But can you use some of those profits to better support your high quality VR headset? Because, by supporting it, you can sell more games and more systems and make more profits?
This will surely shut up all the new trolling accounts trying to spread lies and non facts in other articles comment sections before this article is posted.
Wow! I am super impressed that in just 4 years, ps5 already caught up to the PS4's. Congratulations.
This sounds like a very interesting mobile gaming PC. ZOTAC returns to COMPUTEX 2024 to showcase its biggest push yet into brand-new product categories from Handheld Gaming.
An official PlayStation VR2 adapter for PC made by Sony is being certified. It won't be long before the VR headset is officially compatible.
one step closer to unlocking the headsets full power.
I'm extremely underwhelmed with how Sony has treated it's psvr2 customers seriously Nintendo treated it's Wii U owners of which the sales were probably equal in the headsets 2bd year v the consoles far better.
This is the least they could do
so now Sony is going to sell me an adapter I have to buy so I can use the headset on my PC? Gee, how generous of you :P
While it's great that I will be able to use this headset instead of my Index or Q3 for PC only VR titles, it's still a sad realization that Sony is sorta waiving the white flag here. Here's hoping they at least make some of their PSVR2 exclusive content available on PC as well now.
It's most likely just going to be a usb c to usb 3 adapter. Even for modern era a lot of new cases and motherboards don't have a usb c ports.
The budget but still fairly fairly high end pc I recently helped my friend build. He went with a b550 motherboard. Didn't have a usb c port or a on board socket to connect a pc case with a front panel usb c. Had to get a cheap pcie usb c.
Hopefully they're better than the Intel Xe cards Linus tested a year or two ago. From what I remember they were pretty terrible performance-wise.
I'm keeping my eye on Intel Arc and Intel Alderlake
High-Performance Intel Graphics is an oxymoron, but I wish it wasn't. We could really use more option than nVidia and AMD which it comes to high end graphics, so I'm rooting for them.
I hope they get their performance at least to the RTX 3070/6700XT level so that we get good competition in the 1440p space. If their RT is faster than RDNA2.0, that would probably push AMD more and more towards compute and ML which could benefit gamers and creators alike. It actually might be a good move from Nvidia to combine gaming and creator GPUs into one, in retrospective.