280°

Breath of the Wild Mod Adds Ray Tracing to Make Hyrule More Stunning Than Ever

One Breath of the Wild modder boosts the game to 8K resolution and adds an incredible ray tracing reshade on top to create a stunning experience.

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cogconnected.com
CaptainHenry9161003d ago (Edited 1003d ago )

This looks good!! Love this game and my Nintendo switch is still going strong!

gleepot1001d ago

if all you got out of it was hard mode, you're dumb

thesoftware7301002d ago

Some of that actually looks next gen-ish.

Nintendo should hire some of these people. I love Nintendo and know they are still selling big, but things can definitely look better and run better that what hey are currently doing. A updated horsepower Switch can't come soon enough for me.

Double_O_Revan1002d ago

'Hire some of these people'
HA!!! Only thing Nintendo will do with these people is set their lawyers loose on them and shut them down. Nintendo wants no help or input from its fans outside of their cash.

_Decadent_Descent1002d ago

Haven't spent money on Nintendo in 20 years.

Neonridr1001d ago

pretty sure the artists working for Nintendo are doing just fine. These people could simply apply for jobs if they really wanted to.

Mr Logic1002d ago

Why? It's not like Nintendo engineers couldn't do this or even something more impressive, but the hardware holds them back. This is on a $1500 GPU, even a Switch Pro/Switch 2 wouldn't come close to being capable of this kind of image quality.

Neonridr1001d ago

if this is on a $1500 GPU then that rules out most consoles now doesn't it? I have a 3080 in my PC.

Sephiroushin1002d ago

Even if hired they cant do much... the switch wont run all those shaders ...

RaiderNation1002d ago

This is what will make Steam Deck compelling.

1002d ago Replies(2)
northpaws1002d ago

That would be the dream, based on the progress, I expect this kind of graphic on a Nintendo console by 2035

Show all comments (23)
110°

Looking Ahead: A Possible Future for 3D Zelda

VGChartz's Mark Nielsen: "With Tears of the Kingdom being so recent and Nintendo’s next system likely coming soon, it’s safe to say we won’t be looking at another big Zelda launch title this around and it’ll likely be years before any ruminations of the next game start to surface, but in the meantime we can always speculate. Breath of the Wild changed things for the series by multiplying its popularity manyfold, so it would seem only logical that the franchise will continue along the path Breath of the Wild started, however a look at the series’ history shows it might not be as simple as that. So, let’s take a look at what the future of this legendary series might have in store for us, blending in equal parts qualified theorizing and wishful thinking."

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vgchartz.com
270°

Everything in Tears of the Kingdom is Temporary, and it’s Annoying

Shaz from GL writes: “Tears of the Kingdom retreads many of the same waters as Breath of the wild, taking away much of its magic and outlining its many frustrating elements”

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gameluster.com
closed_account290d ago

Wow, I had no idea creations start disappearing like that. I haven't played yet and the building of machines seemed pretty awesome.. but if they get destroyed after a short period of time, what's the point? I would want to keep my favorite creations across the entirety of my adventure. :\

I sure hope they rework this on the next console after Switch. I'm actually surprised this didn't lower some of the 10/10 scores.

phoenixwing289d ago

the rabid nintendo fans would probably have sent death threats if it got lowered

senorfartcushion288d ago

Always thinking of rabid fanbases means that you’re rabid too.

GryestOfBluSkies289d ago

You can save your creations to have them automatically rebuilt, as long as you have the resources for it

Vx_288d ago

one of the most boring games of the year

Christopher289d ago

I mean, I've always hated weapon deterioration and that's normal for the game, so those creations have a limited lifespan built in. As far as creations in the world, I think it's a bit much to expect those to last. That's a lot for the game to remember and track let alone with how many things can and are created.

closed_account289d ago (Edited 289d ago )

Too much to expect for a Switch, sure. But it would be nice to retain at least 10 creations longterm if they ever remaster this for the next console. Like a gta garage almost. Clear out the ones you don't want anymore. I'd like an airship that I can continuously fly around the world. Be able to take several out at once. (I can imagine leaving them in strategic spots, set like a cross-country rally. People streaming their fastest times.)

I really think I'll just wait for a next gen remaster. I'm still playing Breath of the Wild and enjoying it. I've read that it can be hard to go back to after Tears bc of the re-used world, so I'd like to continue getting the most out of Breath of the Wild.

As for the quickly degrading weapons, I always hated that too. Wish they lasted longer, or you could cast a spell to retain at least 3 or so of your favorites. it is what it is though, and I'm not going to stop playing just bc of that. I really like the atmosphere of the game.

**Edit - For reference, you can retain many, many creations on Lego Worlds even on a Switch, albeit not vehicles. Also the rest of the game isn't nearly as complex as the Zelda games, the draw distance is horrendous and over all a buggy mess. Still, I'm confident that a next gen Tears of the Kingdom remaster could handle a garage worth of creations.

Concertoine288d ago (Edited 288d ago )

Not to mention it wouldn’t necessarily be a good thing. A lot of crafts are used for moments in gameplay, why should they be littering the world and disrupting the scenery? Sometimes the devs place vehicles or parts as a hint or gameplay option, but if those vehicles are coexisting along random vehicles that would be impossible to distinguish. The system the devs chose (build whatever with free local resources or craft anything with materials) makes the most sense and gives the least cluttered experience.

closed_account288d ago

Sure I agree on that point, but what about end game? I'd like for it open up to full freedom after you've finished everything. Would give incentive to keep playing.

BrainSyphoned289d ago (Edited 289d ago )

Switch doesn't have the option to cut its FPS in half like the excuse Bethesda is pushing for Starfield's 30fps. Vanishing items or 15fps Zelda.

Zhipp289d ago

Switch just doesn't have the memory to handle that many persistent items in the world. That was actually the reason for the Blood Moons as well. It allows the game world to reset and free up memory before it becomes a problem.

meganick289d ago

The blood moon is about keeping enemies in the world. Otherwise there would be no threats if you’ve killed all the enemies and they never returned.

fr0sty288d ago

Framerate would have to do with how fast the GPU could draw everything. This issue has to do with not being able to fit everything in RAM, so even if the game ran at 5fps, it wouldn't free up the RAM needed to fit more items. The same textures, assets, sound, etc have to go into RAM regardless of how fast the GPU is drawing frames.

Smellsforfree289d ago

Tldr; author is annoyed they can't make a permanent sandwich mountain in ToTK.

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80°

Tears of the Kingdom is the new blueprint for Zelda and I’m not sure how to feel

Breath of the Wild was groundbreaking, and Tears of the Kingdom a fantastic follow-up, but there’s only so long the novelty of open worlds can last before fatigue sets in.

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entertainium.co
Flawlessmic351d ago (Edited 351d ago )

Yea iv put in 65 hours so far in totk and it's been fantastic, but it's really botw 2.0 which there is absolutely nothing wrong with, gamers shouldnt expect revolutions directly after a revolutionary game.

I usually say 3 games in a series and then after that it's time to switch it in a big way as opposed to re iterating and small improvements.

I say that to say I really dont know where zelda goes from here, can it even go back to a more linear type of game and if not do they stick with this exact style cause if they do I can defs see fatigue setting in for me at that point.

Ninty due to smashing it with botw and totk have put themselves in a tough spot, how do you improve it and keep it fresh moving forward.

Well I guess they got atleast 6 years to figure it all out

myfathersbastard351d ago

I agree for the most part. Nintendo themselves have said this is the model for future Zelda titles. And considering it’s the best selling entry in the series I don’t see them changing much.
I hope we get some offshoots still though. Like we used to with spirit tracks or oracle of ages/seasons. Or remakes. I’ve still never played twilight princess so a switch port or remake would be more than welcome. I’d love to replay wind waker. A remake of Majoras Mask would be very welcome. Or a port of link between worlds, one of my favorite modern zelda games.
There’s plenty of games to port or remake that a lot of people haven’t played. Maybe do a Tears style open world game, then 1 or 2 offshoot titles between them. Keep things interesting.

M0chit0351d ago

Amazing game. 10/10.

And it's possible to make a third one with even better things with this blueprint. And the story... The story is amazing. Great job Nintendo 🙌🏻

-Foxtrot351d ago

The issue is it’s become like a Toybox first and foremost with actual Zelda core features feeling like an after thought. It’s starting to feel like a spin off game

darksky351d ago

Played over 30 hours now but starting to get tired of the grind. To fight the stronger enemies you need hearts and stamina which means completing lots of shrines which can be repetitive.