60°

What We Can Expect From Wrath's Second Act

Hi guys. Another World of Warcraft post, so be warned. Earlier this week I hit level 74 on my warrior and completed a series of quests which led up to an assault on the Wrath Gate in an attempt to draw the Lich King (the main antagonist of the expansion) out from hiding in his big, icy lair. A lot of stuff happens during this attack, which I'm sure many of you have already witnessed. Anyway, as predicted, things don't go as planned (it would suck if the big, bad guy of the entire game died when the player ain't even level 80 anyway). Following the destruction of the combined forces of both the Alliance and Horde, total war threatens to break out between the two factions.

According to the designers over at Blizzard, this little fiasco signals the end of the first 'Act' of the expansion with two still to follow. What can we expect from these forthcoming patches, then? Well, join me as I make some well-educated guesses:

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reviewsrantsrandomness.com
Cheeseknight285642d ago

Uhh... the first 3 content patches have already been described by Blizzard...

3.1: Ulduar Raid
3.2: "Big Surprise" (More than likely Yogg-Saron raid if he is not in Ulduar, otherwise Grim Batol)
3.3: Arthas

This article writer couldn't have done at least a LITTLE research beforehand?

60°

Top 10 Epic Raid Bosses in MMORPGs

Raid bosses are easily in my opinion the most important aspect of MMORPGs. Games that fall into a different genre may be more dynamic, but only here will tens and sometimes hundreds of players need to come together and work together to defeat an epic boss in a raid. Just simple getting together as many players as possible is not enough to determine your success. Players usually need to use trial and error with a number of different strategies before they can actually take down the boss. All this is done in order to test the weaknesses, come up with an effective approach and correctly coordinate players in the raid.

Over time, the concept of an “epic boss” has become rather blurred. Colossal monsters, the destruction of which requires a long preparation time, and then became just another episode from grandma’s fairy tales. Some raid bosses have already gained the “cult” status, and veterans of MMORPGs could tell you a dozen stories about those legendary fights. Fextralife's author tried to select the most powerful bosses who once upon a time, caused a burning sensation and will certainly awaken stirrings of nostalgic feelings from experienced raiders!

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fextralife.com
TiredandRetired1941d ago

Haha, yea that's why I had to quit FFXI in the mid 2000s. The game had so many ridiculously long raids and fights. Not to mention the long ass NM camps w tons of gold selling bot users waiting to snatch the kill. So frustrating bc they were always there. Some were close to 24 hour camps if I remember. Some shorter. I loved the game & community, but had to walk away. Too demanding. Pandemonium is after my time.

60°

How Warcraft 3 changed the gaming landscape

In light of the rumoured development of a Warcraft 3 remaster, it seems the original game deserves some time in the spotlight. When it comes to games that defined a genre, most would look to Super Mario Bros, Legend of Zelda, or Elder Scrolls 3: Morrowind . However, despite being relegated to the shadow of World of Warcraft, Warcraft 3 and it’s expansion changed the modern gaming landscape as we know it.

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csgmagazine.com
30°

The Death of WoW

World of Warcraft , or WoW to most people, has been the epitome of a MMORPG. They had once perfected the formula of an intriguing lore, interactive gameplay and a generally fun MMORPG, to the extent that new entrants of MMORPGs can only hope to follow WoW and hopefully differentiate itself along the way. Games I’ve played after WoW (admittedly not much) such as RO2, Allods Online, etc, all fall into the same trap that makes it noticeably similar to WoW.

Codewow3597d ago

I can assure you the Pay to Play model isn't affect this game as much as some believe. The worst thing about WoW to any veteran WoW player is that it's become too EASY. As well as extremely repetitive.

Joelwow3595d ago

You are right, Blizzard keep reducing the difficulty of raids