10°

NZGamer: BioShock DLC Preview

NZGamer writes: "Now that PS3 owners finally have their eager little hands on Bioshock, they have been treated to an exclusive downloadable add-on for their patience. Designed purely for the PS3 console, the downloadable content features new locations, mission objectives and artwork previously unseen in the world of Rapture.

The DLC comes in the form of three Challenge Rooms, or levels that will test your skills in different ways. The first one, titled "A Shocking Turn of Events" is a thinking mans level, requiring quick wits and puzzle solving. A Little Sister is trapped atop a Ferris wheel in an undisclosed location in the watery world of Rapture. You must use any tools you can find and the environment around you to bring her to safety. The carnival theme of this level looks impressively creepy and opens up the chance to even play fairground games in stalls around the Ferris Wheel."

The Good: Hey, it's exclusive content! That's always a sweet deal.

The Bad: Isn't quite the same BioShock we all love.

The Ugly: Xbots and their rebuttals to the exclusivity agreement.

9.3

GamerInside.net: Bioshock 2 Review

In 2007, BioShock was released for the Xbox 360 with wildly unexpected levels of success. No one expected the game to be as phenomenal as it was and it earned over 50 Game of the year awards from various website and magazines. The strange thing is, no one really expected a sequel. This worried fans, and the fact that Ken Levine (the original creator of BioShock) had nothing to do with BioShock 2, didn't help allay fears. Bioshock 2 is finally here, and everyone is eager to know if it lives up to its legendary predecessor.

The story takes place in 1968, eight years after the first game, and as you can imagine, things haven't exactly improved in the so-called Utopia. Doctor Sophia Lamb, a Rapture psychiatrist, deeply believes in unifying the remaining citizens of the city, calling them "The Rapture Family". Dr. Lamb is sending out Big Sisters to kidnap little girls from the surface and bring them back to rapture so the ADAM fueled gears of the city don't stop turning. You play as Delta, the first prototype big daddy, who has got some pretty legitimate beef with Dr. Lamb. Lamb robs you of your little sister, Eleanor, but also (without going into spoiler territory) forces you to make a pretty painful choice. Shortly after waking up from the "Lamb incident" you get a message from Eleanor, who isn't so little anymore, telling you that she desperately needs you to find her. Your mission is pretty clear after that: find Eleanor and find out what the hell happened while you where KO. Thankfully, some of the sane citizens, like Dr. Tenenbaum, and the selfish Augustus Sinclair (the creator of Sinclair Solutions), are willing to help you. You also get to meet entirely new faces, like the acclaimed Rapture jazz singer, Grace Holloway. What's unfortunate, though, is that Delta's interaction with each character in the game is somewhat repetitious (it almost seems the same for everyone you encounter). The characters are more like chess pieces that, depending on how you've manipulated them, change the end cut-scene of the game. To add to the impressive storyline, audio diaries also make a return with the same quality of work put into them as in the first one. The story can get a bit confusing at times, but it's exceptionally well written, and as more secrets get revealed to the player, he or she will sink deeper and deeper into the plot and characters. Nevertheless, players might find it difficult to get really interested in the main character until close to the end of the game. Delta is simply a bit of a dull figure. Not much is known about him, and this is probably the way you'll feel until certain specifics are revealed in the last few hours of the game-which then skyrockets the interest in him! The game starves the player of almost any information in the first 75 percent of playing-time, and then most of the important information hits the player at once. This effect can be extremely overwhelming. I can almost guarantee that you're going to put your controller down several times in the last few hours of the game to mentally unravel the massive amounts of information thrown at you.

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gamerinside.net
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IGN AU: BioShock 2 Video Interview

BioShock 2 PlayStation 3 Video - IGN

5216d ago
30°

Top Ten Worst Places to Live in Gaming - Gamervision.com

Gamervision: "Ever since gamers were first introduced to the Mushroom Kingdom, the alternate realities of the video game universe became an escape for millions. Be it the USG Ishumura of Dead Space or Sera of Gears of War, developers have crafted thousands of unique locations in gaming's short history. Some are wonderful, utopian societies, while others… well. Let's just say that not every area in the gamingverse is somewhere where you'd want to live, and that's just what this list is about.

Here are the top ten Worst Places to Live in Gaming."

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gamervision.com
dominicm5321d ago

I would wanna live in Rapture before all the chaos. It'd probably be a pretty cool place.

Razzy5321d ago

I'd probably die of a stroke if I had to stay even an hour in Silent Hill. This line from the list made me LMAO though:

"Citizens of Silent Hill fall into two categories: monsters who get raped regularly by Pyramid Head, or literal manifestations of fear."

ia_studio5321d ago

they forgot that place of demons souls, that should be number 2, I accept new york, and where's tokyo?

Ace Killa 085321d ago

deadspace should be in there IMO, being stuck in the Ishamura with the whole crew infected (around 1000 of them) would be the most worst place to be at the time.