PlayTM:
"The main complaint I would have about this game is that it doesn't push the boundaries technologically; it could feasibly have been done on the DS or the GameCube even, as it does not make any real use of the Wiimote and the graphics are decidedly last-generation. However, if it is gameplay and good clean fun you are after this will hit the spot. Also worth a look if you were a fan of the previous Chocobo's Dungeon games back on the original PlayStation. It's not necessarily relevant for Final Fantasy fans as there are, of course, no links to other games in the series, but overall this is a well put together game that will while-away a few pleasant winter nights."
It’s one of the most iconic names in the games industry. Square Enix needs only slap “Final Fantasy” on the box to almost guarantee to generate a fever hype behind the game.
lol, dudes worried about getting chewed out for mentioning Lightning Returns but fails to include any of the FF's from VI to IX. Madness indeed!
Digitally Downloaded writes: "What is appealing about the roguelike is that on a very fundamental level, from the very building blocks of the sub-genre's creation, it is absurdism in motion. And, just like absurdism in theatre, literature, and the other arts, through its repetitive mechanical structure it tells us a lot about the human condition because it is so damned addictive."
Endlessbacklog's Kira Sutherland takes a look back at Final Fantasy Fables: Chocobo's Dungeon.