According to studio director, Matt Firor, the traditional definition of an MMORPG doesn't really apply to ESO.
Zenimax Online Studios, the developer behind The Elder Scrolls Online, is currently working on a brand new engine for a multiplatform title.
"It’s really special to be at the ten year anniversary."
Wccftech checked out the new Scribing system coming to Elder Scrolls Online with Gold Road and interviewed Creative Director Rich Lambert.
At least this game is going to be on all consoles. The More players the better!
Great. So please release an offline mode so we don't need to see so many other players running around and killing the monsters we were supposed to be killing, if it's not really an MMO.
The title is mildly misleading, full comments below:
"I don’t really consider ESO to be an MMO, in the traditional 'MMORPG' sense of the word, because that term is freighted with a lot of definitions that don’t apply to ESO (tab targeting, mouse movement, PC-only, super hardcore, etc.)," Firor said. "At this point, so many game types have underlying 'massively multiplayer' technology that MMO is becoming even more dated as a term."
MISLEADING TITLE.
Ha no it definitely is and it’s definitely why I won’t be bothered with it. Lemme know when it’s back to single player instead of some bs attack cooldown 50 people to one monster gangbang