20°

IGN: World Debut: Scribblenauts Interview

And while IGN would love to try and explain Scribblenauts to you, it's going to be a whole lot easier to show you what the game is all about. They have the world exclusive first footage of Scribblenaut, developed internally and independently by 5TH Cell.

IGN also sat down and chatted with the brains behind the game, 5TH Cell's co-founder and creative director Jeremiah Slaczka. Hot off the release of Lock's Quest, Miah has been eager to get people talking about the company's latest project.

120°

10 Words You Won't Believe Actually Work in Scribblenauts

Scribblenauts has long been a series lauded for its wealth of adjectives and nouns. Sometimes, it's astounding to discover exactly how far this can go, and that's why we have gone to the trouble of scouring for the most obscure and curious words that somehow yield results.

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twinfinite.net
110°

Top Five Puzzle Games You Should Wrap Your Brain Around

Matt from FuzzyPixels presents a list of the top five puzzle games of all time, as well as handing out a couple of special awards.

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fuzzypixels.net
2663d ago
40°

Scribblenauts: On the discovery and demise of video game franchises

Having recently found out about Scribblenauts, the fate of 5th Cell is hard to witness.

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haogamers.com
DualWielding2984d ago

the problem of scribblenauts is that it just couldn't work on Playstation/Xbox... Nintendo, PC and Mobile was not enough to support the franchise

grashopper2984d ago

Why wouldn't it? Think it would work great with the PlayStation second screen app. Doesn't Xbox have something similar too? Use the phone or tablet to type and the controller to play.

CorndogBurglar2984d ago

I'm not real sure a 2nd screen is even necessary. I've only played the DC Comics one, but they could have easily mapped all of the buttons from the touch screen to a controller to pull up the menus.....