250°

Biomutant FAQ Provides 48 Eye-Opening Answers Pleasing Fans

Today THQ Nordic posted a forty-eight question FAQ regarding Experiment 101's debut game. With Biomutant being just six days from release, fans have been

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sourOG1092d ago

Lmao! Did you forget to paste the article? All I saw was a picture and then comments

Lighter91092d ago

Going in fresh! ... Plus I still have the Mass Effect trilogy to keep me busy. sigh

Majin-vegeta1092d ago

The locking a class behind pre order is trashy.Ill wait for a used copy

Highrevz1092d ago

That really put me off also.

Some people might think it’s petty but it was enough to make me go from potentially buying day 1 to thinking meh I’ll pass for now.

anast1092d ago

I'm one of those. I was prepared to throw a full price at it, but it's a cheap $20 game now.

Lore1092d ago

You three fools are funny

SinisterKieran1092d ago

What I hate most is the game was originally a classless system.

Christopher1092d ago

Literally the next question:

Will I be able to buy the Merc after release?

Yes, most of our partners do not allow exclusive pre-order DLC, so we offer it as DLC post-release; the pre-order incentive is that you get a slightly better deal if you pre-order (base game plus "free" merc DLC) versus buying it on release day, and then buying the Merc Class on top of that.

1090d ago
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Teflon021092d ago

Pleasing fans? Locking a class behind preorders when I can't buy day one is not pleasing fans. Skipping this game entirely for that move

Seafort1092d ago

This is not locking out a "class" for preorders. This is more like a early access starter build as you get the skills earlier than you would have done.

You can still design this build yourself but later in the game by playing the game and unlocking the skills.

Not a deal breaker for me.

anast1092d ago

Why not let people build it earlier in the game? It's a sh#$ marketing tactic. I was going to day one this and have been hyped for this, but bargain bin we go...

Christopher1092d ago

From the FAQ

Will I be able to buy the Merc after release?

Yes, most of our partners do not allow exclusive pre-order DLC, so we offer it as DLC post-release; the pre-order incentive is that you get a slightly better deal if you pre-order (base game plus "free" merc DLC) versus buying it on release day, and then buying the Merc Class on top of that.

garos821092d ago

why not just reward pre order bonuses as purely aesthetical stuff. i dont think anyone would complain then

darthv721092d ago

If this is Experiment 101... will we run into Experiment 626 somewhere in the game?

LOOK_AT_THIS_I1092d ago

It will be the sandwich maker. Classic bait and sTitch. Lol

Elit3Nick1091d ago

Does the sandwich happen to be a Reuben?

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130°

Square Enix Is Going Multiplatform; The Layoffs & Its Past Don't Inspire Confidence

After its latest games didn't meet sales targets, Square Enix is going multiplatform but the company's track record isn't convincing.

Scissorman12h ago

Square Enix been multiplatform for decades, a few exclusively-deals doesn't make them any less multiplatform.

fr0sty12h ago

Nor is selling their games on a console with only 25 million install base going to bring their sales to where they hope they will be... Unless they somehow manage to dumb down FF7 trilogy to work on switch, they aren't going to have much luck. They already released it on PC, after all.

anast41m ago

Where are you getting that number?

SegaSaturn66912h ago

It kind of does, giving preference to a certain platform by timed exclusivity. Console ports generally feel superior. Legend of mana PC port extremely broken

neutralgamer199211h ago

Sega

It doesn’t when square themselves didn’t want to fund the development of remake. It’s only after the success of the 1st they realized their mistake but now contract is signed. If it wasn’t for Sony there would be no FF7 remakes. Same goes for silent hill 2 with Konami. They don’t want to fund AAA budget. Companies like PlayStation and Nintendo get blamed when in reality they are saving some of these franchises

Remember sega didn’t want to fund bayonetta and epic games didn’t want to fund another gears of war. It’s easy to blame console makers but they are the ones taking the risk and paying huge upfront costs without seeing the final product. FF7 remake trilogy won’t be coming to Xbox now or in the future. PlayStation and PC is what square signed up for. Sony paid them more than they would make from Xbox sales.

ravens5211h ago

I just wonder when everyone is going to demand that the Square Enix exclusives with Nintendo come to PS and Xbox. Or it's just the PS exclusives that matter lol

phoenixwing11h ago(Edited 11h ago)

I'd love for the nintendo exclusives to come to pc or ps5. They'd actually be playable then.

neutralgamer199211h ago

Raven

Exactly and that’s where square enix does more exclusive than any other platform. Gaming is square has always been very unrealistic with their sales expectations. Remember when tomb raider reboot sold 7.5 million and square said it wasn’t enough. They need to spend less on development and have more realistic expectations from sales.

And those thinking games being not on Xbox makes a difference don’t understand we have a decade plus of data showing square enix games having less than 20% of their multiplatform sales on Xbox (final fantasy series) and Nintendo consoles aren’t strong enough to run any current games. Nintendo switch should be as strong as Xbox one x atleast but we all know that’s most likely won’t happen

RoadRacer10h ago

@raven

thing is, as neutral said in their comm, the switch isn't strong enough to run flagship SE games
i think what SE does is, it makes unique games for switch only so that it has something for that console too. Thats where all the "underlined sans" rpgs go to mostly

maybe things will change when Swtich 2 drops cuz that's gonna be as strong as ps4 afaik from the rumors flying around

TheGamingHounds11h ago

@Scissorman

Your point is valid enough but when the icon of this company is limited to one console in timed-exclusivity, it means the company has crossed the line. By some degree at least

All things aside, Square itself stated "aggressive multiplatform strategies" so we all know what it's talking about

Scissorman8h ago(Edited 8h ago)

Then the headline should read "Square To Drop Exclusively Deals in Pursuit of A Sweeping Multiplatform Strategy". I don't recall this argument when Square Enix released Bravely Default, Octopath Traveler, and Triangle Strategy on one platform. And even if FF is the icon, not all of its titles have gone to one platform. We're talking about three games, one of which is already on PC. Did Square suddenly go 'multiplatform' after it released subsequent Tomb Raider sequels on more than just the Xbox? It's just a silly way of putting it.

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TheGamingHounds11h ago(Edited 11h ago)

SE needs to go all in optimization. Broken PC ports won't help its case, especially with big releases like mainline Final Fantasy

Asterphoenix11h ago

It's actually simple. What doesn't inspire confidence is Square allocating their budgets on the wrong projects such as Forspoken, Avengers, Babylons Fall and Foamstars.

Square has always been multiplatform since PS3/360 days which 80 % of their games are. People kick up a fuss over PS exclusivity but not Nintendo which has more exclusive projects console exclusive from Square.

FF16 has done ok but not enough to fix the blunders that the past mistakes Square has made with some of their projects. FF7 Rebirth is unclear we'll see a PC release for sure so it's hard to say so far not as good as they would of liked.

Then again unrealistic expectations. If it weren't for Sony these games would at least had another 2 years development time. So some people need to be realistic in that regard.

Scissorman8h ago(Edited 8h ago)

It's the blunders that set those expectations so high. If you remove those from the equation, I bet the sales numbers would be more than stellar. Square believes it's okay to release a pile of risky, middling, garbage because the big boys will ultimately subsidize the cost. Don't worry if Forspoken sells poorly, FF16 will surely sell 10 million copies to balance that right out. Oh wait, it only sold like 4 million. Well that's a disaster. Meanwhile games that sell 2 million units with comparable budgets are deemed successful.

thorstein3h ago

I would also add that FFXVI, which I loved has a hint to one of their biggest problems: the number 16.

It's a great franchise, but that's all they've become known for. Dragon Quest is my favorite all time series but it's like they don't know what to do outside of those two IPs.

Valve never makes trilogies. The idea is that they don't want to become stagnant. Gabe Newell hates the number 3.

I can't imagine their talent wouldn't want to try a new RPG.

RoadRacer10h ago

Square Enix just really need to revise its expectations. Maybe consider a change in strategy on dev end as well. Multiplat will help for sure but only good games that are marketed well will sell

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70°

How the names Arrowhead Game Studios and Helldivers 2 came to be

Arrowhead Game Studios CEO Johan Pilestedt explains how the studio name comes from a name translation, plus the background on the game title “Helldivers.”

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70°

Activision team is opening a new game studio in Poland 'Elsewhere Entertainment' to build new AAA IP

Microsoft's Activision subsidiary announced today that it is opening a new game development studio to take advantage of the huge talent pool growing in Poland. It'll be the second Activision studio based in the region, joining Infinity Ward Krakow, although this studio is, in fact, not working on Call of Duty.

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