60°

We chat with Tim Schafer about mental health and Psychonauts 2

Tim Schafer talks to us about the theme of mental health in his 2005 cult classic, Psychonauts, and how he revisits the theme in Psychonauts 2.

"once you’re aware that people are dealing with things that you didn’t know they were dealing with before, you can’t unlearn that… your empathy increases as you experience these things, it’s just part of our creative process now just being more aware of what people are going through."

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checkpointgaming.net
garos821114d ago

yeah the perfect man to speak to about mental issues. I mean the mans bat shit crazy and plays with sock puppets at his age

50°

Frostpunk 2 Q&A - Back to the Wasteland

At a recent visit of 11 bit studios, Wccftech got hands-on with Frostpunk 2 and spoke to the development team about it. Here's the exclusive Q&A.

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wccftech.com
60°

Josh Sawyer Reflects on Design Evolution: From Icewind Dale to Pentiment

Josh Sawyer is a name that has been familiar to RPG fans for decades. He's worked on Icewind Dale, Neverwinter Nights 2, Alpha Protocol, Fallout: New Vegas, Pillars of Eternity, and most recently Pentiment. How did he get into game development, how has his design philosophy changed over the years, and why did he decide to do Pentiment a little differently?

thorstein14h ago(Edited 14h ago)

Those are some great games. Icewind Dale I & II are underrated.

If Larian made Icewind Dale III, I'd lose my mind.

What a fantastic, thorough interview.

30°

Frostpunk 2 Director Łukasz Juszczyk Discusses Game Balance, Politics, and Beta Feedback

TechRaptor writes, "After getting our hands on the Frostpunk 2 story, we got to sit down with Łukasz Juszczyk to talk about how the game evolved from the original."

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techraptor.net