1070°

Microsoft Calls The Last of Us 2 "Significantly Ahead" of Anything on Console & PC in Leaked Review

The internal Microsoft The Last of Us 2 review has leaked, and it calls Naughty Dog's game "significantly ahead" of anything out on consoles & PCs.

Jin_Sakai1101d ago (Edited 1101d ago )

They’re right. I only played a few hours as I’m still waiting for a 60fps PS5 patch. The small portion I played looked amazing though!

SullysCigar1101d ago (Edited 1101d ago )

They actually are right. What a turn up for the books!

Edit @below, good point sir.

excaliburps1101d ago

Well, they can be honest and whatnot given it's supposed to be internal only. Wonder what they have to say about other Sony games.

VenomUK1101d ago (Edited 1101d ago )

In this review, Microsoft criticises TLOU1 gameplay it said it 'gave players little freedom of choice in the moment to moment gameplay.' This is valid, however I would say this is more of a criticism of the linear story-driven genre, and the developer's tight controls on narrative and gameplay is what made the first game so successful. The problem is that whilst open world game's give more 'freedom' it doesn't necessarily make them 'better'.

bouzebbal1101d ago

I played it and hated it.. Nothing happens at anytime.. Joel disappearance was so badly executed

gamer78041101d ago (Edited 1101d ago )

@venom that’s a valid criticism that it doesn’t give choice . I’m okay with that not having choice given the story is satisfying . Unfortunately I just didn’t get any satisfaction out of playing that game.

kayoss1101d ago

@bouzebbal
Joe's disappearance?
What are you talking about, did you even played the game?

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bouzebbal1100d ago

Kayoss

Was not to spoil if shine haven't played it.. But was apparently not easy to understand

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Sonic-and-Crash1101d ago (Edited 1101d ago )

not at all ....generally all the media that were generally negative toward PS before ( now MS also) found LoUs2 very good ....i wonder why ? .....the game had serious design, plot and art direction problems . making it uninteresting ( having in mind that it is a game not a movie) ....as for the gameplay ....Days Gone completely showed how its done with its true scavenging survival action ..that was dynamic and tense

HarryMasonHerpderp1101d ago

What was so bad about the game design and art direction? I think if you are being objective I can't see how anyone can disagree that TLOU2 is at the very least a very well made game. You may have your own opinions about what kind of game styles that you personally like which is fine, but to be objective...come on now...Naughty Dog are one of the best game studios in the world it's just a fact.

leejohnson2221101d ago

Game play was great but the story for me was nonsense and didnt come close to the first game, i just ignored the silly story and enjoyed the game play

Sonic-and-Crash1101d ago (Edited 1101d ago )

@Harry

problems with art direction are that none of the characters is memorable ...remember that this is a game not a movie ...having oscar winning voice acting doesnt offer nothing to gameplay and immersion of the player ...character were colorless , dull and generic everyday people that dont fit in a game(exception is Ellie who had some game artistic values)

As from Game designing problems these were obvious with.. back and forth gameplay , past and contemporary disconected segments , 2 main characters (player cannt identify with none) , plot holes that are nt explained ...generally a mess

cd11101d ago

I loved TLOU2, so what if I thought the 1st story was better. Each to their own, kid.

AspiringProGenji1101d ago

Yes. We know it is not a game, not a movie? Your point? Can’t video games be realistic and have high production values that enhances the experience and make it feel real? Believable? It not the 2d era of games anymore

HarryMasonHerpderp1101d ago (Edited 1101d ago )

@Sonic

Hmm okay so the art direction is a pretty broad topic, I mean it's not just about the characters you've got the environments as well which are stunning you have to admit that. This game is supposed to be a dark and gritty mood piece so the characters are not going to have colours that pop out because that would make the characters at odds with the world. As for stand out features I think Ellie and Joel are pretty iconic at this point and even Abby (everyone loves her guns) ;) I guess maybe some of the side characters are bit forgettable? Either way you said that they look like dull everyday people, but I imagine that's deliberate since the game is going for a realistic tone. It's all good if that's not what you want in a videogame but we all have different tastes, me personally I can go from Mario to TLOU easily because I like different things.

Now game design, I don't think you realise how much work went into this. You've got things like affordance where the player is directed into different locations based on lighting or colours, things of interest and still make it blend into the world so you subconsciously follow it. You've got the rope mechanics which to my knowledge is a first for consoles at least, creating a kind of half life approach to some puzzles. I suppose there are sections that may seem disconnected but they are vastly improved from the original in scope letting you go at your own pace and explore. To keep that kind of exploration in a strict narrative is a balancing act which works more often than not in TLOU2.

So identifying with the characters again is subjective, if you didn't bond with any of them then that's unfortunate . In the end it seems to me that you just don't like these kinds of games which is fine. Like I said before though you're opinions are subjective and so are mine but TLOU2 is objectively a well made game and top tier in its genre. The game design is technically brilliant, the art direction accomplishes what it sets out to do (I mean it's one of if not the best looking game on PS4), It succeeds in telling a heavy narrative (whether you like that or not again is subjective) and the game is virtually bug free.

I appreciate if you read through all of this ;)

Christopher1100d ago

1. That dog whistle of comparing it to a movie
2. Days Gone had dumb as rocks AI and in the most intense moments it wasn't about the peril so much as dealing with how few number of enemies would be affected by a bomb or world trap element because, again, AI was bad.

It was a good game, but trying to compare it to TLoUP2 because it didn't have a story you didn't like for gameplay is hilariously bad and you could have just assumed it up to "open world better always" or something silly.

Sonic-and-Crash1100d ago (Edited 1100d ago )

@Christofer playing Days Gone in some tense moments i really felt how LoUS2 should have been ....yes it is open world but nearly all its basic gameplay ( confrontations marauders , zombies, animals ) were well segmented, dynamic (constant dange from freakers) and perfect mechanically (gun play , basic AI as you say but functional , items managments usage etc) ....

LoUS2 felt like the movie ND always (basically its director) wanted to make ...battles are good but were almost so linear-ed to the point of scripted and be lets be honest AI wasnt that superior to DG (in small spaces ... also following the bad direction of cutting the infected battles to minimum and sci fi lore to 0 didnt help at all...for a player that wasnt interested in its basic story

Christopher1099d ago

TLoUP2 AI is not at all linear and is dynamic. 100% false on your part there. It's like you're describing some of the area designs with the AI.

AI will track you and communicate with each other (they even all have their own names), AI will adjust to detecting you, to seeing you, to finding dead bodies, and more.

Sorry, you're just 100% wrong about the dynamic of battle in TLoUP2. It's one of the best use of AI out there for creating a realistic element of combat while not being "unfair" to the player.

Perhaps if you just run and gunned your way through it on easy you missed it? Otherwise, just not at all the truth.

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Aussieguy1101d ago

Is there a patch definitely coming? I hope so as well, but havent heard anything yet.

PrinceOfAnger1101d ago (Edited 1101d ago )

Microsoft's review of last 2 before the release of Microsoft Flight Sim and Cyberpunk 2077, after which they took it's place and Digital foundry came and clarified everything and chose Cyberpunk 2077 (1)
Most impressive looking game "
The most impressive visulas of 2020.

Digital foundry
Best Game Graphics of 2020:
1. Cyberpunk (on pc)
2. Spiderman Miles Morales
3. Microsoft flight simulator
4. Half life Alyx
5. The last of us part 2
6. Demons souls
7. Doom eternal

Rude-ro1101d ago

Funny how you would list cyberpunk (pc)
Yet leave our flight simulator (pc)

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generic-user-name1101d ago

Some PC folks won't like to hear this but it's true, it might not have the highest resolution or the highest framerates that graphic cards can produce, but it has the most believable animations in a super detailed world. Blood soaking through bandages over time, squinting when aiming, splattered chunks of brains sliding down the wall slowly, glass embedded in enemies faces, paper notes getting wet if you read them in water, the rope physics, pools of blood melting the snow, etc etc etc.

buffig1101d ago (Edited 1101d ago )

Exactly this. Couldn't agree more. Too many people consider "best graphics" to mean, highest level of anisotropic filtering or TAA or any number of other setting ramped up to the extreme. However, that's just image quality. When God of War was released, to me it was the best graphic of any game I'd played, and I play on a decent gaming PC too. Because graphics to me are the things which are created by artists. I'm still wowed by driving in the rain in Driveclub. This is part of the reason why I'm always drawn to PlayStation. The artists and developers at their studios are at the very peak of the industry, which is something they've spent decades cultivating.

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kayoss1101d ago

@OneGreenMRAJ
Im not saying your interpretation of the game is wrong. Its a different perspective.
But what i got from the story is that this game is about vengeance and when you seek vengeance instead of forgiving. You end up losing more than what you started.
Abby wasnt meant to mirror joel. If anything Abby was opposite of Joel.

ibrake4naps1101d ago

While I didn't care for the story, technically it's a masterpiece!

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kayoss1101d ago

I mean, people need to consider the context of things as well. PC will always have the advantage and ceiling over console in terms of power. However, for naughty dog to optimize TLOU2 for the PS4 is nothing less than outstanding.

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MWH1100d ago

I won't say a true gamer but i'll say an honest person will give credit were it's due, and Naughty Dog's visual quality is among the industry's finest. However, i think it's a mistake mixing games with bad politics.

generic-user-name1100d ago

One lesbian couple simply existing, one woman who trained her body for revenge for years and one single character who was born in a female body but feels they are male, is not "bad politics".

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grifter0241101d ago ShowReplies(7)
jBlakeeper1101d ago

The level of polish is unmatched and the graphics are akin to games we will be seeing in the mid of the PS5 life cycle. Only wish it was 60 FPS because once you play a 60 FPS game 30 FPS feels slow.

InUrFoxHole1101d ago

You're absolutely drunk if you think Mid gen will produce TLOU2 graphics. I think we'll get better than that this gen

Darkborn1101d ago Show
iplay1up21101d ago (Edited 1101d ago )

Red Dead 2s world felt much more alive than TLOU2. Honestly, not that impressed with the first 3 hours I have put into TLOU2. I had to force myself to finish TLOU Remastered, before TLOU2 came out. The story is great, but the actual gameplay, not great.

Playing Gears 5 on Series X, is very impressive. 4K 60/120fps options(not 4K 120fps). I certainly think by mid current gen, we will see much more impressive graphics, on all systems. With TLOU2 Releasing not that long ago, Sony should have a free day one patch for PS5.

cd11101d ago

@iplay

You had to force yourself to finish the first and you don't like the 2nd...ever considered TLOU just isn't your type of game? Let others enjoy it and just go back to Gears.

InUrFoxHole1101d ago

I agree with rd2 feeling more alive. Both companies are great

Bruh1100d ago

@Darkborn

Considering Microsoft has also put out gorgeous visuals such as those from FH4 and Gears 5. Tells me that when you aim for a 30 FPS threshold you tend to put out much better graphics than those aiming for a 60 FPS target. But ima let you tell me more world class engineer

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tombfan1101d ago

At first yes, you notice... But after a few minutes your eyes start to adapt and it's not that noticable anymore.

Aussiesummer1101d ago

The detail is pretty astonishing but some of it is faked, like teeth being sprayed out when hitting an enemy in the face with a bat, they don't lose their teeth at all, they just appear out off nowhere.

jznrpg1101d ago

Well it was made to run on a PS4 that’s 1.8tb or something ?? They did an amazing job

Atticus_finch1101d ago

??? Well yeah. Their clothing isn't real either it's flat textures.

buffig1101d ago

Yeah, and Thanos didn't really click his fingers and make everybody disappear, that was all faked too. Same with the lightsabers in star wars. They're added afterwards!

Every game you've ever played has optical tricks like this. It's how games are made. From baked lighting to pre calculated physics, to swapping out textures and shaders on the same geometry. Are you suggesting any thing less than physically knocking out a characters teeth with deforming jaw geometry and flying teeth, with convincing physics, isn't good enough?

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130°

Monopoly Go Devs Spent More On Marketing Than It Cost To Develop The Last Of Us 2

The game's huge marketing budget has worked out for it, bringing in $2 billion revenue in its first 10 months of release.

Read Full Story >>
gamespot.com
ChasterMies48d ago

That’s how it is with most movies. Why should it be any different with games?

Eonjay48d ago

It could also be that development cost were just very very low.

Kaii48d ago

I think it's about time for government agencies to step into mobile gaming and look around, this is shit.

just_looken48d ago

Do not worry 82yr old joe biden is on it he will have 88-100 year old friends in the government to fire up there talky box's.

150°

You almost got a version of The Last of Us 2 inspired by Bloodborne

A new The Last of Us 2 documentary reveals that Naughty Dog almost made a different version of the PS4 and PS5 game similar to Bloodborne.

Read Full Story >>
theloadout.com
Scissorman93d ago

Just make a new IP with the same concept. :)

toxic-inferno93d ago

Or just release a remaster of Bloodborne 😛

rippermcrip93d ago

Kind of a misleading comparison. They were simply talking about the game being melee oriented and more of an open world. I wouldn't compare a game to a soulslike based on that.

toxic-inferno93d ago

Open world in a very specific sense though. The sense of exploration and discovering shortcuts within a large, challenging area would feel great in a survival game like TLOU. But I'm sceptical it would be nearly as satisfying without the bonfire/lantern respawn system.

Inverno93d ago

A more melee oriented Last of Us 2 would've been so much better imo. The combat mechanics barely got any use from me cause everyone just shoots at you, and then the Scars with their bows are even more annoying. Level design was also more Bloodborne, and I love the level design in Souls game, there's a real sense of scale and exploration due to the branching paths. We really gotta move away from open world in the style of GTA and BoTW and do it more like Souls.

toxic-inferno93d ago

Completely agree with your final comment. Semi-linear open worlds like those in soulslikes are by far the most satisfying. Even Elden Ring (which is of course amazing) loses some of its heart due to it's open world.

93d ago
toxic-inferno92d ago

@SnarkyDoggy

Of course, my comment was my opinion, and may be different to yours.

I completely agree that Elden Ring's world is incredible. The design of every inch of its map is fantastic, with so much care that has been put into its layout and design to tell a story in the classic ambiguous way that FromSoft always manage. I would argue with anybody, any day of the week, that there is no finer example of open world design anywhere in gaming across all platforms and genres.

However, the 'heart' that I speak of is perhaps more aligned with gameplay. The more linear form of the previous games provides a distinct level of focus and determination that Elden Ring lacks due to the nature of it's open world. In Dark Souls, Bloodborne, etc. you often have between one and three bosses available to you at any time, requiring dedication and a certain level of grit. You have to learn each boss, master the techniques required and vanquish them before moving on. Between 60% and 90% of the bosses in each game generally result in this experience.

I had no such experience in Elden Ring, except for the fight against Malenia, because the nature of the open world meant that there was always something else to do and explore. The open world encouraged this, meaning that I spent most of the game over-levelled for the bosses I was facing. And I didn't even go out of my way to over-level.

To conclude, the heart of Soulsbourne games isn't inherently the difficult; it's the grit and determination required to beat them. There are other things that factor into the soulslike genre, but that gameplay loop is the real soul of the series. And Elden Ring, mostly due to it's open world, lacked that particular aspect.

As I have said, you are welcome to disagree with me! But I hope that further explains my original statement.

shinoff218393d ago

I don't think we need to move away from a gta open world style. There's room for all. I enjoy open and linear along with in between. If you have an issue I imagine it's on the devs.

Inverno93d ago

An in-between then should be considered more often. I'm just not a fan of the long stretches of land of nothing. Idk whatchu mean by the last thing tho, I like ND.

Demetrius93d ago

Def did good with their own thing I'm so over the whole copy souls combat sheesh I can dee if in certain games it would be bosses that looked like a souls boss but straight out copying the combat and feel takes away from a game that supposed to be its own lol

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600°

Original The Last of Us Part 2 ending is better than what we actually got

Callum writes: The revealed original ending idea for The Last of Us Part 2 is better than the actual conclusion we got instead.

Read Full Story >>
videogamer.com
anast103d ago (Edited 103d ago )

No, Druckmann was right in going with the ending we got. It's clean and simple. The ending that was cut was clunky.

senorfartcushion102d ago (Edited 102d ago )

The ending we got is thematically incorrect.

Thematic incorrectness is cancer for a story.

anast102d ago

Give me a concrete example how it was thematically incorrect. I might change my mind.

Christopher100d ago

***Bullshit, especially not in a post apocalyptic world. ***

Most notable post apocalyptic stories don't have happy endings for the protagonist. Typically others are aided in some way along their path, but in the end they tend to suffer and move on alone.

---

I disagree that a story of revenge would have been better than one of eventual heart ache, forgiveness, and moving on. Both are brutal, both show a loss of life, only one represents a brighter chance for a future.

Even if you prefer a story of revenge only, though, recognize that wasn't ND's goal and you should not assess the quality based on your preference of outcome but the quality in which they present their own story.

senorfartcushion99d ago

It's how they succeeded with the first game and failed with th story of the second.

😘

+ Show (1) more replyLast reply 99d ago
-Foxtrot102d ago

How?

Yes lets have Ellie slaughter everyone in her path to get her revenge, loose her fingers where she can't play the guitar anymore (the last big connection to Joel), have Dina leave her, see Tommy badly hurt where he struggles to walk and is half blind only for her in the LAST MOMENTS go "Gee. I shouldn't do this, revenge is bad"

Yeah. I don't think so, it's awful writing trying to get a message across where there's been no build up to it. Hell, Abby and Ellie don't even talk about Joel, there's no confrontation of "Why did you do this?" so both of them sees the other side of the story.

The main theme of her sparing Abby was so they could get this message across that she "doesn't want to loose everything" but she did anyway so what was the point? Least killing Abby he'd have gotten her revenge.

Bwremjoe102d ago

The pointlessness of it all IS what is good about the original ending.

Christopher102d ago (Edited 102d ago )

If Abby had been killed, then the whole purpose of the story would have been changed to just revenge and not what they were aiming for. Just because you give up on your revenge doesn't mean people forgive you for everything you did up to that point.

ravens52102d ago

It ended up being a story of redemption instead of revenge. To keep the faintest bit of humanity she had left. Abby spared Ellies life before, let's not forget that; twice if I'm not mistaken. It was a great ending, full circle.

JackBNimble102d ago (Edited 102d ago )

In the end after her great adventure Ellie gave up her family for revenge on Abby.
This is post apocalyptic, Ellie lost her kid and wife regardless, only to let Abby go. This is why the story doesn't make sense.

The story should have ended with her and her family at the farm.... and they lived happily ever after. But no, give everyone up for nothing at all.

Bullshit, especially not in a post apocalyptic world.

generic-user-name102d ago

Why do people conveniently forget Ellie tried to stop after killing a pregnant Mel? Then she stopped again until a vengeful Tommy came knocking and guilted her into going after her again.

"The main theme of her sparing Abby was so they could get this message across that she "doesn't want to loose everything" but she did anyway so what was the point?"

Why can't she go back to Dina? If Dina doesn't take her back then Jackson itself, her community will. And so what if she can't play the guitar anymore? Does that mean she loses her memories of him? She can't still watch cheesy 80s movies that they watched together? Take up wood carving which Joel was into?

I don't get where this notion comes from that Ellie lost everything when she has a life waiting for her that's better than 99% of the rest of humanity in that world.

Charlieboy333102d ago

@ Fox I agree with you 100%

@Chris 'just revenge' would have been perfectly fine. As you said, giving up on her revenge wouldn't change anything she did up to that point or make people forgive her.

So why not follow through on what started it all in first place!? The damage was done already...finish the damn job and get the payback.

And I don't want to hear that 'revenge is never ending' pussy bullshit from anyone. Abby got revenge on Joel for her father. Ellie could gave gotten revenge on Abby for Joel. End of story.

The 'message' was retarded and lazy, trying to come off as 'deep'. It ruined and lacked everything great from Part 1....that is the truth and I don't give a shit what anyone says.

Tody_ZA102d ago (Edited 102d ago )

I think you missed the point of the ending. The point was that revenge had cost Abbey and Ellie everything. This wasn't about their catharsis or completion of their revenge. It was that by the end Ellie realised that nothing was going to fix how she felt or give her back what she lost, the absolute pointlessness of all the death and bloodshed and loss culminated in a moment where she physically could not continue with it anymore or bring herself to end it with her revenge. Abbey and Ellie just couldn't do it anymore. And by that point the idea was for the player to be so exhausted along with them by the idea of revenge that you accept it. Even the fruitlessness of the final mission to hunt Abbey felt like all Ellie had left by that point, all she was holding onto.

Love or hate the story, it certainly didn't fall into cliches or the obvious which would be Ellie and Abbey coming to an understanding. It just had to end.

I personally love the game for being so daring with its story.

outsider1624102d ago

"Yes lets have Ellie slaughter everyone in her path to get her revenge.."

I don't understand why people even bring this up. The killing everyone gameplay wise is just because its "videogame" if that makes any sense. You want a game to just walk across the country doing nothing but hide?
Even the ones that were killed (cutscene), it was because she had'nt any choice(atleast). Only one who actually got tortured was Nora..but even then all she did was tell where abby was and she wouldn't have been killed.

Toecutter00102d ago

Dina leaving and Ellie losing her fingers was a result of her path of revenge. She did not know or do these things prior to the third act. Also, Abby spared her life on more than one occasion. Ellie murdered all of her friends. Abby had just as much cause, if not more, for wanting her own revenge. Breaking the cycle of violence was the entire point of the game.

DuckOnQuack35102d ago (Edited 102d ago )

Jeez liberals have to try to find some fake deep message in everything.
Joel killed a guy that pulled a knife on him and was going to end the life of an innocent child. In doing so some dude girl gets some of her friends and brutally murders another girl's father figure, right in front of her eyes might I add. But oh no oh no Ellie can't kill the people that did that cuz then ellie is bad. Dumbest shit ever

Tody_ZA102d ago

@DuckOnQuack35 Wow, you either don't remember the first game or you have an extremely limited narrative scope and played the second game half asleep. The surgeon pulled a knife on Joel because he barged into the room with a gun and it was obvious to anyone with half a brain cell that he was there to take Ellie. In the Fireflies' minds, she was their hope to save humanity. At this point Joel had killed dozens of Fireflies who genuinely believed they were saving the world with a cure. Joel didn't kill Abbey's father figure, he killed her actual father. This was the plot of The Last of Us 2, there is no fake deep message it's literally the point of the game : both sides had justified reasons to pursue revenge, and it cost them everything. What do you find hard to process about that?

This wasn't Taken with Liam Neeson. Ellie was justified just like Abbey was, but at some point you've got to accept that Ellie is not the hero in the story, and neither was Abbey. But they were certainly the villains from each other's points of view.

anast102d ago

Killing Abby would have flattened the story, which wouldn't have given us anything to talk about afterwards. All good art inspires dialogue and discussion, and ND has accomplished this with Last of Us Part 2.

S2Killinit102d ago

The fact that we are still talking about it, is why it was a good ending.

+ Show (10) more repliesLast reply 102d ago
TheEnigma313102d ago

Abby actually grew on me by the end. I hated her friends though, they were annoying. I'm glad Elli didn't kill her. She's mentally screwed though going forward.

raWfodog102d ago

I totally understood Abby's motivation for wanting to get revenge on Joel. Many people hated what happened simply because they played through the first game as Joel and loved him. But he admitted that even before he met Ellie he and his brother killed innocent people to survive so he was not a 'good' guy per se. We understood his loss and pain though, so we sympathized with him. And we cheered him on when he went to save Ellie, killing people who were trying to find a cure for everyone. He even hid the truth from Ellie because he knew she would not have wanted that to happen. But he did not want to lose anyone else that he loved, and we didn't want him to lose anymore either. But when Abby came for him, he knew his time was up. We just hated how it went down. First him saving her and then she doing him like that. But that's what the need for revenge drove her to, and Ellie stopped herself from continuing the cycle.

EvertonFC102d ago

Drunkman had balls ripping Joel away from us like that but that's what made it great too.
We moan about rinse and repeat stories then moan when they take tough dicsions.
My head was all over the place emotionally with Abby but they both had similarities.
I found my 2nd play through even better once my emotions were in check and had time to digest it all.

Charlieboy333102d ago

Yeah dude, the problem with your story is that all the way through part 1 we only ever saw Joel try and help others and save people. The only people he killed were scumbags or people who were trying to kill him. Yet now we are supposed to buy it that he had a habit of just killing innocent people left and right. Why? Because Druckman made him 'say' this as a lazy way to try and create validity for his death in part 2? Bullshit.

Even the doctor who didn't move and instead stood there ready to attack with a scalpel after Joel told everyone to get away from Ellie ( because they were going to kill her for NO REASON...if you read the notes found in the hospital you would have seen that they had already tried but lacked the expertise and equipment to successfully create a vaccine!! ). He should have got the fuck out when told. Marlene should have given Ellie back as requested and avoided ALL of it ( knowing how pointless it all was to try making the vaccine again ).

But no, Joel is solely at fault now because we need a reaon for Abby to avenge her retarded father who couldn't follow instructions at gunpoint.

Tody_ZA102d ago

Let's not also forget how daring Naughty Dog were to put you in the shoes of the person who killed Joel, and force you to play as her during moments like fighting Ellie. The game constantly put you in situations where you almost didn't want to progress with the story and I found it excellent. It's a rare game that actually makes you feel or be hesitant about what you're doing, whereas in any other revenge tale you wouldn't think, stop or pause for a second before you kill anyone and everyone. This game actually bothered to show you the other side and they weren't just mindless caricatures of villains, and that's what made the game unique. From their perspective, Ellie was the villain and she well took ownership of that role as the game went on. Morally interesting as a game, unlike most.

DuckOnQuack35102d ago

Exactly they try to force you into taking Abby's side but what Abby did was wrong and can never be justified. Her dad was willing to kill Joel and Ellie so wtf.

anast102d ago

@Charlie

Play part 1 again and you will understand that Joel wasn't a good guy. One example is that no "good" guy knows that signature interrogation technique. The character would have to be a seriously bad person to know how to get information like that.

raWfodog101d ago (Edited 101d ago )

@Charlieboy333

“Yeah dude, the problem with your story is that all the way through part 1 we only ever saw Joel try and help others and save people.”

I don’t believe you understood Joel’s character. He was not altruistically good or pure evil. He was a dad looking out for his own and doing what was necessary for him and people to survive. You make it sound like he was going out of his way to do nice things for people. That was never the case. At the same time, we hear about him and his brother harming innocents but we know it was not just to be evil. They were only doing what they thought they needed to do to survive, and that meant looking out for only themselves and taking from others.

“because they were going to kill her for NO REASON...if you read the notes found in the hospital you would have seen that they had already tried but lacked the expertise and equipment to successfully create a vaccine!!”

The doctors never had a test subject like Ellie so that’s why they had hope that they could produce a vaccine. All of their other efforts failed because they never ran across someone who had a natural immunity to the cordyceps fungus.

It’s okay to not like the story because it didn’t cater to your personal preferences, but to better understand people you should really try to place yourselves into their mindsets to understand their motivations

“But no, Joel is solely at fault now because we need a reaon for Abby to avenge her retarded father who couldn't follow instructions at gunpoint.”

No, of course Joel is not solely at fault. That’s the whole point of this revenge tale. It’s a vicious cycle where all parties are doing ‘bad’ things to each other in order to get the last hit in, per se. In Abby’s mind, she had the perfect reason to go after this stranger who killed her father. Do you think she played through the first game as Joel in order to understand his motivation? No, some random dude just killed the last bit of family that she had.

Tody_ZA101d ago (Edited 101d ago )

@raWfodog Great comment. I can't believe that after all the plot points people had an issue with in The Last of Us 2, the basic character motivations have to actually be explained to this lot when it's the most unambiguous and well presented part of the early narrative. I must have missed the part in the ending of The Last of Us Part 1 where Joel was killing the evil child slavers who stole Ellie and not the Fireflies who desperately believed Ellie was the cure to save humanity.

If the game was too hard to understand for these folk they should watch the HBO series, even that made it exceptionally obvious that Joel was not the hero at the end.

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SyntheticForm102d ago

Agreed; I like her too.

At some point people have to forgive each other or they just wind up in cycle of never ending senseless violence. I'd say all these people are trauma-laden at this point.

Markdn102d ago

Have you seen the state of the real world, people just can't let it lie can they

ChasterMies102d ago

I never hated Abby. But Ellie, damn, what’s wrong with you?

anast102d ago

Abby is cool and her combat animations were fun too.

outsider1624102d ago

Lol..i hated Nora and that jackass who spit on joel though. Owen and mel on the other hand...i felt bad for them.

TheEnigma313101d ago

I hated owen. He was a tool

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isarai102d ago

{SPOILERS} How is a random encounter with a character you never met that just HAPPENS to be the parent of someone you kill a better ending? That ending would've not only trivialized the climax of the entire revenge arc, but also seems like an afterthought to meet the requirement of losing her fingers which has some significance.

gold_drake102d ago

this was exactly my issue with the story. like this random arse person just so happens to be someones father who just so happens to want revenge. lol.

Inverno102d ago

Yeah no, that one would've pissed me off even more. For me however the real ending is Ellie and JJ looking off into the sunset, everything after was unnecessary.

andy85102d ago

Disagree to be honest. It was clearly a tale if revenge, redemption and forgiveness. If she just kills her it defeats the object of what the whole story was about.

Charlieboy333102d ago

So it's fine for Abby to get her revenge but Ellie's is unresolved with a nice missing finger to always remind her. Redemption my ass....all we learned was that some people get revenge and pussies don't

Si-Fly102d ago

Team America fuck yeah

Charlieboy333102d ago

I'm South African not American and we live with danger and violence every day....we don't take shit.

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