Xfire writes "Worldbuilding is a crucial part of any story. It's not an easy task to create a believable setting with its own set of rules, customs, traditions and political affiliations and then weave a story into the said setting. Luckily, storytellers and video game writers don't always need to create complex settings when we've got history books as thick as Big Chungus.
Historical eras make a fabulous setting for video games. They've already got the world-building nailed, complete with their own set of rules, customs, traditions and political affiliations. Honestly, I don't think I need to justify the fact that historical eras make an amazing setting for video games. If you don't believe me, just go ahead and play the Ghost of Tsushima or any of the Assassin's Creed games."
On 16 May, the long-awaited release of the PC version of Ghost of Tsushima took place. And the game proved to be a great success on the first day.
Is this going to be the new thing thing? Articles about Steam reviews? Which of course was in response to the false article about the review bombings in the first place.
I always get confused by this, but is 72k good sales numbers for a game? I keep seeing games fail at selling 2.5 million and that they need to be on multiple platforms but is an additional 72k adding much?
Ghost of Tsushima has released on Steam, so we take a quick look at how it runs on the Steam Deck, and we are very pleased so far!
Ghost of Tsushima Director's Cut, is now available on PC, and here are the best PC settings for optimized performance on mid-end systems.
The first crusade would be pretty sweet. I’d probably enjoy any of those on your list if they were done respectfully. Like not some dork in Portland making a Russian Revolution game.
Benin Empire, Far East, Central America. Games are pretty biased toward Europe, North America, and the Middle East. There is a very big world out there.