Digital Foundry: "Imagine the cover-shooting mechanics of Gears of War combined with four unique superhero classes and an open world layout with up to three player squads - and basically, that's Outriders. Developed by People Can Fly, the demo is enjoying plenty of attention at the moment - allowing players to test out the first chapter, then roll that progress into the full game due early next month. Within this advance sampler, users get a slice of the story, some side-missions, along with a chance to check out some fiery superpowers. All are hugely satisfying in their own right and combat is fast and dynamic, but it's fair to say that the experience varies significantly by the platform. We checked out the game on Xbox One X for a taster of the last-gen experience, then moved on to the new wave of consoles to see what's what - and the results are intriguing."
There's no better way to enjoy your PS5 than with friends, so here's our picks of the best co-op games on the console.
From Xbox Wire: "Fight to survive on a hostile planet, a massive fantasy world, or to qualify for retirement care this weekend during Free Play Days. Just Die Already and Outriders are available this weekend for Xbox Live Gold and Xbox Game Pass Ultimate members to play from Thursday, August 18 at 12:01 a.m. PDT until Sunday, August 21 at 11:59 p.m. PDT. In addition, The Elder Scrolls Online is available for an extended time from now until Monday, August 29 at 6:59 a.m. PDT."
SQUARE ENIX® today announced that OUTRIDERS™ will be available to play for free on Steam from Monday June 20th to Thursday June 23rd.
I played through the entire campaign. It was very generic. The story was mediocre and the technical issues on PC were pretty bad. They patched it up quite a bit. It plays better now. I can say the only reason why I enjoyed it was because I missed Division 2-type gameplay but was was tired of running around the same areas in New York. The endgame is just an enemy hitpoint multiplier where a tiny creature has 20,000 HP. It's too bullet-spongy.
"The head-to-head between PS5 and Xbox Series X is interesting in that two machines that have thus far shown similar capabilities are utilised in different ways in this title. Again, both use dynamic resolution scaling and temporal upsampling, with a 1440p to 2088p window on the premium Microsoft machine, dropping to a 1260p to 1800p range on PlayStation 5. The results of this are pretty much as you would expect based on what we've seen from these machines - the Xbox is not as stable, running in a 50-60fps range, while PlayStation 5 only has minor drops from its target 60 frames per second."
That seems to be the common trade off so far this generation. XSX is getting more pixels while PS5 is getter more frames.
I've a feeling Microsoft is pushing for devs possibly to push as high resolution as possible so they can claim 1up on competition. They should lower the max res as you won't really notice and bump fps up
If you have a TV or monitor with VRR you wont notice these dips on SeriesX. So go for that version if you got a VRR device and both consoles.
The best performance is on the ps5. Again. They try to find excuses, but its the reality.
At the 7:00 minute mark where they talk about the PS5 missing flag physics (I'm sure this will be corrected on the final release), does anyone else notice how muted the colors are on the PS5? Aside from the resolution advantage, I also find the colors to be much more vibrant/punchier on the Series X.
I think both versions could use improvements personally. Good thing DF makes devs aware of these issues before they post these videos.