It Takes Two director Josef Fares says collectibles won't be in the game and replayability isn't the focus, as players "don't even play games."
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Kinda the true on why gamers wont finish games, but there is a strong reason on why this happens, and that is imo is that some games aren't appealing to play or is just not fun, removing elements for replayability it wont make your game atractive if your core gameplay is dull and boring, if gamers dont finish your game is cause of that imo.
Lmao love this guy
I don't play games that are tedious. Give me a fun game, could be an awesome story, but needs to be fun
A more modern reason is actually FOMO. If you look on Twitch and other streaming platforms you'll find a conflict:
Home gamer and streamer starts the game at the same time.
Then home gamer must strive to play faster than the streamer if they wish to avoid being spoiled.
If they don't play faster, then they have to either cave and watch the streamer, or miss out on being in the "community".
Sometimes I start a game with the sole purpose to do the main story and maybe a couple side things because I would like to complete some of my backlog. However soon as I start I look past every corner, in every room scared to miss something. Or even worse. Get far enough that once I realize it is the main quest that I can't go back anymore.
Started control on PS5 just finish the story but now I'm trying to find every crate, recording, note ...
I don't mind if what you find adds to the experience or if it isn't an abundance of icons (AC for example).