New trio of Virtual Console releases hit the Wii today.
Super Mario World (Super NES®, 1-2 players, 800 Wii Points)
VIGILANTE (TurboGrafx-16, 1 player, 600 Wii Points)
Gain Ground (Sega Genesis, 1-2 players, 800 Wii Points)
Let’s discuss what made Super Mario World so good. This Nintendo classic is one of the best 2D games of its generation.
It was imaginative, great controls and fun. Definition of a great game. What else is there to say?
The end.
I love this game. Got the SNES bundle of Christmas of 1992 I think. I wanted the Genesis with Sonic 2 but this was just as good at the time. This was a huge jump from the nes Mario's and I didn't think it could get batter than Mario 3. The addition to Different Yoshi's added amazing gameplay.
It was magical. Coming from Super Mario 3, this game felt glorious with its graphics, colors and music. A masterpiece.
Jessica Mullane for SUPERJUMP: "a style of gameplay that is intentionally meant to be frustratingly difficult. Don't expect to master anything in a day or even a month"
In the 16-bit era, game devs and composers could finally change the type of tones used in the music, simulating a wider array of instruments and creating a whole lot of great soundtracks in the process.
It wasn’t easy picking out the best of the best because there were so many great ones. Even middle-of-the-road soundtracks seemed to deserve a bump if the game was just that damn good, and so many from that era are that damn good!
Here's the Ghetto Gamer list of top 20 soundtracks from the 16-bit era.