Modder 'Stevokenevo' is currently working on a VR remake of Jurassic Park: Trespasser in Half-Life: Alyx.
Without Jurassic Park: Trespasser, we may never have had Grabbed By the Ghoulies. Or Halo, Gears of War, and the rest.
A prelude to many things it was not the foundation or keystone for Xbox like at all. Also, Trespasser failed because the focus was his really, really bad physics engine stacked on top of a dog turd shaped like a dinosaur game. So if your saying this is honorary foundation material? no, it was just something in the portfolio.
Also hot at the time were Sin and Half Life. Trespasser was thrashed for a reason and it was not because those two were better, it was just a lazy cash grab with this doof’s horrible physics project being the selling point. Bury that dinosaur
They are really trying their best to keep Xbox relevant in the gaming news. Xbox's decision to release more games multiplatform are really taking and effect and now it sounds like Xbox hopes it'll cause a January 6, it's almost like the same idea, incite a riot. Stir everyone up and not have to be the sad sucker that goes down alone. Misery loves company. This is getting nasty. Xbox fans are still in a fitted rage, like they learned to do when they were a kid to throw a fit in hopes to eventually get what they want or as an adult in jail that keeps kicking the door until someone shows up to tell them NO again, because that's the only way to try and get what they want.
Xbox fans don't want it to play it necessarily, they just want it to make them feel better about feeling bad, but PlayStation and Nintendos business strategy isn't the same as Xbox, people can't seem to understand that Xbox aren't the trailblazers. They're the the failures that are trying to think of how to survive when nobody can trust them anymore. So, you're getting random stuff like this to try and keep Xbox on the mind.
Really, it's not like Xbox fans have anything to worry about. It's not like Xbox gave competing platforms anything of value. It's their low tier games. It's not Halo, Gears, Forza, or I would say something from Bethesda, but yeah right, PlayStation has Skyrim, Doom, Quake, Elder Scrolls Online, etc. There's still a lot of Bethesda software on Sonys machine. Just let things go how they're going to go. YOURE NOT GETTING HELLDIVERS 2, ITS A SONY OWNED IP! THE ONLY REASON YOU GOT MLB THE SHOW is because MLB pressured Sony or they'd strip them of their license, not that anyone else was clamoring to fill the void, they wouldn't have had anyone, so it went and Xbox gave away Sonys game for free. Then you have Destiny, which could come to an end, as Bungie stated they wanted to remain platform neutral as part of the agreement so, it stayed that way, unless Sony now steps in and takes over, we'll see but, it's Sonys IP. Just because Xbox wants to go that route doesn't mean Sony and Nintendo should, let it go
Vertigo Games' Metro Awakening is the latest AAA game announced for VR. And it could be VR's next Half-Life: Alyx.
If Vertigo tries for the real AAA experience like Valve did then yeah
But if Vertigo tries for the light Call of the mountain experience then nope it will be another... light eperience
IMO RE8 and RE4 already clear Alyx. Yes Alyx is ground-up VR so it has more of a cohesive feel but the RE games are full AAA campaigns that are thrilling and using the iconic guns of RE4 in VR is something else.
With the flatscreen videogames feeling ever more stagnant, is VR becoming the leader in modern gaming innovation?
But no one is buying enough of the games to generate the required profit for game publishers. :-(
I mean to my eyes regular gaming just has evolutions left. Everything boils down to what we already have a primitive version of; ai, physics, raytracing. For VR we have just scraped the surface, we are at pong level right now. We only have head and hand tracking mainstream so far.
AR is more likely to be the future main tech but VR will always have a place in the home. Idk if it will ever be possible, but a full body VR experience where you can walk without moving is the end game for me. Perhaps full dive isnt just a fantasy, but even I can't go THAT far.
VR is great. It's more immersive than any flat game can be. But, we don't need to trash flat games to uplift VR games. Article says flat gaming has hit a dead end. But there's always more to improve there as well as VR gaming.
I was just as jaded by how nothing seems improve in gaming. The same fighting games, the same red barrels, the same stupid AI. I was almost done after playing for over 40 years of gaming. Then I got VR. VR made me feel like a kid again. Everything was new. I wanted to try all types of VR games. Found many great titles.
But, it reinvigorated my love of gaming too. Games like Ghost of Tsushima took gaming for me to the next level beyond great games like Onimusha. Or reflux 5 getting a great Spider-Man game story and all. Horizon went way beyond what Guerilla Games did with Killzone. Retro games became that much more fun again. Arcade and old school console games.
But VR does have a long way to go. It'll be years before we get to the point where modern gaming is now. But the journey is just as fun until we get there. Can't wait to see the more advanced VR games with more physics, AI, objects on-screen, etc. Just like what's happening in flat gaming.
Can't wait for VR to hit that Ghost of Tsushima and Spider-Man moment in VR. VR is innovative. But flat gaming can still surprise us. Even peripherals like Dual Sense brought unexpected surprises. Even though 3D sound does have its impressive origins in VR that PS5 and Xbox series enjoy now.
I've definitely lost a lot of interest in traditional gaming since I started playing on PSVR1 and PSVR2. Big names like Spiderman 2 pull me back of course and I'll probably never give it up entirely, but since playing Firewall Zero Hour I find it difficult to enjoy 'flat' FPS games and online games in general. Playing online in VR makes you feel like you're actually hanging out with people, for me anyway.
The problem with VR, or PSVR2 at least so far, is that Sony aren't fully committing. They'll buy Nixxes to port games to PC but why haven't they got a dedicated team to make VR updates for their games? If Capcom can bring RE7/8/4 to PSVR, why can't Sony bring Uncharted/TLOU/GoW? There's a modder on PC called PreyDog who makes VR mods for PC games single handedly, why can't Sony manage this? They also need to be doing everything in their power to get GTA V/RDR2/GTA VI running on PSVR2. Any of those would move headsets.
Can we really call it innovative when VR has been around longer than in the last decade? It's been improved, hardware always is. But I think, for games at least, and really anything with software being what drives the hardware, that innovation must be done within the software itself. The VITA had a lot of neat features that went mostly ignored later in its life. The DS4 touch pad and speaker were underutilized, I don't think I've played a single Nintendo made game that uses the touch screen for anything unique in any of their games. Hardware becomes a gimmick if devs don't wanna use it.