390°

GTA 5 Developer Rockstar Games Intended To Create Single Player Experience, Says Take Two CEO

From Xfire:

"Take-Two CEO Strauss Zelnick, in a one-hour earnings call this week, said "The folks at Rockstar Games intended to create a powerful single-player experience and a story-driven experience... and then developed in addition, a massive multiplayer opportunity over the past years."

This could mean that Rockstar Games is going to focus on single-player games and then look to expand them with multiplayer options. Of course though, it would be very easy for them to focus on the opposite, considering the massive run away success that GTA Online has had."

DaniMacYo1178d ago

With all the gazillions of money they’ve made off of GTAV online they should have no issue money wise making single player content. SP won’t even leave a dent in their bank after all the cash they’ve got now.
I wish they would throw in SP DLC but they probably won’t.

VenomUK1178d ago (Edited 1178d ago )

Take-Two CEO Strauss Zelnick said: "There was an argument just a couple of years ago, not around here, not in this shop, but in some of our competitors' offices, that single-player is dead, that it's all about multiplayer. We didn't believe that I said specifically and publicly that we didn't believe that, our labels don't believe that".

Well, that's all very well but a massive 'world' was created for GTA V but no single-player DLC was released in over seven years, this was especially disappointing as the company could afford to make more after the phenomenal success of GTA Online. No single-player was released for RDR2 either so this gives us a hint about GTA VI having a campaign but no single player DLC. But I think a lot of gamers would move to play GTA online if they had more single player DLC that keeps them in the game world.

GTA VI will have single player, but only to feed the online game afterwards.

Zhipp1178d ago

Gta and rdr are such massive games I can't fathom why anyone would demand dlc on top of them.

1177d ago
toxic-inferno1177d ago

@Zhipp

I think the expectation from Rockstar with regards to DLC is not your average "more of the same content", but rather new and experimental experiences like the Undead Nightmare DLC for original Red Dead Redemption. No matter how big the original game is, having new experiences that are entirely separate to the main game is something that many gamers will be keen to support.

terrorofdeath1177d ago (Edited 1177d ago )

@VenomUK

Yeah, totally agreed. I played GTA V Single Player back when it released, in 2013, on PS3. Didn't really bother playing GTA Online. If a Single Player DLC got released, it would probably lure me back into the game (and make more money for them)

+ Show (1) more replyLast reply 1177d ago
EazyC1178d ago

I think they should try it again as a test. They were unhappy with GTA IV's DLC sales results but I think that kind of content has come a long way since then, and consumers would have far higher chance of purchasing.

I am aware of how much money micro transaction 'whales' (read: addicts/idiots) make for Rockstar but I think they should give single player DLC another chance. Red Dead 2's world is too amazing NOT to give another amazing cinematic experience a chance to exist. They didn't use the desert much at all in the single player for example.

Skuletor1177d ago

Maybe GTA IV's DLC would have sold better if it wasn't a timed Xbox 360 exclusive.

Dee_911178d ago

The only reason the multiplayer is so popular is because everyone is waiting for the next GTA . I personally gave up with online. everything is too expensive lol
if they just focused on online it would have to be a hell of a lot better than the current "story mode" for online for me be interested.. Then again this is GTA.. of course ima be interested 😂

Rachel_Alucard1177d ago

They'll definitely be making single player components that leave a very good impression on people for years. But DLC for single player generally will never sell as much as they'd like because most people aren't buying an add on for something they haven't finished. GTAV and RDR2 are very long even just rushing through missions. Most never even go back after a short burst. They are right in that they still push single player, but it's not what they push in the long term.

EazyC1176d ago (Edited 1176d ago )

That's very true. Even with GTA V, I think its lasting legacy will be the story, not the forgettable online.

As for RDR 2...it's not even up for debate, the tale of Arthur Morgan will live on in history, they'll be talking about it in 20, 30 years time as an example of how powerful a game can be as a narrative vehicle. RDR Online prob won't even be mentioned.

CrimsonIdol1177d ago

I legitimately can't understand how people enjoy GTA online. I've tried many times and it's always been a nightmare. Like, the concept is great and it's hard to imagine how it could be screwed up, but it's completely screwed at every fundamental level.

neutralgamer19921177d ago

We as gamers have to start to understand how the business aspect of it works. When GTA V launched it was the biggest launch ever let's say they worked on the DLC and released it three years afterwards chances are only a fraction of the people would buy their DLC. the reason I know that is because of how it's old during the GTA IV post launch content and even if you look at a game like Witcher 3 the DLC saw nowhere near as well as the game of all

As a single player gamer it bugs me but I understand it. I just hope that future R* games don't take shortcuts when it comes to story driven content to instead focus on GTA online. GTA5 was once in a lifetime launch where it basically launched on 3 different generations(once it launches on ps5/XSX)

1177d ago
+ Show (4) more repliesLast reply 1176d ago
starforge711178d ago

bull crap they will only go with what makes them the most cash

Smok911177d ago

Dude this is really old news. They didn’t anticipate online blowing up the way it did. A lot of people forget we were supposed to get story DLC but the work was poured into online.

roadkillers1177d ago (Edited 1177d ago )

GTA's single player is what builds the base then the online keeps the money flowing. If there was no single player, this game would sell a fraction of what it does currently.

Kabaneri1178d ago

I'm disappointed that we didnt get any single player dlc considering how good Lost and Damned and Ballad of Gay Tony was. That being said, they have done a great job adding content to the online portion, theres just so much to do and so many things to unlock. I hope Red Dead Online gets some heists.

EazyC1178d ago

Back in 2009, T2 said they were disappointed with GTA IV's DLC sales. That was more than ten years ago however, and it was very much ahead of its time. I hope they consider it again.

https://venturebeat.com/200...

CrimsonWing691178d ago

Ok, so Rockstar is making bank off GTA Online, more so than probably all their single player game sales combined, and you think they’re just going to focus on single player games and then tack on the money maker MP? Yea... I don’t think that’s how these things work. If anything I’m afraid they’ll give up on single player games.

YodaCracker1178d ago

They clearly focused the vast majority of their efforts on single player for RDR2, even while GTA Online was raking in the dough. I believe they will do the same for GTA VI.

Nacho_Z1178d ago

No doubt online will be a big part of GTA6, but even if it was the main focus they'd still need the SP story to add context to it. They'll need established characters and world building to link up with the online part or it'd all be a bit flat.

EazyC1178d ago

I think they knew from the outset that they couldn't plausibly riddle RDR 2's world with wacky and hi-tech micro transaction content. GTA's world is virtually limitless however...and I expect that to continue with GTA VI.

isarai1178d ago

Is that why we only got 1 new game last gen, but like a dozen new expansions to GTA Online?

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170°

Xbox Studio Closures 'Eggs Broken to Make Omelet' Situation; Great Show Could Mostly Eclipse Anger

Wccftech discussed the recent Xbox news with MIDiA Research analyst Rhys Elliott, who pointed out that a strong upcoming Games Showcase could help a lot with fans.

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RaidenBlack6h ago(Edited 6h ago)

I was hoping for something different from Coalition, not Gears 6 so soon.
Their expertise in UE development could've propelled them to try out other IPs using the new UE5.
But guess, given recent MS' state, Gears 6 was the 'safer' call for the studio. But still hope they venture other IPs or even other genres ... at least FPSs in future?

Alexious4h ago

Microsoft seems only interested in maximizing profits through its biggest IPs at this point.

Fishy Fingers1h ago

So soon? Its been 5 years since Gears 5, longest gap between games in the franchise.

XiNatsuDragnel6h ago

I was hoping for better but Microsoft being safe again....

MrDead2h ago

Why would people be less angry? If MS made it's own games instead of buying up what was already available then we wouldn't be in the situation that everyone is angry at.

MS is the problem.

miyoka1h ago(Edited 1h ago)

Just forget what happened and keep supporting Microsoft!

PRIMORDUS1h ago

Fuck MS and Phil. I already told that shit bag off on Twitter, if the dumb ass responds I highly doubt it, I will go off much worse. What a fucking disgrace MS and Phil are to the gaming community.

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330°

Brad Hilderbrand explains the reason behind the recent Xbox studio closures

There are two reasons why all those Bethesda studios closed, and neither of them have anything to do with Bethesda (directly)...

Game Pass and Activision.

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Christopher8h ago(Edited 8h ago)

The guy confirming what we've all (well, most of us) been saying since the latest purchase.

crazyCoconuts5h ago

Remember the relatively common counter that went something like "I'm sure you arm-chair CEOs know better how to run a company than the biggest company in the world"?

I mean - there's a lot to running a company for sure, but on this topic it's hard to understand how Phil and team didn't see this coming.

Tody_za5h ago(Edited 5h ago)

Phil and team knew it was coming and planned for it. It's not even a conspiracy, it's simply the business of cutting costs and superfluous studios after a major acquisition. They don't give a damn about Tango Gameworks or other small creative studios that won't recoup their losses. They don't care about investing in this industry. They have no interest in risky and expensive new IP. They are only interested in profiting off ownership of Bethesda IP, Call of Duty and Candy Crush.

I guarantee you that not one single game under their banner will improve or become bigger and better.

Welcome to the Xbox family, what a pathetic joke.

Anyone who continues to support this, enjoy your future, because this is it. Ninja Theory is next, and Perfect Dark after that.

Christopher4h ago

Especially not with the evidence of tons of existing movie streaming subs out there and how they fail to make a profit with over 100m users each quarter.

Lightning772h ago

Apparently they're debating if they wanna put the new Cod on Gamepass or not.

Either grow GP with Cod or don't put it on GP and grow the revenue the traditional way while GP will suffer.

The mess that MS puts themselves in.

XiNatsuDragnel8h ago

I'm not surprised Microsoft guys are crock nuff said

isarai7h ago(Edited 7h ago)

Honestly i think Bethesda needs to buy themselves out of zenimax/MSs hands and do their own thing, i honestly think that would fix a lot of issues and save them from a potential closure.

Zeref7h ago

There's a reason they sold in the first place. And Bethesda is not closing anytime soon lol. As much as I hate the studio closures. They were all small studios 2 of them were mobile studios.

I think these are growing pains and Xbox will get back on track. But they're not getting any more passes.

jwillj2k46h ago(Edited 6h ago)

I’d like to see your reaction to being growing pained out of your job after the launch of a successful product.

Mr_cheese4h ago

Excuses, Excuses, excuses.

If growing pains have been happening for the best part of a decade, they're not growth.

XiNatsuDragnel3h ago

Zeref nii San
I'm sorry but xbox has been rightfully bashed due to constant incompetence

romulus233h ago

Yet you literally just gave them a pass, being "small studios" or "mobile studios" is irrelevant. There's no excsue for closing Tango, none. They praise the game, they PR talk about it's the kind of game the company needs and yet they shutter the developer, that's foul on every level.

+ Show (1) more replyLast reply 3h ago
Tacoboto3h ago

Bethesda greenlit Redfall, launched Fallout 76 in the condition it was in (and the fiasco with the bonus bag), and spent all that time on Starfield finishing it as it was with that same engine. Wolfenstein Youngblood exists because of them too, not Microsoft.

Are you *sure* leaving them alone would actually result in a better outcome, not just a different one?

isarai2h ago(Edited 2h ago)

A lot of this excessive monetization, and GAAS crap started when Zenimax decided to start looking for a buyer. Not a coincidence that there was a sudden shift in prioritizing profits above quality or even coherence at the same time. They wanted big numbers to attract buyers, now that they've been bought, MS wants exactly what they were baited with.

However even under Zenimax they made enough to self publish sometimes, so i would imagine it's not too far fetched that they could pay their way into independence if they REALLY wanted to.

Also even people at Bethesda and Arkane were hoping MS would cancel the game as again, they were forced to make something they didn't want to make.

Einhander19727h ago

Ah, we can see how the Microsoft media machine works.

Every article I read now is some kind of attempt to shift the blame off Microsoft and paint them as the victims or convince people that Microsoft mistakes were just some kind unforeseeable unfortunate twist of fate.

The shills are out in full force today.

Christopher7h ago

This is not at all what this article is saying. It's saying that honest and useful studios are getting closed because of big money deals elsewhere and the faults with game pass as a model.

Einhander19727h ago

I understand what the article is about.

It's a deflection, it's a putting the cart before the horse article.

Let me tell you how this problem wouldn't have existed in the first place.

Microsoft not creating a service funded by subsidization and having the foresight to see that it would disrupt consumer spending habit to begin with. Then not buying Bethesda and undertaking costs for a service that was already failing to pay for itself because their own expectations of Game Pass having "billions" of subscribers was unobtainable from the very start.

And if you don't think that was the case go back to the article on the day Game Pass launched and read the comments from people from day one who foresaw that this would be an unsustainable model and would cause people to stop spending in the same way.

Christopher6h ago

***Microsoft not creating a service funded by subsidization and having the foresight to see that it would disrupt consumer spending habit to begin with.***

This article literally supports this opinion. He's not praising Game Pass or the ABK purchase.

Einhander19726h ago(Edited 6h ago)

This is an explanation of why it failed, there is zero blame put onto Microsoft itself.

Yes, it talks about what went wrong, but it doesn't say Microsoft shouldn't have done it. It doesn't say Phil should have foreseen this outcome and stopped before it got to this point.

"convince people that Microsoft mistakes were just some kind unforeseeable unfortunate twist of fate"

Christopher6h ago(Edited 6h ago)

***but you're seeing the impact; all those smaller studios making really interesting games are going to fall away, simply because as good as games like Hi-Fi Rush are, they're never going to make enough money to make up that $70B hole that Xbox now has to dig itself out of.***

If you see that as support or you explicitly just want people to end their argument with "and, in conclusion, Microsoft bad" then that's on you. This article does not support Microsoft's choices and highlights the faults. Nothing it says is good about these choices, even saying that putting CoD on Game Pass would be money losing for them because they've set themselves up for failure (and not putting it on there will drop subscriber numbers like crazy, meaning their Game Pass plans were shit to begin with).

No matter how you look at it, they're saying Microsoft made decisions that hurt the bottom line, force closures, and leave Game Pass in a situation where they lose no matter what they do. It's all negative.

Einhander19726h ago

Christopher, if Microsoft hadn't made Game Pass and bought a bunch of publishers would this article even need to exist?

Christopher5h ago

***Christopher, if Microsoft hadn't made Game Pass and bought a bunch of publishers would this article even need to exist? ***

How is this an argument to anything being discussed? This is just as valuable of an argument as "if fish had stayed in deeper waters, they wouldn't have evolved to tetrapods, adapted to shallow water and then to land, and we wouldn't even exist and have to worry about game pass at all."

You're bringing nothing to this argument and then complaining that other people are highlighting the issues with Game Pass and spending tens of billions on studios because what we should be discussing is what it would be like if Microsoft hadn't done any of that.

Well, they did do it. Now pull up your big boy pants and join in on the discussion of what that has meant for the industry since then and, especially right now, how that is affecting the industry and game studios under Microsoft. None of us are able to go back in time and change what was done.

Einhander19725h ago(Edited 5h ago)

Christopher, this isn't me not understanding what the article is about, it's you not understanding what I am saying.

If you want me to make excuses for Microsoft's bad decisions you're not going to get that or just agree with people who are doing that, it's not going to happen, nor are you going to convert me into thinking xbox "needs to exist".

Ya know what, maybe "Microsoft bad".... maybe their decisions ARE having a negative effect on the industry, and instead of deflecting from their actual actions and making excuses for them we stand up and say "no" "Microsoft is hurting the industry"

And maybe, just maybe, it was so obvious that this was going to be the outcome that even nobodies in comment sections on websites were able to easily predict this outcome, yet Microsoft did it anyway then kept doing and even when it became undeniable that it was having a negative impact on their business and and the industry itself, then they knowingly made even bigger purchases and caused more problems.

And the one thing you're right about is that I can't go back in time, but I CAN speak up and try to keep it from happening again...

Maybe if the people who were speaking up 7 years ago were listened too we wouldn't be having this discussion and Tango and Arkane would still be in business along with all the other people who have lost their jobs due to Microsoft's actions.

Do you like analogies?

What you're saying is like an alcoholic crashing their car then trying to explain it by saying it was caused by everything except the fact that they were dunk because they are an alcoholic and don't want to stop drinking.

TiredGamer5h ago

The article is essentially focusing the blame on MS. GamePass was a hail mary play to change the gaming paradigm and carve out a special niche for themselves, emulating the Netflix model, that might have led to MS becoming the leader in the long-term. Unfortunately, the subscriber growth isn't really there, and the model isn't really built to weather that lack of revenue. MS is now in a restructure mindset to figure out how they balance out their model in a way that can still make them money.

've always believed that GamePass was a high risk shot that had a very low chance of long-term success. But the problem with it, whether it succeeded or not, is that it accelerated the proverbial "race to zero" consumer expectation that ran its course in the mobile gaming industry in the late 2000s. When consumers start thinking that games should be "cheap" (as in through a $10/month all-you-can-eat subscription model), it turns the narrative against games being priced at realistic levels. So with the GamePass failure, they've not only sabotaged their market share, but they've impacted the entire industry and devalued the cost of game development to the average consumer. So now it's harder to develop mega-big budget games and to earn the revenue needed to pay for them.

XiNatsuDragnel3h ago

Again terrible excuses in the 1st place

Christopher4h ago

***If you want me to make excuses for Microsoft's bad decisions you're not going to get that or just agree with people who are doing that, it's not going to happen, nor are you going to convert me into thinking xbox "needs to exist". ***

No one is asking you to make excuses for Microsoft's bad decisions nor is anyone asking you to convert to anything.

***Ya know what, maybe "Microsoft bad".... maybe their decisions ARE having a negative effect on the industry, and instead of deflecting from their actual actions and making excuses for them we stand up and say "no" "Microsoft is hurting the industry" ***

Literally no one here is doing this. They're literally discussing how Microsoft's decisions have hurt the industry. Except you. You're rambling about why people aren't complaining about Microsoft when people are in fact complaining about Microsoft.

*** And the one thing you're right about is that I can't go back in time, but I CAN speak up and try to keep it from happening again... ***

Then perhaps actually add something to the conversation other than calling people shills when people are complaining about the decisions and repercussions of Microsoft's actions.

Tacoboto3h ago

Christopher, you're fighting a block wall here - Ein will continue twisting and contorting any remark to fit his self-created narrative.

Einhander19723h ago(Edited 3h ago)

"Then perhaps actually add something to the conversation other than calling people shills when people are complaining about the decisions and repercussions of Microsoft's actions."

Cristopher, in no way is the author of this article complaining, they are explaining what happened it's literally the title. They never once say that Microsoft shouldn't have bought Zenimax or Activision or that Game Pass was a bad idea to begin with. They think the problem with Game Pass is that it didn't grow fast enough, not that it was a bad idea from the get go.

BTW this is his job title.

"Public Relations and Communications Leader"

What do you think a Public Relations and Communications Leader does to make money?

Edit: I have read a dozen of these articles that just started coming out in the last 24 hours that are trying to shift the conversation away from blaming Microsoft, the shift here and in several other articles is trying to say it just didn't gain subscribers fast enough, not that it was a bad idea to begin with that was doomed to fail or placing the blame on anyone.

It was all just an unforeseeable outcome, no one should be held responsible it was just a billion dollar oopsie that's costing thousands of people their jobs and has caused a downturn in the entire industries sustainability.

Oopsie!

+ Show (3) more repliesLast reply 3h ago
MrDead6h ago

It's greed. MS has the IP's it wants now it's dumping the studios that it's raided, MS will still make money from Tango's games unlike the people that made them. If anyone follows MS outside of gaming you'll see this is what they do, buy companies take what they want consolidate some of the workforce and shut them down. I don't know why people are acting so surprised when this is Microsoft being Microsoft.

MS is a three trillion dollar company, if it enters a market it has no need to compete, they take what they want and with the financial influence it can bypass laws that are meant to protect the consumer and the workforce. Just look at how they are cornering the AI market right now with buyups and investments.

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70°

Game Developers Have Begun Confirming Nintendo Switch 2 Support

Game developers have already started to confirm that they will support the Nintendo Switch 2 with their future titles.

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