From DailyBits: "Over a decade ago, a first-person shooter called Six Days in Fallujah caused a bit of a stir. It was supposed to be an authentic adaptation of the battles that took place in Fallujah during the Iraq war, and the game met heavy criticism because the conflict was still on-going and many considered the US military action in Fallujah an atrocity, or even a war crime.
Konami decided to put the project on ice, but after developer Atomic Games went bankrupt, Highwire Games finished the game, which will be published by Victura. We talk to Victura's CEO Peter Tamte about Six Days in Fallujah and why the game is still relevant over a decade later."
"The Seattle-based (Washington , the US) indie games publisher Victura and indie games developer Highwire Games, are today very happy and excited to announce that they have just released three new missions for their first-person tactical shooter "Six Days in Fallujah", nearly doubling the content in the game (the new missions is available right now for PC via Steam Early Access)." - Jonas Ek, TGG.
Six Days In Fallujah is a controversial military sim which just hit Early Access. Jump Dash Roll dives into the battlefield to give its first impressions on a possible rival to Call of Duty.
14 years after its original controversy-filled announcement, Six Days in Fallujah has made its way into Early Access. How does this milsim game fare?
Video games are just as or more, I say more, than capable of tackling serious topics. The problem is from what I've noticed that there seems to be more often than not a disconnect between story and gameplay. You want me to go around shooting hordes of NPCs while in cutscenes you make the MC act in a way that completely contradicts what I was doing for 20 minutes straight.
It's a complete unwillingness to deviate from the video game formula. Make an RPG and you just HAFTO fill it with pointless boring fetch quests. Make an action adventure game and you HAFTO focus on it's third person shooter gameplay rather than the action and adventure. Make an open world game and you HAFTO make the world needlessly over sized and full of filler
Who is him to tell what people wants or not?, moreover in terms of market wise, every provider should knows that clients are unpredictable; otherwise, I could be rich now.
I think video games are capable, but in some instances they seem to warp reality of historic events.
For instance in the last Call of Duty: MW. They blamed the 'Highway of Death' on the Russians, when it was the Americans who created that.
Then DICE went and offended practically every veteran that served in WW2 in their depiction on what front line soldiers should look like.
The Game was never a first person shooter. It was or is a third person shooter. Gaming journalism these days.🤦♂️🤦♂️
Most of the 20 year olds making video games aren’t. They think history started 10 years ago.