The Gamer: "The Mass Effect universe teems with everything from giant, subterranean worms who feed on solar radiation to space jellyfish capable of communicating with one another via barely perceptible alterations in color. There are gentle giants who have learned to move slowly because of how dangerous it is to fall on their homeworld, and ancient aliens who can read an inanimate object’s apparently existent mind simply by touching it.
With all of this in mind, it’s easy to believe that people have always been keen to explore this universe in more detail. What I mean by this is, it’s one thing to knock about from planet to planet as a super soldier tasked with saving the entire galaxy. But what about going to the back alley shitholes in nightlife districts less loud than Omega? What about visiting the volus’ homeworld of Irune in order to see them spit blue saliva at each other in the flesh? Look, we’ve had four Mass Effect games to date and I still haven’t seen a krogan ryncol party - what gives?"
RPGs are often huge, sprawling endeavours. With limited playtime, we have to choose wisely, so here's the best western RPGs available today.
"I started playing games yesterday" the List... Meh!
How about a few RPGs that deserve some love instead?
1 - Alpha Protocol - Now on GOG
2 - else Heart.Break()
3 - Shadowrun Trilogy
4 - Wasteland 2
5 - UnderRail
6 - Tyranny
7 - Torment: Tides of Numenera
And for a bonus game that flew under the radar:
8 - Banishers: Ghosts of New Eden
Wealth of Geeks explores some of the best gaming romances that have stolen our hearts over the years.
Diandra worked on Diablo 4 and also other games at Blizzard including WoW: Dragon Flight. She’s also been at Bioware, Carbine, RIOT, and she is currently working at Crystal Dynamics.
Brian was the Lead Writer on Diablo 3 Reaper of Souls, worked on StarCraft: Heart of the Swarm, StarCraft: Wings of Liberty, and was also a writer on Mass Effect 2. He’s also been involved in movies such as the Iron Giant.
Diandra and Brian discuss their industry experience, the games they have worked on, how the writing process works, and much more.