Ninja Theory published a new developer diary of Project Mara, revealing the game's location and a shift towards procedurally generated art for all its future projects.
TechRaptor writes, "After getting our hands on the Frostpunk 2 story, we got to sit down with Łukasz Juszczyk to talk about how the game evolved from the original."
Mark Rubin, XDefiant’s executive producer, responded to an X/Twitter post that fixes to hit reg “are something [they] are working on.” Unfortunately, it’s unclear when it will arrive, as neither Rubin nor the development team have yet to provide an actual time frame.
Ha man what is this the 8th time they are working on this issue?
SO the game is using division one maps/assets with some divison 2 thrown in with that we can say they never really made the maps so what have they been doing for there 6 to perhaps 8 years of dev time? must be alot of hookers/blow/parties.
https://www.youtube.com/wat...
Wccftech interviewed The Alters Lead Designer Rafał Włosek to learn more about the making of The Alters and its feature set.
Project Mara sounds more like a experimental game to test engines and procedural generated techniques. Techniques that'll be used in future Ninja Theory titles.
It all sounds great but the only thing I question is the gameplay in its future titles. Usually achieving this high lvl of detail. Gameplay mechanics are usually limited in scope and range and become more beautiful simulations.
Sounds more like Project peter molyneux
Next-gen features like this...is quite exciting.
For anyone in the world who doesn't know, a "flat" in the UK is an apartment.
This is a perfect game for GamePass, just to check it out.