Crunch culture was profitable in 2020. In this article IndieWatch discusses why it's a problem and how to avoid falling to its pitfalls.
Source code for CD Projekt's action role-playing games The Witcher 3 and Cyberpunk 2077 have allegedly been compromised.
Well they are using unreal engine now thanks to there work culture and horrific job on making cyberpunk so for the future no impact.
But it will be interesting to see what mods will be made
https://rebel-wolves.com/
Wait a min...I swear to god CP2077's source code got leaked before. CDPR needs to stop using "password123" for all their accounts 😅
Cyberpunk 2077's launch resulted in a loss of goodwill with gamers, but there is a way to earn it back with the upcoming sequel.
They will need to add everything they promised in the first one and not over promise on the second one.
As somebody who has been playing the tabletop games since the 90s and was let down on launch by my PS4 version, you can bet I'm not going the preorder any sequel.
3rd person option, and everything else that was originally promised. Next don't force agenda driven naratives. Finally, release a finished product without need for day one patches.
During CD Projekt’s Fiscal Year 2023 earnings call, CEO Michael Nowakowski said that the company is keen on licensing its IP rights to third-party developers to create mobile adaptations of its titles.
Until people realize that there's absolutely no need to stress over any job because you're going to die and non of that crap is gonna matter anyway crunch in any form won't stop. Some of us work ourselves to death, sometimes literally, and for what? Sometimes we can't even enjoy life because we work non stop and in the end it was worth nothing. Just another another thing we need a new standard for cause how it's going so far is clearly not working.
As for how it effects the gaming industry, publishers needa stop announcing games early and putting ridiculous deadlines, and learn to manage their budgets better. If you waste more than what you get back it's neither the developers nor the consumers fault and we definitely don't needa be paying for it with bs microtransactions.
It's not profitable if your employees leave. It's also technically not profitable since it isn't a selling point.
The worst of actual bad crunch culture, and i mean anything outside the normal crunch expected with any project, is not profitable it's immoral.
When you sign on to a job there should be a clear contract between you and the employer that respects both parties. Any extra crunch should be paid as overtime. Working for free isn't fair and isn't the expectation when you're salary either.
Look here young ladies and fellas, I work at a job that doesn't pay great and I'm on call 24/7. I have worked multiple days at a time with an hour or two of sleep at the place I'm working at. I work at a NY nursing home that at one point was full of the rona, working hard is a part of most of our adult lives. If I wanted to quit I could have walked out of the door and nobody would have tried to stop me. I do not feel sorry for any of these game developers, its a job that you choose to do. I don't like having to bust my ass for hours on end and not see my bed for days at a time, I'm always looking to find a higher position and move up. We crunch because that's life sometimes and if it starts to effect me in a way that makes it so I can't function properly I will move on from that job to another. Finding work sucks I know, but if work crunch was ruining my life then it's worth it. As humans we are capable of a lot, work crunch is not the hardest thing you will ever go through. Putting yourself through hard work makes the good things in life even better. Thats my opinion of course and if you don't like it, I don't give a f.