Ross @ FG: This week on The Finger Guns Podcast we’re getting very excited for this weeks Xbox Series S/X launch, and we’re joined for the first time by our review contributor Andy Manson to talk his excitement and what the main draw is for him picking up an Xbox Series S over a Series X at launch. What’s the killer app on Xbox at launch (we come to a consensus, by the way as to what the answer would be)? We discuss along with looking ahead to the impending PS5 release on the 19th. It’s all so close now! The hype is building at an alarming rate.
We also talk the failure of Square-Enix’s Marvel’s Avengers and just what led the game to not be purchased by the masses. Are people missing out? Is it actually good? Rossko and Sean weigh in along with discussing what the game needs to do to get the back on board.
Also, Mass Effect is back! Toby and Greg get excited educating Mass Effect n00b Rossko on why the remaster is in such demand and what the series needs to do to get the hardcore back after the somewhat ‘fine’ Mass Effect Andromeda.
There’s a lot to discuss, but don’t worry, Sean still find time to throw together a Presidents in Video Games Trivia Challenge along with hands-on with Fuser, Need For Speed Hot Pursuit Remastered, Dirt 5 and Chicken Police.
TheGamer writes, "It feels like live service history repeating itself right now, but it's not too late to change that."
Marvel’s Avengers didn’t soar properly on PS5 and Xbox, but Kill the Justice League looks like it will improve on it in every way.
Does that mean it will have a thousand pointless costumes like Avengers did, not related to the game or source?
"Guy who's excited for Suicide Squad to fill the void left by The Avengers' closure."
Here's a look at why so many online-multiplayer games from the past five years have struggled to retain players and their attention.
It's simply FOMO.
Gamers always go back to their staples like COD or Fortnite. Those games have constant content and leaving them for another game means getting left behind. Why start a new game and be behind when you can stay with a game you already excel at.
Because it's not about putting out a fully completed game packed with content and something that actually works
It's about putting something out broken and barebones, slowly drip feed content with a roadmap and offering tons of MTs which they hope people will buy.
I miss when you'd just get games like Killzone or Halo and they'd get a couple of DLC packs then the developers would move onto the next game. Problem is they started to be influenced by COD where future games had to have gimmicks, weapon mods, loadouts, killstreaks and other shit which just become about what you had unlocked rather than skill.
The last multiplayer game I really enjoyed was Uncharted 2s, it was literally just two boosters and everyone started with the same weapons. It was great and felt like it was more about skill but then we got Uncharted 3 and 4 where the COD influence creeped in thinking that everything had to be bigger rather than sticking to the fanbase they had.
Most people don't have the time to invest into playing multiple GAAS and stick to just one. It also doesn't help that so many games in that field only have a roadmap laid out for the first month or so. Hard to keep people invested when you don't give them a reason to stick around after the initial launch month.
My theory , well online gaming just sucks, so many online games recently that if done the right way could've been dope ass single player games. One that comes to mind evil dead. What a waste of the title