620°

Backward Compatibility on PlayStation 5 and Xbox Series X|S

With the imminent launches of both the PlayStation 5 and the Xbox Series X|S later this month, the PlayStation 4 and Xbox One versions of Grand Theft Auto V and Red Dead Redemption 2 will be playable on these new consoles via backward compatibility, along with the most recent versions of L.A. Noire (including the PlayStation VR version of L.A. Noire: The VR Case Files), and a number of classic Rockstar titles.

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rockstargames.com
CobraKai1273d ago

I woulda liked GTA3 to keep its low poly look, but add ray traced lighting/reflections, and 4k60.

EmperorDalek1273d ago (Edited 1273d ago )

So... can we get 60fps for Red Dead 2?

KRUSSIDULL1273d ago

No next-gen enhancements from what I could see from this article they will make you buy new versions again from the looks of it.

EmperorDalek1273d ago

Yeah probably. I would complain, but I'll probably buy it anyway.

1273d ago
Bruh1273d ago (Edited 1273d ago )

Of course they will its a Take 2 product

mokkeyrg21273d ago

Thats what they done with 360 to one and ps3 to ps4 made us buy again

P_Bomb1272d ago

@zac
13 sentinels was ace! Story, characters, visuals, music, I even dug the new take on combat. It’s smooth, so regardless where you play it, just play it.

RaiderNation1272d ago

Glad I held off on Red Dead.

+ Show (3) more repliesLast reply 1272d ago
xTonyMontana1272d ago

To be fair, requires a high end computer to run it at a stable 60 fps on max settings. On my 2070 in 1440p on max settings it runs at about 45-50fps

porkChop1272d ago

From what I've heard, MS are working on a feature that would automatically unlock the framerate in BC games. That way most games would hit 60fps without the devs needing to do anything.

sagapo1272d ago

Would be great if true

Hawk1986661273d ago (Edited 1273d ago )

Screw this company. They use to be the best, now they are just lazy money grabbing scumbags.

_Decadent_Descent1273d ago

Never were the best at all, but they used to be much better.

MightyHealthy1272d ago

You only say that because you want to play a new gta or a new rockstar title lol

xTonyMontana1272d ago

GTAO for sure but RDR 2 definitely doesn't feel like a money grab. Many of the design decisions proved unpopular, you'd never see someone like EA or Activision do that who care more for profits than artistic vision. Games on GTA 5's or RDR2's scale take years to develop, companies like R* owned by parent companies don't have the luxury to take how long they want, only reason they are given the time to do so is because daddy Take Two is satisfied thanks to all the money GTAO brings in. Look at CDPR for example, it's taken them a long long time to release Cyberpunk and we all know that is going to be something special.

lio_convoy1273d ago

What the heck are you guys complaining about? If you bought it on PS4, you just put in your disc (or external hard drive with the digital version from PS4) into your PS5 and play it. It'll work and everything carries over via backwards compatibility. There's no charge. *eyeroll*

The-Matrix-has-you1273d ago

Hmm that’s pretty cool! Would be interesting to fire up GTA 4 and see that solid 60fps action!

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100°

It Looks Like Kerbal Space Program 2 Dev Intercept Games Has Been Shut Down

Intercept Games, the developer of space sim Kerbal Space Program 2, appears to have been shut down by parent company Take-Two.

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techraptor.net
70°

Play L.A. Noire Free With Your GTA+ Membership

L.A. Noire is coming to the library of free games available to GTA+ Members on Thursday, May 2.

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rockstargames.com
TheColbertinator13h ago

Great game that unfortunately was only made once

anast13h ago

I would day 1 New York or Chicago Noir even LA Noir 2.

150°

Take-Two Interactive is closing two studios, including Rollerdrome developer Roll7

As part of previously-announced layoffs, Take-Two Interactive is closing Intercept Games and Roll7.

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windowscentral.com
LucasRuinedChildhood15h ago(Edited 15h ago)

I loved Rollerdrome and was looking forward to a Rollerdrome 2. 😐

Don't want to be melodramatic but as far you can be upset over video-game news ... bit heartbroken.

I feel like there's a trend of well made games like this going largely ignored by the gaming audience. It's quite frustrating. I hope the devs form a new studio but I suppose they'd have to start again from scratch.

JEECE12h ago

"I feel like there's a trend of well made games like this going largely ignored by the gaming audience."

Yep. I'd love to know how many of us actually bought this game, rather than just getting it on Gamepass or PS Plus. Probably a shockingly low number. Steam concurrents topped out at 419.

I know it's anecdotal, but when I think of my favorite indie games, I still largely think of titles that came out in the 2009-2015 range. Maybe with less competition it was easier to stand out then, but I just felt like at that time there was more recognition of the really great indie games that were worth your time.

senorfartcushion10h ago

Plus would have gotten them some extra money.

TheLigX15h ago

Olliolli 2, olliolli world and rollerdrome are some of my favorite indies of all time. This industry is disgusting lately.

solideagle14h ago(Edited 14h ago)

it's not industry's fault, it's the consumers fault. Audience just wants to play shooter/Battle Royale etc...

Christopher13h ago

No. It's the publisher's fixation on profit margins. They only want the most profitable of products. It's greed.

Inverno13h ago

I wouldn't blame consumers entirely either. If shooters and Battle Royal is all we're given then it's all we've got to buy. If the AAA industry wouldn't follow trends so obsessively it'd be better varied.

JEECE12h ago

There is fault to go around. Some of it is on consumers for sure. We whine constantly about live service games, but then we play them anyway and ignore better smaller titles.

But publishers and platform holders bear some responsibility too. You hear stories come out from indie devs who had big hits in the late PS3/360 to early PS4/XONE window who can barely move units now, and some of that is definitely failure to advertise and poor discoverability. During that era I felt like I reliably heard about the worthwhile indies, and now I don't.

Then there is the game pass effect (and PS Plus to a lesser extent). So many consumers have now been trained to expect to get indies with their subscriptions, they don't want to pay $20-$40 for them anymore.

ZeekQuattro10h ago

When voting with one's wallet goes wrong. I prsonally have no problem with AA or indie games. Often times those are some of the best experiences to be had in gaming. Unfortunately a lot of gamers thumb their noses at indies however. There are success stories but there are just as many casualties or at least it feels that way sometimes.

LordoftheCritics7h ago

It's the game.

Was fun for 10 minutes

JackBNimble6h ago

Has anyone actually taken a look at the economy? If you're really looking to blame someone for layoffs and closers, then maybe blame the people at the top making the bad decisions tanking the economies.
It's like some of you live in a little bubble oblivious to what's going on around the globe.

+ Show (3) more repliesLast reply 6h ago
Gamble2014h ago

If the games made money the studios wouldn’t be closing. Blame consumers for not supporting “indies”

Killer2020UK13h ago

I've got to disagree with the comments blaming consumers. Yes that is a part of it but by and large the money men are closing studios and sacking staff to increase profitability. Let's not forget the obscene salaries they're on compared to the people who actually make the games. Take 2 are not short of cash, this didn't have to happen.

JEECE12h ago

The thing is, some of the Indie devs closing are really independent. In other words, we can blame Take 2 here, but who can we blame other than the consumers when a fully independent dev shuts down because their games aren't selling? There is an answer to that question, it just isn't greedy publishers, even if they are the most fun to blame.

CantThinkOfAUsername4h ago(Edited 4h ago)

Last year, Take-Two president and CEO both got paid 72M combined as a bonus. They could have paid the 600 employees they laid off 60K a year and still get half of that (36M). Strauss' compensation alone is 578:1 compared to a T2 employee's.

TiredGamer7h ago

We created the industry by our purchasing decisions/actions. The industry is slowly imploding. At some point we may be left only with safe mainstays (COD, Fortnite) and franchise/movie tie-ins (Indiana Jones, Spiderman, Batman, Star Wars), along with a contingent of very low budget indie stuff if it can turn a profit.

Sad.

+ Show (1) more replyLast reply 4h ago
notachance14h ago

ah damn, I loved olliolli series

monkey60213h ago

I loved Olli Olli.

I wanted to like Rollerdrome a lot more than I actually did. Shame about the studio though

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