330°

Leaked Crytek documents hint at Crysis Next, Crysis VR, Ryse Next & Robinson 2

According to these leaked documents, Crytek may be working on several new projects, including Crysis Next, Crysis VR and a new Ryse game.

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dsogaming.com
_SilverHawk_1286d ago

Hopefully all is true because I'd get them all day one

darthv721286d ago

A new Ryse.... hell to the yeah!!!!

RaidenBlack1285d ago

Crytek admitted they planned a Ryse sequel just after the first one got finished. But MS wasn't interested.
Maybe because CryEngine 4 was still over-powering for the base Xbox One.

SullysCigar1285d ago

Basically if Microsoft couldn't own it, they're fans couldn't play it. crytek didn't want to relinquish the IP rights and I don't blame them either.

AuraAbjure1285d ago (Edited 1285d ago )

What the fuck? Why wouldn't Microsoft want a great game to come to Xbox One? Why can't they just let it come out and not own the IP? I knew Cryengine was nothing to trifle with.

DerfDerf1285d ago (Edited 1285d ago )

It wasn't that simple. Crytek was disappointed by the sales of Ryse and that was the main reason the sequel was put on the backburner. However Microsoft did try to by it from them but they refused to sell it. Unfortunately early reviewers were too busy hating on Microsoft and Xbox for anything and everything and review bombed what was actually one of the best single player stories of the current generation. I'd love to see it make a return in some for or another.

ABizzel11284d ago

One of the best single player stories of the current generation is pushing it, and this is coming from someone who actually enjoyed the game.

+ Show (1) more replyLast reply 1284d ago
lelo2play1285d ago

Is it Crytek or Microsoft that own the Ryse IP?

RaidenBlack1285d ago

From wiki:
According to Crytek, Ryse: Son of Rome was not a "one-off" title and would serve as the beginning of a new franchise. However, several reports claimed that Ryse 2 was cancelled because of a conflict between Crytek and Microsoft over who would own the rights to the franchise. In exchange for funding Ryse 2's development, Microsoft wanted to take over the Ryse intellectual property. Crytek would not agree to these terms, so the project was cancelled. Despite this, Ryse is still an intellectual property owned by Crytek.

FlavorLav011285d ago (Edited 1285d ago )

Yessir. Ryse Again: Son’s of Rome! Put in the bag, thank you

TheColbertinator1285d ago

It was a good game. A bit short unfortunately.

-Foxtrot1285d ago

It was average, and very lacklustre. Not something you'd spend time doing a sequel to when you could work on a new, hopefully better IP

Amplitude1285d ago (Edited 1285d ago )

I beat Ryse a few months ago and as a game it was pretty awful. I'd imagine people that have fond memories of it are just blinded by their old XBox "fanboy" mentality or were just blown away by the graphics at the time. Gameplay was terrible though and I'm sure anybody that tries it today would agree aha. What you'll be doing the entire time is running forward and hack'n'slashing the same combos on the same couple enemy types over and over and over until the game ends. Each kill gives you a quicktime event where the enemies glow a button colour to finish off them off in 3-ish hits and you'll be fighting thousands of enemies - meaning thousands of quicktime events. If that sounds up your alley then sweet but it's worse.

When you die, it simply doesn't matter. The game gives you a checkpoint seemingly every 10 seconds, and when you die, you respawn with 100% health and Focus. Health doesn't matter, dying doesn't matter. Nothing matters.

Quicktime events? In a normal game if you push the correct button, you'd kill the enemy. If you push the wrong button the enemy hits you. In Ryse thats not what's up - if you hit the correct button you kill the enemy. If you hit the wrong button you still kill the enemy. Even the animation is the same. You don't even lose your combo for screwing up QTEs. It literally doesn't matter.

It was so extraordinarily boring and mindless and easy and repetitive. If it had a good story it could have had something but it reaaaally didn't. Not sure why they'd make another one lmao

ABizzel11284d ago (Edited 1284d ago )

Ryse wasn't lackluster, and it wasn't a good game either. It was a game that had potential, but struggled because it was conceptually a Kinect Game first, before being transitioned into a XBO launch title.

So it was EXTREMELY linear almost to the point of being on rails still, at a time when things were transitioning to more open level games. The game was quite short. And it was a tad generic.

But all of this was due to the constraints of the original development, and even with that, the game had some strong positives as well. It was one of the best-looking games on Xbox One the entire generation, it actually told its story well, the combat while repetitive worked, and it was actually a pretty well put together game, fun, and had the potential to be much more.

Now take that formula of what worked, invest more time and money into it, make the scale larger, and use the benefits of CryEngines new features and you have a great looking game that's also a good game.

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70°

Game Developers Have Begun Confirming Nintendo Switch 2 Support

Game developers have already started to confirm that they will support the Nintendo Switch 2 with their future titles.

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twistedvoxel.com
360°

Microsoft Is Finally Ending Its Focus On Big Budget Gaming Nonsense

Back when the Xbox 360 launched, Microsoft pushed the big budget game as a differentiator. Following all the recent layoffs, it’s clear this strategy has run its course.

Einhander197217h ago(Edited 17h ago)

The Microsoft shill take on the Microsoft causing the death of big budget gaming...

The whole driving force for growth in gaming both technologically, creatively and financially was all nonsense, and it was definitely not because Microsoft ran the industry into the ground with obviously bad decisions and creating an unprofitable business model that massively disrupted consumer spending habits. /s

RpgSama15h ago

First, F**** Forbes and their shill take, I hope the money cleared by now.

Second, Which big budget games I might ask? Microsoft has been in a rut for like a decade now, with no big publisher and developers puechases they would have not released anything in the last 5 years but the new Halo and Forza.

Eonjay12h ago

Fortunately for us, since we know this message is basically coming from Microsoft, we can read into their motives. Why are they trying to turn people against big budget games and who would it help.... hmmm.

neutralgamer199212h ago

GP is like any content service it needs new content. AAA games take 100 plus million (low end estimates since most AAA games take double that) and it 4-5 years to develop. That’s why there were 2 god of war games instead of 3 because Cory felt like it would take too long

I am not defending MS. That’s just the reality when you put all your eggs in one basket (gamepass) and now they need content. Sadly that’s what we all said would happen and is happening. GP will be a service for AA games with 1-2 AAA games on yearly basis. And I am all for AA games because to me that’s where developers can take chances on smaller budgets but MS has mismanaged this whole situation from the beginning. Their messaging needs to be clear and it’s not

They own so many studios and IP’s they just need to get everyone on schedule so that there are games releasing every few months on GP. But I don’t even think Phil knows what he wants. It seems his goals change constantly

Game pass is not a sustainable and take two ceo was right when he said that it doesn’t make any business sense to release huge AAA games day one on GP. Just like call of duty shouldn’t be on GP because why give up on 15-20 million sales

Einhander19729h ago

"And I am all for AA games because to me that’s where developers can take chances on smaller budgets"

How'd that work out for Tango?

Do you think less AAA games will increase game pass revenue or decrease it when it has less value? What if they also have to increase the costs?

S2Killinit11h ago(Edited 11h ago)

Right on.

Hahaha MS has ended “focus” on games? Lol when? 3 generations ago maybe?

Skuletor3h ago

I noticed it near the end of the 360 era.

notachance5h ago

Man I don’t know what the writer is smoking, anyone with a braincell can see what will happen is the exact opposite, they’re gonna double down on big name IPs and turn them into GaaS and milk them to the extreme with multiple studios focusing on specific IPs instead of creating their own games.

It was so clear with the way they keep 343 despite multiple failures and shutting down Tango even after winning awards, MS is a service provider and not a product creator, they will buy the product from others and turn it into a service.

+ Show (1) more replyLast reply 3h ago
Hofstaderman16h ago

Ah Forbes. One of the prominent MS mouthpieces....

Luc2016h ago

Microsoft is finally... ahhh I've never heard this one before!

Petebloodyonion16h ago

LOL, this article is a big pile of dog crap...
Spencer has been constantly telling ppl that NO they would not go the route of having games like TLOU, Uncharted, etc because Playstation exists and prefers to focus on a diverse portfolio.

How many years have we seen Xbox as no game and we don't want small games like ORI, Pentiment, Grounded, etc.?

That's the real tragedy and why lots of gamers are mad at MS right now
because they have been championing smaller titles and yet fired the ppl delivering exactly what they were proning about.

So no the only nonsense is that MS seems now to be going BACK to AAA popular titles..sorry, I meant refocusing effort on core established IP where broken GAAS might be rewarded versus praised and rewarded work.

Einhander197216h ago(Edited 15h ago)

https://media1.tenor.com/m/...

You read an article cheerleading the end of big budget games and all the other articles about problems and this is what you have to say? That's what you think "the real tragedy" is?

I thought that xbox fans might finally "get it", but no, it seems they don't even understand what is happening and what is at stake.

Petebloodyonion13h ago

Please tell me what's happening and what is at stake

Since it's not big companies closing small studios, killing innovation while refocusing assets on big ongoing projects and core IP?

Let's See MS Close Tango Studio mentions that they are too thin on key project
Sony Close London Studio and make massive cuts in Firespite will reallocate resources to core project
EA will focus on Core project
Square will focus on big established IP
.....
.....

crazyCoconuts16h ago

Hurray! No more big gam.... wait... what??

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320°

Ninja Theory trends on X as gamers fear for studio following Tango Gameworks closure

Following the closure of 4 studios, many are now worried for the future of Ninja Theory once Hellblade 2 is released.

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videogamer.com
Sonic188121h ago(Edited 20h ago)

How is it going to sell well when it's also releasing on gamepass 🤔

Sephiroushin20h ago

Meant better to sell the studio and not closing it 🤦🏻 not to sell more games….
and games are sold anyways, you can buy it on xbox (not recommended if you got gamepass) but many pc gamers prefer to buy on steam than deal with the xbox app or pc gamepass!

On a side note to OP, the sales of studios wont happen though, especially when they want to retain the IPs, and well nobody is gonna buy a studios without its IPs; the other publishers that want a certain dev from the studio that are closing on their team can try to grab them as soon as they see they notice of the studio.

RaidenBlack19h ago(Edited 19h ago)

@Sephiroushin
Well hypothetically speaking, Ninja Theory can be sold to Sony at a lower rate sans the Hellblade IP.
Sony can then welcome them to work on the Heavenly Sword IP, which they still own.
Will be a nice proposition for Sony who can continue to offer a God of War-like hack n slash in their portfolio via Heavenly Sword 2, whilst Cory Barlog & co. decides to take a break from the God of War IP & venture some other genres.
On top of that, Ninja Theory was also interested in a sequel to Enslaved: Odyssey to the West and such Sony can come to a deal with Namco Bandai regarding the Enslaved IP.

badz1494h ago

selling the studio wouldn't be an attractive offer unless they come with their IPs. MS wants to keep these IPs, so even if MS is selling just the studio, no one would wants them

Lightning771d 14h ago

Because they're next come next year. HB2 won't hit some impossible metric within MS so they're getting axed in 2025. Leave gaming now MS.

XiNatsuDragnel1d 6h ago

Ninja theory might as well be gone in 2025 at this rate

notachance21h ago

Every xbox studio is in danger now because there’s just no way they’re gonna rake in big money from game sales because of gamepass, even CoD was rumored to not come to gamepass because it would canibalize their sales number.

neutralgamer199220h ago

If they are smart they don’t put COD on GP day one. It’s one of the best selling games on yearly basis

Hofstaderman19h ago

Satya will make sure that doesnt happen. As you rightly put it; why kill the cash cow?

But then again, it is MS after all.....

thesoftware73016h ago

I agree and disagree. They should not put it on GP, but CoD makes real money from the overpriced MTX that people buy for over a year. They also have it all linked up to the Mobile CoD, which will incentivize Twitch spending from consumers.

neutralgamer199211h ago

Software

That’s true but keep in mind COD is the best selling or top 3 selling game every year. So yes micro transactions money is there but so are billions more

They should have tiers of GP subscriptions and the higher end tier received AAA games while everyone else gets them in 60 days

MontyeKristo4h ago

Wouldn't putting it on Gamepass be smarter? Cod is typically played, I believe, for far longer than 6 months.. if you get everyone playing the game for a year, on Gamepass, you've essentially doubled your profit. $10 a month for a year $120 compared to selling the game once for $60.

Not to mention MT's, on top of it. Sell on PS5, PC and Switch, keep it on Gamepass for Xbox and PC. Much smarter in my opinion..

+ Show (1) more replyLast reply 4h ago
-Foxtrot16h ago

Also if you punish a studio for releasing a great critically acclaimed game which won some awards then what chance does anyone have

Elda16h ago

After this mess, I highly doubt the next installment of COD will be on Gamepass day one. It'll probably land on Gamepass 6 months after release date.

Noskypeno11h ago

Like I said earlier, I wouldn't even mind. There's a good selection of games on GP already, and it gives me time to play my backlog of games while allowing the games that need to sell millions of copies to make a profit a chance to succeed, a win win scenario.

badz1494h ago

not putting CoD on GP is sort of a violation of their own marketing though. they said ALL MS 1st party games will be on GP day 1, not some. CoD is 1st party, so to not put it on GP day 1 would be considered as false marketing.

+ Show (1) more replyLast reply 2h ago
Rynxie21h ago(Edited 21h ago)

Ninja theory games were never big sellers. I could be wrong, but I doubt hellblade 2 will sell millions. I would rather they go independent and make heavenly sword 2.

solideagle21h ago(Edited 21h ago)

heavenly sword is Sony owned IP. this will never happen as original didn't sell enough...

Wikipedia: "In 2008, it was reported that a sequel to Heavenly Sword was in-development at SCE Studio Cambridge, but was canceled due to Sony no longer seeing it as a commercially viable product"

Flewid63815h ago(Edited 15h ago)

I remember. I feel like the amount of time & technology that has passed would make a sequel a big seller now. The game has enough legacy recognition to build hype.

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