170°

Sackboy: A Big Adventure is reinterpreting "Play, Create, Share" for a new generation of players

How Sumo Digital crafted a chaotic PS5 platformer that it hopes will "cause a few arguments at Christmas".

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gamesradar.com
SullysCigar1293d ago

This just bagged a sale from me, now I know I'm getting Destruction All Stars free with Plus in Feb.

Just wanting a fun multiplayer for Christmas period, nothing grindy or overly competitive. Perfect!

Positivelypositive 1293d ago

Its great they did this! The create part ruined the single player for the third game. It's like an hour long. I played it in one sitting then hit a bug that the character was invisible during the end boss fight. It was like... hey, want Darksouls hard for the boss? Your invisible! Did I finish the game. Yes. Was it with the invisible bug? Yes. I died sooooooo many times, I even turned it on and off again and I was still invisible.

1293d ago
50°

How iRacing Turned An Indie Early Access Title Into ExoCross

DiRT Rally talisman Paul Coleman has found a home at iRacing, more specifically the Orontes Games team that created little-known off-road racer DRAG Outer Zones. Here's how development is progressing

30°

Supergiant Answers 78 Rapid-Fire Questions About Hades II

Charles writes: "Creative director Greg Kasavin and studio director Amir Rao answer everything we've ever wanted to know about the godlike roguelike."

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gameinformer.com
40°

INTERVIEW: Gray Zone Warfare's Success and Next Steps

Insider Gaming sat down with MADFINGER games to talk about Gray Zone Warfare's about the state of the game, its early success, and its future.

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insider-gaming.com