Wccftech recently had the chance to interview Quantic Dream founder and CEO David Cage on a great number of topics, peeking into the company's future.
During Devstream 179 for Warframe, Digital Extremes unveiled a lot of exciting information for stuff coming to the game, and we were able to ask about some of it!
In a poignant announcement, Dutch indie developer Paladin Studios bid farewell after an impressive run spanning “almost 19 years.”
Considering the level of games they made, I'm surprised that more than 2 people worked there. 45 people (+ outsourcing) making mediocre mobile games, like cut the rope. I mean dude....Nintendo stooped to new lows in quality development and entertainment standards.
Discover Crow Country, the upcoming survival horror game from indie studio SFB Games. Get ready for an original PlayStation-inspired gaming experience as we speak to the developers and get an inside look at the studio and game.
I want a remake of omikron:nomad soul. It's was a great concept but technology wasn't there. Think David could do something special with it now
Quantic Dream are great in the graphics department... they really should try to do a different type of game, like an RPG or third person action game.
Love them or hate them David cage games are completely unique heavy rain and beyond were amazing
“Many developers prefer consoles to PC because on consoles you only have to deal with one hardware, whereas on PC there are so many configurations, graphic cards, drivers, controllers etc. that makes the development much more complex.
When a manufacturer offers two consoles with different specs, there is a strong chance that most developers will focus on the lower-end version to avoid doing two different versions. I must confess that I am really not a big fan of this situation. I think it is confusing for developers, but also for players, and although I can understand the commercial reasons behind this choice (a difference of €200 on the street price) I think the situation is questionable. Regarding Quantic Dream, as we develop our own technology and engines, we are determined to optimize our titles for each platform. Being now a PC developer, we are implementing scalable features based on the platform, which is very helpful to highlight what the hardware has best to offer.”
I appreciate this answer.
I love Beyond: Two Souls and I wish we would see a sequel or more from that universe.