The build-up is huge. The expectations high. Everything runs at fever pitch. That's right, game launches are big (and stressful) affairs. For consumers, it's a waiting game.
Sure, we've seen the steady trickle of new screenshots, new trailers, playable convention demos and downloadable demos over the previous months - or often, much longer - but that's only half the story.
It's not only a waiting game for us, it's also a waiting game for the folks who toil away on a title. They've got so much more invested. While the consumer's aim is to buy a solid game, the aim of developers is two-fold: produce a solid title and then sell it. After all that time spent working on a game and then releasing it "into the wild" must be a nerve-racking, thrilling and maybe even somewhat bittersweet. It's out of the developer's protective cocoon and must fend for itself.
Skewed and Reviewed have written an Opinion Piece covering issues in the gaming industry, how current issues were issues years ago, and what can be done to help restore consumer trust.
Nothing. It's up to the gamers to stop consuming content from companies that they don't agree with.
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