GameZone writes: "Ubisoft's Prince of Persia series has been around for quite some time now, but within the past several years with the Sands of Time trilogy, the franchise has really come onto its own as a stalwart force in the action-adventure genre. However, instead of building upon the story and gameplay arc the publisher had presented in the trilogy, Ubisoft has decided to start fresh with the first high-def entry to the series, the aptly named Prince of Persia.
Prince of Persia does away with the time control features that were the series' bread and butter, and instead introduces a brand new combat model, improved platforming, and an awesome open-world environment to explore. At a recent press event for the game, GameZone had the chance to sit down with Ben Mattes, the game's Producer at Ubisoft Montreal, for a candid discussion about the game's journey through development, it's influences within the industry, and what the team's biggest challenges have been."
Steam's series of one day only offers continues onto its fourth day. On offer today are:
World of Goo - 75% off
EVE Online: Apocrypha - 75% off
Lucidity - 75% off
Battlefield 2: Complete Collection - 50% off
Prince of Persia and everything else Prince of Persia - 50% off
Guild Wars Trilogy - 50% off
Trackmania United Forever - 50% off
The sales really started strong, but today and yesterday's sales were a bit lackluster, to me.
Hopefully they will go all out tomorrow, if only not to be overshadowed by D2D's crazy Monday sale or whatever they are calling it.
I lolled at the demo on 360, but mouse control would probably make it seem like nice interactive tetris levels.
*looks at unassembled PC parts from black friday* >_<
A look back at the history of the cult series, which is now 20 years old.
I had 'The original Prince of Persia' it was an awesome game, still want to play it today. Didn't know until now, Prince of Persia shares it's birthday with mine :D
One of the best game series's to come out in the history of gaming.
UGO writes,
"To capture the fluid motions that would distinguish Prince of Persia from the glut of adventure video games released in the late '80s Jordan Mechner studied video and still pictures of his younger brother, David. Those are some modest roots for a franchise that has sold in the millions and, in 2010, see the release of a blockbuster film.
But how Mechner's Prince of Persia could inspire a reimagination that would become one of 2008's most popular holiday releases is a winding tale best told in bits. To help explain, we've compiled a chronological retrospective. Now you can learn how a kid jumping around the front yard became a thousand-polygon model leaping across hundred foot chasms."
I absolutely abhorred the new POP game. The taint of the whole series by far. such a waste of 30 dollars.