160°

Will Crystal Dynamics Return To Tomb Raider?

Now that Marvel's Avengers is all wrapped up, will the focus shift back to Lara Croft?

Read Full Story >>
thegamer.com
gamer78041348d ago (Edited 1348d ago )

I hope so but with new story and art direction, less open worldly.

Batnut001348d ago

I doubt it, especially since they’ve confirmed to be working on expansions and more characters.

porkChop1348d ago

That would usually be a smaller team of devs, not the entire studio.

cloganart1348d ago

They will very likely keep a core team of leads and lots of outsourcing (for the character models.environments animations etc.)

monkey6021348d ago

As a huge fan of the series all through my childhood it pains me to say this but after the recent trilogy I just couldn't care if they do or not

gamer78041348d ago

Agreed the new one was just ok, I’d like it to see a return to its roots rather than a total open world, maybe some areas that are open but then others that aren’t to tell a better story with a better supporting cast. Also bring back Lara’s over the top attitude and look with acrobatics. Make it fun.

LucasRuinedChildhood1348d ago

Polished but very generic games. There was some decent puzzle sections from Rise onwards but overall the games really lacked personality and the writing wasn't great. Really not a fan of Crystal Dynamics anymore.

nommers1348d ago

" 'teh' writing" was never good with TR games. It was above average in the new trilogy and better than it has ever been by far, but I can't help by roll my eyes if anyone thought the writing should have been better. Better from what exactly?

LucasRuinedChildhood1348d ago (Edited 1348d ago )

@nommers

I'm not saying that the old games had a stellar narrative but the new trilogy's attempt to emulate the Uncharted games didn't work. There were no interesting or likable characters and, most importantly, the story was just bland. These are the only games that I've played where I've been put off by the ludo-narrative dissonance.

There's a point in ROTR were she gasps at a random person being killed while she goes around like a Predator in the trees, slitting people's throats. Like, c'mon! ffs. The gameplay and narrative teams just weren't on the same page.

Most lines in ROTR sound like they were copied and pasted from a trope handbook, e.g. https://youtu.be/v333f6Qr5s... Every line in this scene is a line I've heard elsewhere. The whole game is like this. You couldn't find a single original line of dialogue if you tried. The older games were cheesy and didn't take themselves very seriously, but they succeeded at what they going for whereas the new games come up short when really trying to deliver a compelling narrative.

I genuinely disliked the new Lara Croft as well. In ROTR, the audience is supposed to believe that Lara is intelligent yet she can't figure out who the Prophet obviously is with the same information that the audience has. Her accent is barely passable and the voice actress puts so much emphasis on particular words to maintain it that she sounds like she's high most of the time. She spends the rest of her time gasping for air in every scene. https://www.youtube.com/wat... She lacks a well-defined personality after multiple games.

I didn't play SOTR though. From what I've seen, it covers some material (e.g. Lara's mental state) that the first 2 games did a poor job exploring.

nommers1347d ago (Edited 1347d ago )

It doesn’t need to be some kind of amazing sense of writing though, because this style of game just like Uncharted games are based on an Indiana Jones vibe. Neither series has particularly interesting characters. Good voice acting and/script writing for dialogue alone doesn’t make a good character or a good story.

LucasRuinedChildhood1347d ago

@nommers

I've explained in great detail why I strongly disliked the writing. You ignored all of that with a very reductive response so ... we're just going to have to agree to disagree.

The new TR trilogy doesn't have an Indiana Jones vibe at all, btw. The main music theme alone is enough to verify that that isn't true. A game series with a notable emphasis on survival mechanics (especially early on in each game) that remained extremely grim throughout with no sense of humour whatsoever hardly has an "Indiana Jones vibe". The old TR games, definitely, but not the new ones.

nommers1347d ago

I didn't ignore it, but I see no reason to write more when I can summarize. Trope dialogue and generic-ness is present in Uncharted and IJ so I don't see what's so damning when TR does it. Some of your complaints are just odd too like Lara gasping too much or her accent when the overall voice acting sounds good. That just comes off as being way too nitpicky. Even if the tone is more serious than the earlier TR games; it's short sighted to think it needs great writing or something now just because its more serious.

I was mostly referring to the structure and sense of adventure of these franchises when talking about IJ. In the new TR's case its more serious in some things, but it still has that same "exploration and sense of adventure/danger" vibe going to exotic locations, discovering treasure and tombs etc that IJ and Uncharted has. It's not like Indiana Jones hasn't had some darker moments either like in the temple of doom or the end of the last crusade. There are differences between IJ, TR and Uncarted, but they all maintain a very similar structure and goal.

monkey6021347d ago

I agree with everything Lucy's said. I can summarise it all down to one or two sentences to make it easy and save me repeating points.

Tomb raider lost its sense of adventure and instead became a masochists wet dream

LucasRuinedChildhood1347d ago (Edited 1347d ago )

@nommers, PART 1

NOTE: This is very long response. It's a good read. haha. Tbh, I've gotten a bit too carried away. We're both entitled to our own opinions. That being said ...

This conversation is like having an argument about a game being repetitive. "That's not a fair criticism. All game's are inherently repetitive!" Sure, but it's all a matter of degree. I think that the new TR games are polished but very bland with the exception of the optional puzzles and many others share the same opinion. That's not a common critique of Indiana Jones or Uncharted. There are reasons for that disparity and they didn't come from nowhere.

"Trope dialogue and generic-ness is present in Uncharted and IJ so I don't see what's so damning when TR does it." But I've already explained the distinction. The dialogue in Indiana Jones and Uncharted has a lot of energy, it's fun and there's good relationships between the characters. They bounce off each other. Reboot TR is very flat by comparison, and I couldn't enjoy most of it. You keep insisting that they're the same but they're really not. They're substantively quite different.

If you want proof, well there is actually a section of ROTR that has some decent dialogue - it's just not in the main game. The Croft Manor DLC is the only time where Lara actually felt like a real person to me, where I got a worthwhile insight into her personality and where I actually liked playing as her. **That's ultimately all I'm asking for**. I think that the script was done by a different writer than the main game though.

And there's nothing wrong with embracing the campiness and tropes of a genre (e.g. Sam Raimi, Paul Verhoeven, Indiana Jones, Uncharted, OG Tomb Raider games, etc). It can actually be very endearing. There is something wrong with just lazily cycling through the tropes that usually come with a genre and, I'll say it again, **having no personality**.

I found the plot of ROTR to be very insincere as well. You have a character who is going around knifing people in the head, setting people on fire with flammable bows, etc but the cut-scenes never address any of it and just present her as warm, brave, kind and moral. It's awkward, bizarre and I did just have to laugh at it sometimes. Most games suffer from some degree of ludo-narrative dissonance but these games take it to an extreme.

What makes it worse is that the first game set the groundwork to examine Lara's mental state and question her actions, and ROTR's CGI trailer presented her as having PTSD. That was all cool and it had great potential but Crystal Dynamics copped out and didn't deliver.

LucasRuinedChildhood1347d ago

@nommers, PART 2

"It's not like Indiana Jones hasn't had some darker moments either like in the temple of doom or the end of the last crusade." I knew that you would bring that up but you've just said it yourself, "darker moments". There's contrast. The new TR games have a grim, oppressive atmosphere throughout most of their runtime. There's nothing wrong with that but that's not the same as having some dark moments.

The textbook definition of vibe is "a feeling or atmosphere" (I know that you know that). Uncharted and Indiana Jones have a very similar vibe. Reboot TR shares some similarities, and I was wrong to say that they don't share the same vibe at all, but overall it's certainly the outlier of the three. https://youtu.be/iyVHV7ct4g... **It's not a campy, fun romp that sometimes strays into bleak territory**. It spends most of its time there.

"it's short sighted to think it needs great writing or something now just because its more serious." The bottom line is that they put way more emphasis on the cutscenes and presentation so they should be good.

The accent sounds off to me and I don't believe that's a nitpick. I'm an Irish person and I used to work a part time job in a call centre to earn some money while in college. I helped thousands of British people with their phones, routers, etc. Maybe you're American (not an insult, you just wouldn't be as familiar with British accents) and you don't notice it as much.

You say that neither series has particularly interesting characters but there's loads of likable and memorable characters in the Uncharted series. Nathan, Sully, Elena, Chloe, Sam, Nadine, Charlie Cutter, Marlowe, and so on. Most of TR characters are less engaging than Jeff the camera guy in Uncharted 2 and he died after an hour. As far as games go, Naughty Dog have some of the best dialogue in AAA games.

A good example of the difference is the main villains of each game. Lazarevic was so over the top but it was enjoyable for what it was and it worked. Konstantin (had to look that up) was dull af.

Anyway, after this long comment I've realised that we're never going to change each others' minds. "I can't help by roll my eyes if anyone thought the writing should have been better". We've both already made up our minds. haha. I have been considering playing through SOTR because I heard that the story is finally decent (no longer Crystal Dynamics) and I'd like to do some challenge tombs but I'm afraid that I'll just end up getting annoyed with it. From looking at my long comment, that's probably a fair assumption, haha

nommers1347d ago

I’m not addressing all of that text. But two things that stood out to me was regarding

1. characters being presented differently in regards to their actions in terms of killing.

Nate and IJ kill so many people. You can try and say theirs were more justified in some instances or they weren’t as dark but this is never addressed at least from what I played in U2 and U4 and from what I recall of IJ movies. It’s all just kind of played off in a light hearted fashion or of unimportance.

2. Good characters in uncharted

I didn’t think any of their characters developed well at all. ND are masters at masking character development with voice acting and animations. I never felt Nate ever progressed past the every mans man or had a side to him that was particular interesting. I didn’t feel much at all attached to Sully and everybody else either. The only thing I thought that stood out about Nate at all was when him and Elena were trying to patch up their marital issues in U4. However, the quick structure of these games and franchises just make it feel like everything is rushed or isn’t that big a deal. Nate just seems to go almost nonchalantly at times from being a witty quip guy to a somewhat serious guy. He’s down to earth as it gets in regular dialogue so nothing he says ever really stands out. Being more human like=\= interesting though by itself.

nommers1347d ago

I see what you're trying to push for in terms of "rate of atmosphere type" comparisons but regardless of that all 3 franchises have so many similarities.

It might be because of the style of these franchises you prefer more lightheartedness, that's fair, but structure of these franchises alone creates limitations on how effective time can be spent with characterizations because they're always moving to different places with so many of the same tropes: All 3 main characters are enthusiastic about history and culture. They all get into a lot of danger in exotic locations. They all kill a lot of people without remorse; even if say Nate didn't want to kill some people in the heist of U2, he still ends up killing a lot of people throughout the game; justified or not and it doesn't bother him much at all. And finally, the platforms they're standing on almost always fall apart...like every time :P

Even the down time doesn't really feel like good use of down time; I found it either boring or cliche like a typical action movie. You may not agree with that with Uncharted, but I felt pretty much the same about the characters between TR and Uncharted. The style of both series and IJ never got me into the mindset of "Well if these characters aren't good then the whole game/movie is unenjoyable." I found them to be par between all 3. Not great/good, not terrible.

+ Show (7) more repliesLast reply 1347d ago
RememberThe3571348d ago

It was the way they told their stories that dampened it for me. There was this really corny element to it that I can't put a finger on. The visuals were fantastic the combat was good enough, but the way they wrote these games just felt off to me. Every thing was so flat and straight forward narratively. I never felt compelled to learn more about what was going on because I felt like I already knew what was going to happen. Seeing how they wrote this Avengers game it looks like nothing has changed.

LucasRuinedChildhood1348d ago

You put it a lot more succinctly that I did. "Flat" is the perfect word to describe the writing.

NapalmSanctuary1347d ago

Yeah. Needs less 3rd person shooter/stealth crap and more tombs. The original first two games were the best in the series.

+ Show (1) more replyLast reply 1347d ago
Scissorman821348d ago

how about returning to legacy of kain?

RememberThe3571348d ago (Edited 1348d ago )

Now we're talking!

MWH1348d ago (Edited 1348d ago )

"Most ironic of all, was the last gift that Raziel had given me. More powerful than the sword that now held his soul, more acute even than the vision that his sacrifice had accorded me. The first, bitter taste of that terrible illusion: hope."

..and our hope is the return of LOK.

isarai1348d ago

Hope not, the first in the new trilogy was a great 1st step, but it never really went anywhere after that, and we never did "Become The Tomb Raider". Puzzles were lackluster, especially when compared to the rest of the series. Writing got worse with each game, and the open segments really didn't add anything to the story besides padding. I'd rather it return to its roots honestly

Show all comments (28)
110°

Hypercharge Unboxed Dev Saddened By Claims It'll Be 'Dead' Without Xbox Game Pass

One of the big Xbox releases heading our way in May 2024 is the long-awaited Hypercharge Unboxed, which is finally bringing its "first and third-person shooter action figure game" to Xbox consoles on Friday, May 31st.

Sadly, ahead of launch, the game's official Twitter (or "X") account has been highlighting the "trolls" who are claiming that because it's not launching on Game Pass, Hypercharge Unboxed is already set up for failure on Xbox.

helicoptergirl17h ago

It's horrible what people will say, but the truth might be harsh. There is a good chance it might not do well on Xbox if it's not on GamePass. There is a strong possibility that is the case. We'll see.

When it launches on Playstation in the future you can rest assured it will sell much better. The devs have confirmed it's coming to Playstation in the future.

"It is built in the Unreal Engine 4. The game was released on the Nintendo eShop on January 31, 2020 and on Steam on April 27, 2020. The development of Hypercharge: Unboxed for the Xbox platform was officially announced on July 16, 2022, with the developers also confirming future support for the PlayStation."

ZeekQuattro16h ago

I remember having this on my radar years ago for the Switch but never pulled the trigger on it. Crazy it's still not on PlayStation yet.

northpaws7h ago

And that's the problem of GamePass.

JEECE7h ago

Unfortunately once people are conditioned to expect to get something as part of a subscription they already pay for, they are unlikely to buy it a la carte. Some games, including this one, now look like "Gamepass Games" to a huge chunk of the Xbox audience. Maybe this game will buck that trend, and I wish them luck, but I'd imagine they'll have a rough go trying to sell this game on Xbox.

shinoff21836h ago

Hopefully their game not selling on Xbox doesn't stop them from bringing it to ps. I can't imagine why a developer would go Xbox first if their not on gamepass. Good luck to them though.

JEECE6h ago

Yeah I can't figure that out either. I mean I understand why you go there first if you get a Gamepass payday, but if you are just trying to sell copies it doesn't make sense. Fewer users overall, and a smaller percentage of those users are willing to buy indie games a la carte.

Jingsing4h ago

Yeah, I can't understand it either unless there is some deep routed fan-boyism from the developer, which isn't very clever if you are trying to make a living. Fatshark is a perfect example of a developer sending their games to die on Xbox and they kept doing it.

Jingsing4h ago

British guy saying Xbox is his dream console doesn't really sit right does it. 5 generations of PlayStation in the UK and you haven't figured out what console is going to make you the most money. That is the mistake you've made.

90°

Epic Games Faces $1.2 Million Fine Over "Unfair Practices," Plans to Fight Back

Epic Games is facing a $1.2 million fine by the Netherlands Authority for Consumers and Markets over "unfair practices" in the Fortnite shop.

Sciurus_vulgaris23h ago

It might be cheaper to simply pay the fine. Fighting said fine could cost millions due to court and lawyer fees. Fortnite generates well over a 100 million in each month, so Epic has plenty of cash.

franwex16h ago(Edited 16h ago)

But if they did pay it, then they are basically admitting that they did something they weren’t supposed to be doing. If they fight it, they may win and continue to have a sense of urgency for their micro transactions thus making more money long term.

Goodguy018h ago(Edited 8h ago)

Meaning more suits to follow from others if they don't fight as well.

Not a fan of Epic nor fortnite and their micro transactions. But the game is heavily supported and is free to play, all store items are completely cosmetic.

14h ago
Furesis11h ago

I'd fight back too. These are kinda meaningless reasons to fine someone like really for THAT. It's like they just wanted to make money or something.

Sephiroushin1h ago

There is a law for something, but even if its stupid follow it because if you break it you pay for it; if they knew they cant place a “buy now” in NL then just dont do it!

110°

The Finals Underperforms for Nexon in Q1 2024

Nexon has released its financial statement for 2024's first quarter, and it looks like FPS The Finals isn't proving the hit the studio was hoping for.

Read Full Story >>
techraptor.net
BlackDoomAx1d 5h ago

Too bad for the best fps there is atm...

Sgt_Slaughter22h ago

The market for games like this is too over saturated to make a dent in other established games' player counts. Trying to start all over with a whole new multiplayer meta and grinding to get better is not feasible when there's already a ton of similar games that have come out before it.