390°

Is Halo Infinite Better Off Abandoning Current Generation Hardware?

With Digital Foundry’s Jon Linneman expressing the concern he’s heard from developers, it seems that leaving the Xbox One behind might be the best thing for Halo Infinite.

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duelscreens.com
chrisx1353d ago (Edited 1353d ago )

It's part of the reasons halo infinite looks as bad as it did during that poor presentation. But with MS you never know,it could still have looked that bad if it was next gen only because make no mistake if it wasn't for the global uproar, halo infinite would have released this year.

Noskypeno1353d ago

Most of it just comes down to laziness from the devs, even tho 343 produced Halo 4 which looked pretty good for its time. Crossgen and weaker hardware didnt limit the Crysis trilogy or the Metro trilogy or MGS5 from becoming graphically great games.

imtiyaz61353d ago

@Noskypeno I never knew MGSV came out on the PS3. I just saw the ps3 and PS4 comparison and I’m flabbergasted. That ps3 was one helluva machine.

RpgSama1353d ago (Edited 1353d ago )

Didn't Alex Battaglia also from DF make a full video "analysis" (talking crap out of his ass) defending Halo Infinite from looking like that using the excuse that it was the wrong time of the day and the shadows from the mountains BS? So now that it's been delayed it was the Xbox One holding it back, not the 3pm shadow?.

morganfell1353d ago

@RpgSama,

I mentioned this the other day but it is time for DF to go. They lack the expertise, the foresight, and have always been devoid of even a shred of objectivity or integrity. It is questionable if they should be replaced or simply pushed off to the side. It can be wonderful to know what is occurring in a scene but far too often the technical nature of a game is given the weight that should be awarded to one simple factor. How does an analyzed moment impact you as a player? As I mentioned here previously the vast majority of players have no clue as to a title's resolution until you tell them. Suddenly it matters and does so to the extent it becomes a point of contention...as if it really is of high importance when it is in reality far from it.

Bigman4k1352d ago

didnt look that bad to me

Unspoken1352d ago

Well when you have console kiddies crying about optimization while requiring massive frame rate hikes, this is what you get. Leave it up to PC to push the envelope when it comes to graphics and the ability to upgrade and optimize further over time. Then you can start at 30 fps and end up at 120+ fps.

Even though lately I'm starting to see the "optimization" crying starting to creep over to PC land as well. You can't have it both ways.

esherwood1352d ago

Yeah I don’t get it, looked good to me too

+ Show (4) more repliesLast reply 1352d ago
notachance1353d ago

it was supposed to release for current gen just like TLoU 2 and Tsushima, that's what they get for trying to pad their launch window by forcefully making it next-gen

SamPao1353d ago

really... nobody would have had a problem with it releasing for this gen, WHY did they think thats a great idea??....

AuraAbjure1353d ago (Edited 1353d ago )

They should have released it in good shape last fall. Halo 4 was released two years after Halo:Reach for crying out loud and that was my favorite Halo game.

1352d ago
1Victor1352d ago

@ SanPao it worked on the previous 2 generations why change it 🤷🏿🤦 27999;

rainslacker1352d ago

But it didnt even look up to par with a current gen title. Even from within MS own studios, or 343's last outing it looked pretty bad.

+ Show (2) more repliesLast reply 1352d ago
RazzerRedux1353d ago (Edited 1353d ago )

I can't see them breaking their commitment to Xbox One with Halo: Infinite, but after that it is time to cut the cord. Even then it will difficult as they will rightfully be attacked for making false promises regarding the support for Xbox One for 1 to 2 years.

ziggurcat1352d ago

It's a total catch-22 situation they're in right now, I think.

+ Show (1) more replyLast reply 1352d ago
Jin_Sakai1353d ago (Edited 1353d ago )

“With Digital Foundry’s Jon Linneman expressing the concern he’s heard from developers, it seems that leaving the Xbox One behind might be the best thing for Halo Infinite.”

But Phil said:

“Phil Spencer: Xbox Series X Being 'Held Back' Is A Meme Created By Console War Obsessives”

https://www.purexbox.com/ne...

Scissorman821353d ago

We've also been promised the most powerful console and look how that's turning out...

Godmars2901353d ago

And you're getting "the most powerful console". Problem is its potential's not actually being utilized. Wont actually be shown till years later, if then.

1353d ago
The Wood1353d ago

With Phil it's a show me don't tell me. He talks way too much.

notachance1353d ago

I wouldn't really hold onto his word.
He said few years ago that MS will never show games early ever again (in response to CD3 huge delay), yet a few months later they announced Halo: Infinite which haven't even released until now.

it's all corporate response with that dude, which can take a sudden 180 depending on the situation

rainslacker1352d ago (Edited 1352d ago )

Phil will latch onto whatever is a current talking point and say what he thinks people want to hear. It doesnt matter how marginal that group of people is expressing criticism. Sony was being accused of showing things too early, despite them doing what was routine for the whole industry in terms if marketing, so spencer decided to play the good guy like he always does. Spencer is good at making promises, he just isnt good at setting expectations...which is why xbox fan boys keep lowering theirs to accommodate his incompetence.

isarai1353d ago

Problem is it's so far in development, having to run on the XBO has already shaped how it's designed. So unless they want to redesign majority if the game it's not really going to do much good to do so now.

AuraAbjure1353d ago

Look at how The Legend of Zelda: Breathe of the Wild turned out. They developed it for the Wii U and said that they made a last minute decision to have it released for their new more powerful Switch console. And how did version running on more powerful look? Exactly the same. They didn't bother changing shit. A tad higher resolution textures here and there and some denser grassland. Wow. How scalable is this splipspace engine anywho?

1353d ago
Charal1353d ago

It is too late now I am sure, except from redoing the game completely which will not be the case in my opinion.

I am still very surprised that game journalists needed to see Infinite to challenge the « no hold back » lie from MS.
Anyone who knows a little how games are made, especially at DF, should have seen this coming from the beginning.

Show all comments (82)
30°

Hypercharge Unboxed Dev Saddened By Claims It'll Be 'Dead' Without Xbox Game Pass

One of the big Xbox releases heading our way in May 2024 is the long-awaited Hypercharge Unboxed, which is finally bringing its "first and third-person shooter action figure game" to Xbox consoles on Friday, May 31st.

Sadly, ahead of launch, the game's official Twitter (or "X") account has been highlighting the "trolls" who are claiming that because it's not launching on Game Pass, Hypercharge Unboxed is already set up for failure on Xbox.

helicoptergirl8h ago

It's horrible what people will say, but the truth might be harsh. There is a good chance it might not do well on Xbox if it's not on GamePass. There is a strong possibility that is the case. We'll see.

When it launches on Playstation in the future you can rest assured it will sell much better. The devs have confirmed it's coming to Playstation in the future.

"It is built in the Unreal Engine 4. The game was released on the Nintendo eShop on January 31, 2020 and on Steam on April 27, 2020. The development of Hypercharge: Unboxed for the Xbox platform was officially announced on July 16, 2022, with the developers also confirming future support for the PlayStation."

ZeekQuattro7h ago

I remember having this on my radar years ago for the Switch but never pulled the trigger on it. Crazy it's still not on PlayStation yet.

90°

Epic Games Faces $1.2 Million Fine Over "Unfair Practices," Plans to Fight Back

Epic Games is facing a $1.2 million fine by the Netherlands Authority for Consumers and Markets over "unfair practices" in the Fortnite shop.

Sciurus_vulgaris15h ago

It might be cheaper to simply pay the fine. Fighting said fine could cost millions due to court and lawyer fees. Fortnite generates well over a 100 million in each month, so Epic has plenty of cash.

franwex7h ago(Edited 7h ago)

But if they did pay it, then they are basically admitting that they did something they weren’t supposed to be doing. If they fight it, they may win and continue to have a sense of urgency for their micro transactions thus making more money long term.

6h ago
Furesis2h ago

I'd fight back too. These are kinda meaningless reasons to fine someone like really for THAT. It's like they just wanted to make money or something.

80°

Dev Gets Windows 11 To Run On A Nintendo Switch, Don't Try This At Home

The OS works, but it barely crawls along on the Nintendo Switch's older ARM chipset.

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hothardware.com
OtterX7h ago

Yeaaa... no. It's cool to say that you got it running as a bragging right, but this is completely unusable. I like how he hits the screen while trying to type! X'D

Vits57m ago

I mean it always start like this. Ubuntu was the same, started with just being able to load the GUI, now people can play classic PC titles like Fable and Warcraft 3 as well as emulate GC, Wii, 3DS and PS2 on their Switch. With Windows things are definitely harder because Windows on Arm is pretty garbo, but who knows in a couple of years.